SCENE 0 midgar, WELL, "Lifestream"
MUSIC "#silence"
@repeat
MUSIC title.mid
ACTOR 1,"",Tifa,1,20,100
1: Final Fantasy Remix Beta:  Test Phase 2 of 4...
1: Send bug reports to gametweeka@aol.com
1: IMPORTANT!! Do not create a character until you attempt to play an AVI movie
1: file in the world's HTML folder while connected to the internet!
1: If you player does not automatically download the correct audio and video codec,
1: Visit www.DivX.com and download the FREE DivX Player and install it. 
1: (most users will have it already installed on their media players)
1: You can test your player by typing "yes" in a moment to see if the intro movie plays correctly.
1: Characters created in beta version will not be allowed in official version.
1: One final note... joining the party of someone AHEAD of where you are in the game is...
1: NOT ADVISED at this point. (to say the least) So don't come whining to me if you do! Enjoy!
1: Thank you for your assistance and... WELCOME TO FFR!!!  
N: Welcome to Final Fantasy Remix!
N: Type Yes now and hit enter to watch the intro movie.
ASK 900.0
IF YES,@saidyes
END
@saidyes
MUSIC "#silence"
HTML intro.htm
GOTO @repeat
END
;
;
SCENE 1
#include proxbeta.txt
THEME
MUSIC  
#include fightprep.txt
COMPARE #<num.isPKAttack>, 1
IF= @pk
COMPARE #<num.isPKAttack>, 2
IF= @pk	
IF -T4010,@nopartychange
ACTOR 1,"Party Change",buttons,1,10,15
@nopartychange
IF I549,@summonbutton
IF I550,@summonbutton
IF I551,@summonbutton
IF I552,@summonbutton
IF I553,@summonbutton
IF I554,@summonbutton
IF I555,@summonbutton
IF I556,@summonbutton
IF I557,@summonbutton
IF I558,@summonbutton
IF I559,@summonbutton
IF I560,@summonbutton
IF I561,@summonbutton
IF I562,@summonbutton
IF I563,@summonbutton
IF I564,@summonbutton
@aftersummonbutton
END

@summonbutton
ACTOR 2,"Summon Equip",buttons,4,32,15
GOTO @aftersummonbutton
END

@pk
FLAGS	45056
LOCK 1
FIGHT2 #<friend1>,#<friend2>
N: PK Attack! 
N: Locked Camp!
N: No Healing, Stunning, or Tickets!
END
@eventPkAttackDone
LOCK 0
FLAGS 0
END
#include allymanager.txt
END
;
;
SCENE 2
#include proxbeta.txt
SOUND StartFight.wav
SET lock, "2"
#include fightprep.txt
N: Fight!!!
FIGHT2 *,#<friend1>,#<friend2>
IF dead,@dead
IF won,@won
END
@won
SOUND EnemyDead.wav
END
@dead
GOTO SCENE 10
END
;
;
SCENE 3 <<<UNUSED>>>
END
;
;
SCENE 4 Battle-1-1.jpg
#include proxbeta.txt
HOST_GIVE S55
HOST_GIVE I511
IF T1,@t1
MUSIC opening.mid
HTML opening.htm
HOST_GIVE T1
@t1
GOTO SCENE 7
END
;
;
SCENE 5 savepoint CUT
#include proxbeta.txt
MUSIC #silence
SOUND Inn.wav
GIVE L1
GIVE H5000
GIVE M5000
N: You have been restored...
END
;
;
SCENE 6 Battle-1-1.jpg
#include proxbeta.txt
HOST_GIVE T4010
HOST_GIVE T4000
SET friend1,-500
IF T2,@t2
MUSIC bombingmission.mid
ACTOR 1,"Biggs", Biggs, 1, 30, 60
ACTOR 2,"Jessie", Jessie, 1, 20, 100
ACTOR 4,"Wedge", Wedge, 1, 40, 100
1: WOW! You used to be in SOLDIER all right!  Not everyday ya find one in a group like AVALANCHE.
2: SOLDIER? Aren't they the enemy? What's he doing with us in AVALANCHE?
1: Hold it Jessie, he WAS in SOLDIER. He quit them and now is one of us.
1: Didn't catch your name...
H: ...%1.
1: %1, eh? I'm...
H: I don't care what your names are. Once this job's over... I'm outta here.
ACTOR 3,"Barret", Barret, 1,-50, 80
MOVE 3,25,80
WAIT 2.0
3: The hell're you doin'!? I thought I told you never to move in a group!
3: Our target's the North Mako Reactor. We'll meet on the bridge in front of it.
MOVE 1,-50,100
MOVE 2,-50,100
MOVE 4,-50,100
3: EX-SOLDIER, huh? Don't trust ya!
HOST_GIVE T2
MOVE 3,-50,100
WAIT 2.0
HTML mkup.htm
@t2
GOTO LINK 1,5
END
;
;
SCENE 7 Battle-1-1.jpg
#include proxbeta.txt
MUSIC bombingmission.mid
IF T3,@t3
ACTOR 1,"Barret", Barret, 1, 25, 80
ACTOR 2,"Biggs", Biggs, 1, 30, 60
ACTOR 3,"Jessie", Jessie, 1, 20, 100
ACTOR 4,"Wedge", Wedge, 1, 40, 100
WAIT 2.0
1: C'mon newcomer. Follow me.
MOVE 1,-50,100
MOVE 2,-50,100
MOVE 3,-50,100
MOVE 4,-50,100
WAIT 5.0
FIGHT 158,158
IF DEAD,@dead
N: You found (2) potions on the bodies!
HOST_GIVE I1
HOST_GIVE I1
HOST_GIVE T3
@t3
END
@dead
GOTO SCENE 10
END
;
;
SCENE 8 Battle-1-2.jpg
#include proxbeta.txt
IF T4,@t4
ACTOR 1,"Barret", Barret, 1, 25, 80
ACTOR 2,"Biggs", Biggs, 1, 30, 60
ACTOR 3,"Jessie", Jessie, 1, 20, 100
1: Yo! This your first time in a reactor?
H: No. After all, I did work for Shinra, y'know.
1: The planet's full of Mako energy. People here use it everyday. It's the life blood of this planet.
1: But Shinra keeps suckin' the blood out with these weird machines.
H: I'm not here for a lecture. Let's just hurry.
1: That's it! You're comin' with me from now on.
1: Have you got that door code cracked yet Jessie?!
3: Almost...
SOUND ReactorDoor.wav
3: Got it!  Let's go!
MOVE 2,-50,80
MOVE 3,-50,80
MOVE 1,-50,80
HOST_GIVE T4
WAIT 3.0
@t4
GOTO LINK 2,0
END
;
;
SCENE 9 reactor-elevator.jpg
#include proxbeta.txt
IF T5,@t5
ACTOR 1,"Barret", Barret, 1, 25, 80
1: Little by little the reactor'll drain out all the life. And that'll be that.
H: It's not my problem.
1: The planet's dyin', Cloud!
H: The only thing I care about is finishin' this job before security and the Roboguards come.
1: You...
MOVE 1,-50,100
WAIT 2.0
HOST_GIVE T5
SET reac1ele,0
@t5
COMPARE #<reac1ele>,0
IF=,@godown
IF>,@goup
END
@godown
SOUND Elevator
SET reac1ele,1
WAIT 3.0
GOTO LINK 2,1
@goup
SOUND Elevator
SET reac1ele,0
WAIT 3.0
GOTO LINK 2,2
END 
;
;
SCENE 10 gameover.jpg CUT
#include proxbeta.txt
WAIT 10.0
END
;
;
SCENE 11 Battle-1-4
#include proxbeta.txt
IF XP,@tryagain
@begin
IF T6,@t6
ACTOR 1,"Barret", Barret, 1, 75, 100
1: When we blow this place, this ain't gonna be nothin' more than a hunka junk. %1, you set the bomb.
H: Shouldn't you do it?
1: Jus' do it! I gotta watch to make sure you don't pull nothin'.
H: Fine, be my guest.
WAIT 1.0
MUSIC "#silence"
SOUND Hiss.wav
H: Ughhh!
SOUND HeartLoop.wav
WAIT 3.0
SOUND HeartLoop.wav
WAIT 3.0
SOUND HeartLoop.wav
WAIT 3.0
N: Watch out!
N: This isn't...
N: just...
N: a reactor!!
WAIT 4.0
1: ......What's wrong?
H: Huh?
1: What's wrong, %1? Hurry it up!
H: ...Yeah, sorry.
H: Planting it now...    Alright, it's set for 10 minutes.
COUNTDOWN 600
MUSIC hurry.mid
1: Heads up, here they come!
MOVE 1,150,100
WAIT 3.0
FIGHT2 266,#<friend1>
IF DEAD,@dead
IF WON,@won
END
@won 
HOST_GIVE T6
@t6
H: Come on, let's get outta here!
END
@dead
MUSIC "#silence"
COUNTDOWN 0
GOTO SCENE 15
END
@tryagain
HOST_TAKE T6
GOTO @begin
END
;
;
SCENE 12 Battle-1-3
#include proxbeta.txt
IF T7,@t7
SOUND FindChest.wav
ACTOR 1,"Treasure Chest",Treasure,1,20,90
WAIT 0.5
POSE 2
WAIT 0.5
POSE 3
WAIT 0.5
POSE 4
WAIT 0.5
POSE 5
WAIT 0.5
HOST_GIVE T7
HOST_GIVE I1
N: You've found a %I1 in a chest.
@t7
END
;
;
SCENE 13 Battle-1-2
#include proxbeta.txt
IF T8,@t8
SOUND FindChest.wav
ACTOR 1,"Treasure Chest",Treasure,1,20,90
WAIT 0.5
POSE 2
WAIT 0.5
POSE 3
WAIT 0.5
POSE 4
WAIT 0.5
POSE 5
WAIT 0.5
HOST_GIVE T8
HOST_GIVE I8
N: You've found a %I8 in a chest.
@t8
END
;
;
SCENE 14 Battle-1-4
#include proxbeta.txt
IF T9,@t9
SOUND kaching.wav
ACTOR 1,"Treasure Chest",Treasure,6,20,90
WAIT 1.0
HOST_GIVE I514
HOST_GIVE T9
N: You've found a %I514 laying on the ground.
@t9
END
;
;
SCENE 15 gameover, CUT
#include proxbeta.txt
IF T10,@t10
IF XP,@timeup
IF DEAD,@dead
COUNTDOWN 0
MUSIC hurry.mid
HTML northmk.htm
HOST_GIVE T10
@t10
GOTO SCENE 16
END
@timeup
@dead
MUSIC "#silence"
HTML northmk.htm
N: You failed to escape the blast. Try again.
GOTO SCENE 10
END
;
;
SCENE 16 escape-cave
BKGND escape-cave.jpg
#include proxbeta.txt
MUSIC "#silence"
ACTOR 1,"Barret", Barret, 1, 25, 80
ACTOR 2,"Biggs", Biggs, 1, 30, 60
ACTOR 3,"Jessie", Jessie, 1, 20, 100
ACTOR 4,"Wedge", Wedge, 1, 40, 100
2: That should keep the planet going... at least a little longer.
4: Yeah.
1: .........
3: OK! Now everyone get back.
WAIT 3.0
SOUND blast
HTML mk8.htm
MOVE 1,-50,100
MOVE 2,-50,100
MOVE 3,-50,100
MOVE 4,-50,100
WAIT 3.0
BKGND getawayblast.jpg
MUSIC barettstheme
ACTOR 1,"Barret", Barret, 1, 25, 80
ACTOR 2,"Biggs", Biggs, 1, 30, 60
ACTOR 3,"Jessie", Jessie, 1, 20, 100
ACTOR 4,"Wedge", Wedge, 1, 40, 100
1: All right, now let's get out of here. Rendezvous at Sector 8 Station! Split up and get on the train!
H: H, hey!
1: If it's about your money, save it 'til we're back at the hideout.
HOST_TAKE T4000
SET friend1,"..."
SET friend2,"..."
WAIT 1.0
MOVE 1,-50,100
MOVE 2,-50,100
MOVE 3,-50,100
MOVE 4,-50,100
WAIT 3.0
GOTO LINK 4,0
END
;
;
SCENE 17 aeris-meeting.jpg
#include proxbeta.txt
IF T11,@t11
ACTOR 1,"Flower Girl",Aeris,1,35,80
MUSIC anxiousheart.mid
WAIT 2.0
1: Excuse me. What happened?
H: Nothing... hey, listen...
H: .....Don't see many flowers around here.
1: Oh, these? Do you like them? They're only 1 GP...?
1: Would you like one?
ASK 999.0
IF YES,@yes
IF -YES,@no
END
@no
1: Oh, okay then...
MOVE 1, -50, 100
WAIT 4.0
GOTO LINK 4,2
END
@yes
HOST_GIVE T11
HOST_TAKE G1
H: I'll buy one.
1: Oh, thank you!  Here you are!
WAIT 1.0
MOVE 1, -50, 100
WAIT 3.0
@t11
GOTO LINK 4,2
END
;
;
SCENE 18 train-station.jpg
#include proxbeta.txt
MUSIC hurry.mid
WAIT 2.0
H: Here come a couple of guards...Should I fight?
ASK 10.0
IF NO,@no1
FIGHT 158,158
MUSIC "#silence"
MUSIC hurry.mid
@no1 
H: More are coming...Should I fight?
ASK 10.0
IF NO,@no2
FIGHT 158,158,158,158
MUSIC "#silence"
MUSIC hurry.mid
@no2 
H: They're still coming!!  Fight them all?
ASK 10.0
IF NO,@no3
FIGHT 158,158,158,158,158,158
MUSIC "#silence"
MUSIC hurry.mid
@no3
MUSIC hurry.mid
HTML ontrain.htm
GOTO SCENE 20
END
;
;
SCENE 19 train-station.jpg
#include proxbeta.txt
IF T12,@t12
SOUND kaching.wav
ACTOR 1,"Treasure Chest",Treasure,6,20,90
WAIT 1.0
HOST_GIVE I1
HOST_GIVE T12
N: You've found a %I1 laying on the ground.
@t12
END
;
;
SCENE 20 rear-traincar.jpg CUT
#include proxbeta.txt
MUSIC "#silence"
THEME 21
ACTOR 1,"Barret", Barret, 1, 20, 90
ACTOR 2,"Biggs", Biggs, 1, 80, 80
ACTOR 3,"Jessie", Jessie, 1, 40, 70
ACTOR 4,"Wedge", Wedge, 1, 60, 100
4: %1 never came.
2: %1...... Wonder if he was killed?
1: No way!!
3: %1......
2: Say, do you think %1's...... Going to fight to the end for AVALANCHE!?
1: The hell would I know!? Do I look like a mind reader? Hmph!! If y'all weren't such screw-ups...
4: Hey, Barret! What about our money...?
1: ...
4: Uh, nothin' ...sorry.
N: Ahhh......
WAIT 6.0
GOTO SCENE 21
END
;
;
SCENE 21 rear-traincar.jpg
#include proxbeta.txt
MUSIC "#silence"
THEME 21
ACTOR 1,"Barret", Barret, 1, 20, 90
ACTOR 2,"Biggs", Biggs, 1, 80, 80
ACTOR 3,"Jessie", Jessie, 1, 40, 70
ACTOR 4,"Wedge", Wedge, 1, 60, 100
2: %1!!
3: %1......
4: %1!!
H: Looks like I'm a little late.
1: You damn right, you're late!! Come waltzin' in here makin' a big scene!
H: It's no big deal. Just what I always do.
1: Shit! Havin' everyone worried like that you don't give a damn 'bout no one but yourself!
H: Hmm...... you were worried about me!
1: Wha!? I'm takin' it outta your money, hot stuff! (to everyone) Wake up! We're movin' out! Follow me!
MOVE 1, 50,150
MOVE 2, 50,150
MOVE 4, 50,150
4: Hey, %1!! You were great back there!
2: Heh heh...... %1! We'll do even better next time.
3: Be careful I'll shut this. Oh, %1!! Your face is pitch-black. I'll clean you up.
3: There you go!! Say, thanks for helping me back there at the Reactor!
MOVE 3, 50,150
WAIT 5.0
GOTO SCENE 22
END
;
;
SCENE 22 train-inside.jpg
#include proxbeta.txt
MUSIC "#silence"
THEME 21
ACTOR 1,"Barret", Barret, 1, 20, 100
ACTOR 2,"Biggs", Biggs, 1, 50, 80
ACTOR 3,"Jessie", Jessie, 1, 80,100
ACTOR 4,"Wedge", Wedge, 1, 40, 80
N: Last train out of Sector 8 Station. Last stop is Sector 7, Train Graveyard. Expected time of arrival is 12:23AM, Midgar Standard Time...
3: Hey, Cloud. You want to look at this with me? It's a map of the Midgar Railing System. Let's look at it together.
3: I'll explain it to you. I like this kinda stuff. Bombs and monitors... you know, flashy stuff.
WAIT 5.0
GOTO SCENE 23
END
;
;
SCENE 23 train-monitor.jpg CUT
#include proxbeta.txt
MUSIC anxiousheart.mid
THEME 21
N: Okay, it's about to start. This is a complete model of city of Midgar. It's about 1/10000 scale.
WAIT 4.0
N: The top plate is about 50 meters above ground. A main support structure holds the plate up in the center,
WAIT 4.0
N: and there are other support structures built in each section... 
WAIT 4.0
N: ..psst..(The No. 1 Reactor we blew up was in the northern section.)
WAIT 4.0
N: Then there's No. 2, No. 3 all the way up to the No. 8 Reactor. The 8 Reactors provide Midgar with electricity.
WAIT 4.0
N: Each town used to have a name, but no one in Midgar remembers them.
WAIT 4.0
N: Instead of names, we refer to them by numbered sectors.
WAIT 4.0
N: That's the kind of place this is.
WAIT 4.0
N: This is the route this train is on. The route spirals around the main support structure.
WAIT 4.0
N: We should be coming around the center area, right now.
WAIT 4.0
N: At each checkpoint, an ID sensor device is set up.
WAIT 4.0
N: It can check the identities of every passenger on the train by linking it up to the central data bank at Shinra Headquarters.
WAIT 4.0
N: ..psst..(Anyone could tell that we look suspicious so we're using fake ID's.
WAIT 4.0
SOUND Alarm.wav
N: Speak of the devil... 
WAIT 4.0
N: That light means that we're in the ID Security Check area.)
WAIT 4.0
N: When the lights go off, you never know what kind of creeps'll come out. Anyhow, we're almost back now. That's a relief.
WAIT 6.0
GOTO SCENE 24
END
;
;
SCENE 24 train-inside.jpg
#include proxbeta.txt
MUSIC anxiousheart.mid
THEME 21
ACTOR 1,"Barret", Barret, 1, 20, 100
ACTOR 2,"Biggs", Biggs, 1, 50, 80
ACTOR 3,"Jessie", Jessie, 1, 80,100
ACTOR 4,"Wedge", Wedge, 1, 40, 80
1: Look... you can see the surface now. This city don't have no day or night.
1: If that plate weren't there... we could see the sky. 
H: A floating city... Pretty unsettling scenery.
1: Huh? Never expect ta hear that outta someone like you. ...you jes' full of surprises.
1: The upper world... a city on a plate... It's 'cuz of that #$@*&#' pizza, that people underneath are sufferin'!
1: And the city below is full of polluted air. On topa that, the Reactor keeps drainin' up all the energy.
H: Then why doesn't everyone move onto the Plate?
1: Dunno. Probably 'cuz they ain't got no money. Or, maybe... 'Cuz they love their land, no matter how polluted it gets.
H: I know... no one lives in the slums because they want to. It's like this train.
H: It can't run anywhere except where its rails take it.
WAIT 5.0
THEME "#silence"
HTML mainplr.htm
GOTO SCENE 25 
END
;
;
SCENE 25 trainstop.jpg
#include proxbeta.txt
ACTOR 1,"Barret", Barret, 1, 25, 80
ACTOR 2,"Biggs", Biggs, 1, 30, 60
ACTOR 3,"Jessie", Jessie, 1, 20, 100
ACTOR 4,"Wedge", Wedge, 1, 40, 100
1: Yo!! Get over here, all'ya!! This mission was a success.
1: But don't get lazy now. The hard part's still to come!
1: Don't y'all be scared of that explosion 'Cause the next one's gonna be bigger than that!
1: Meet back at the hideout!! Move out!
MOVE 1,-50,100
MOVE 2,-50,100
MOVE 3,-50,100
MOVE 4,-50,100
GOTO LINK 5,0
END
;
;
SCENE 26 tifas-bar
#include proxbeta.txt
IF T13,@t13
Cloud goes inside.
ACTOR 1,"Tifa",Tifa,1,30,100
ACTOR 2,"Marlene",Marlene,1,40,98
ACTOR 3,"Barret",Barret,1,80,100
2: Papa!!
MOVE 2,45,98
MOVE 3,55,100
1: Marlene! Aren't you going to say anything to %1?
1: Welcome, %1. Looks like everything went well. Did you fight with Barret?
H: Yeah.
1: I should have known. He's always pushing people around,
1: and you've always been in fights ever since you were little. I was worried.
IF -T11,@skipflower
1: Flowers? How nice. You almost never see them here in the slums.
1: But a flower for me? Oh Cloud, you shouldn't have...
H: No big.
1: Thank you, %1. It smells wonderful. Maybe I should fill the store with flowers. 
@skipflower
2: Papa, welcome home!
1: You all right, Barret?
3: Great!!
3: Get in here, fools!! We're startin' the meetin'!!
MOVE 3,50,-50
WAIT 4.0
GOTO SCENE 27
END
@t13
GOTO LINK 7,1,0
END
;
;
SCENE 27 tifas-basement.jpg
#include proxbeta.txt
IF T13,@t13
ACTOR 1,"Barret", Barret, 1, 25, 80
ACTOR 2,"Biggs", Biggs, 1, 30, 60
ACTOR 3,"Jessie", Jessie, 1, 20, 100
ACTOR 4,"Wedge", Wedge, 1, 40, 100
1: Yo, %1! There's somethin' I wanna ask ya. Was there anyone from SOLDIER fighting us today?
H: None. I'm positive.
1: You sound pretty sure.
H: If there was anyone from SOLDIER you wouldn't be standing here now.
1: Don't go thinkin' you so bad jes cuz you was in SOLDIER.
H: ............
1: Yeah, you're strong. Probably all them guys in SOLDIER are.
1: But don't forget that your skinny ass's workin' for AVALANCHE now!
1: Don't get no ideas 'bout hangin' with Shinra.
H: Stayin' with Shinra? You asked me a question and I answered it... that's all.
H: I'm going upstairs. I want to talk about my money.
ACTOR 5,"Tifa",Tifa,1,130,100
MOVE 5,70,100
5: Wait, Cloud!
1: Tifa! Let him go! Looks like he still misses the Shinra!
H: Shut up! I don't care about either Shinra or SOLDIER! But don't get me wrong!
H: I don't care about AVALANCHE or the Planet for that matter!
MOVE 5,150,100
WAIT 3.0
@t13
GOTO SCENE 28
END
;
;
SCENE 28 tifas-bar
#include proxbeta.txt
IF T13,@t13
ACTOR 1,"Tifa",Tifa,1,30,100
1: Listen, %1. I'm asking you. Please join us. 
H: Sorry, Tifa...
1: The Planet is dying. Slowly but surely it's dying. Someone has to do something.
H: So let Barret and his buddies do something about it. It's got nothin' to do with me.
1: So! You're really leaving!?
1: You're just going to walk right out ignoring your childhood friend!?
H: What? ...Sorry.
1: You forgot the promise, too.
H: Promise?
1: So you DID forget. Remember %1. It was seven years ago...
WAIT 3.0
@t13
GOTO SCENE 29
END
;
;
SCENE 29 tifa-well CUT
#include proxbeta.txt
IF T13,@t13
MUSIC tifatheme.mid
N: TIFA > Look at the well. Do you remember?
WAIT 4.0
N: %1 > Yeah... back then. I thought you would never come, and I was getting a little cold.
WAIT 4.0
N: TIFA > Sorry I'm late. You said you wanted to talk about something?
WAIT 4.0
N: %1 > Come this spring... I'm leaving this town for Midgar.
WAIT 4.0
N: TIFA > All boys are leaving our town. 
WAIT 4.0
N: %1 > But I'm different from all of them. I'm not just going to find a job. I want to join SOLDIER.
WAIT 4.0
N: %1 > I'm going to be the best there is, just like Sephiroth!
WAIT 4.0
N: TIFA > Sephiroth... The Great Sephiroth. Isn't it hard to join SOLDIER?
WAIT 4.0
N: %1 > I probably won't be able to come back to this town for a while. 
WAIT 4.0
N: (Where was Tifa sitting?) ...huh?
WAIT 4.0
N: TIFA > Will you be in the newspapers if you do well?
WAIT 4.0
N: %1 > I'll try.
WAIT 4.0
N: TIFA > Hey, why don't we make a promise? Umm, if you get really famous and I'm ever in a bind.
WAIT 4.0
N: TIFA > You come save me, all right?
WAIT 4.0
N: %1 > What?
WAIT 4.0
N: TIFA > Whenever I'm in trouble, my hero will come and rescue me.
WAIT 4.0
N: TIFA > I want to at least experience that once.
WAIT 4.0
N: %1 > What?
WAIT 4.0
N: TIFA > Come on! Promise me!
WAIT 4.0
N: %1 > All right, I promise.
WAIT 4.0
@t13
GOTO SCENE 30
END
;
;
SCENE 30 tifas-bar
#include proxbeta.txt
MUSIC barettstheme.mid
IF T13,@t13
ACTOR 1,"Tifa",Tifa,1,30,100
1: You remember now, don't you, our promise?
H: I'm not a hero and I'm not famous. I can't keep the promise.
1: But you got your childhood dream, didn't you? You joined SOLDIER.
1: So come on! You've got to keep your promise.....
ACTOR 2,"Barret",Barret,1,0,90
ACTOR 3,"Marlene",Marlene,1,0,90
MOVE 3,50,95
MOVE 2,45,90
WAIT 2.0
2: Wait a sec big-time SOLDIER! A promise is a promise! Here!!
SOUND kaching.wav
N: Received 1500 gil.
H: This is my pay? Don't make me laugh. 
1: What? Then you'll...!!
H: You got the next mission lined up? I'll do it for 3000.
2: What!?
1: It's ok, it's ok. Psst, psst...... (We're really hurting for help, right?)
2: Uh (That money's for Marlene's schoolin'......) 2000!
1: Thanks, Cloud.
2: Our next target's the Sector 5 Reactor. Head for the station first.
2: I'll fill you in on the train.
1: I'm going this time. Cloud! I got a message from the Weapons Shop man upstairs.
1: He has something he wants to give you. Don't forget! Marlene, you watch the store while we're gone!
3: All right!! Good Luck.
N: You may now equip materia in your camp screen!!!
HOST_GIVE T4000
N: Barret has joined your party!!
HOST_GIVE T4001
SET friend1,-500
SET friend2,-550
N: Tifa has joined your party!!
HOST_GIVE T13
WAIT 3.0
@t13
GOTO LINK 7,1,0
END
;
;
SCENE 31 sleepingroom
#include proxbeta.txt
ACTOR 1,"Little Boy",MidgarPeople,1,25,100
1: This is a slum, so don't think you can stay for free.
1: What are you going to do?  Doesn't just seeing the bed make you sleepy?
1: It'll cost you 10 GP to stay.  Are you gonna sleep here?
ASK 30.0
IF YES,@sleep
IF -YES,@nosleep
END
@sleep
SOUND kaching.wav
HOST_TAKE G10
GOTO SCENE 5
END
@nosleep
1: Tough guy, huh!?  You'd better sleep when you can.
END
;
;
SCENE 32 sector7itemshop
#include proxbeta.txt
ACTOR 1,"Poor Shopkeeper",OldMan1,1,25,60
IF T18,@t18
1: Ahh... Another slow day...
POSE 2
WAIT 1.0
POSE 3
POSE 4
WAIT 0.5
POSE 5
WAIT 0.5
POSE 4
WAIT 0.5
POSE 5
WAIT 0.5
POSE 4
WAIT 0.5
POSE 5
WAIT 0.5
WAIT 1.0
1: If this keeps up, this store's goin' under.
WAIT 2.0
1: Can't sell any really good medicine in a slum like this.
WAIT 3.0
POSE 1
1: Oh!! Look at this! This doesn't happen everyday.  You a....customer?
HOST_GIVE T18
@t18
1: Yes!! Welcome!! We Sell! We Buy!
OFFER 1,8,10,506,510,511,514
END
;
;
SCENE 33 trainingroom
#include proxbeta.txt
ACTOR 1,"Buff Guy",MidgarPeople,5,25,100
1: Hey SOLDIER! Come here and tell me about how to fight!
H: (Do I have enough time to teach this clown what I know?)
ASK 30.0
IF YES,@teach
IF -YES,@noteach
END
@teach
H: Now pay attention!  Here we go.
HTML lesson.htm
END
@noteach
H: Sorry big guy, I don't have time to help you out.
END
;
;
SCENE 34 sector7gunshop
#include proxbeta.txt
ACTOR 1,"Gunshop Owner",MidgarPeople,2,25,100
1: He, HEY!! Waitaminit you!
1: You can't just walk outta here without buying somethin'...
1: Might be unhealthy fer ya, if ya know what I mean.
OFFER 115,22 
END
;
;
SCENE 35 loneparents
#include proxbeta.txt
ACTOR 1,"Old Man",MidgarPeople,3,25,80
ACTOR 2,"Old Woman",MidgarPeople,4,35,60
1: I wonder if my son's already left?
1: When it's just my wife and I here, you have no idea how lonesome it gets.
2: He used to give us nothing but headaches when he was here...
2: But now that he's gone, I kind of miss him.
2: Strange, isn't it?
END
;
;
SCENE 36 movie
GIVE L1
GOTO EXIT
END
;
;
SCENE 37 train-inside.jpg
#include proxbeta.txt
IF T14,@t14
ACTOR 1,"Barret", Barret, 1, 20, 100
ACTOR 2,"Biggs", Biggs, 1, 50, 80
ACTOR 3,"Jessie", Jessie, 1, 80,100
ACTOR 4,"Wedge", Wedge, 1, 40, 80
ACTOR 5,"Tifa",Tifa,1, 30,90
ACTOR 6,"Manager",Shinra,1, 40, 100
MUSIC fiveyearsago.mid
1: YO! Looks like this ain't no private car!! So split up!!
6: ...hoodlums again. God, don't I just have all the luck... 
1: You say sumthin'?
1: I said, 'you say sumthin'!?
1: Yo, look at that!! It got empty alluva sudden.
6: What's goin' on? DAMN! I...it's empty because of... g, guys like you...
6: You... you've seen the news, right? AVALANCHE says there'll be more bombings.
6: Only devoted employees like me would go to Midgar on a day like today.
1: You workin' for Shinra?
6: I'm not give in to violence... and I'm not giving you my seat either!
5: Barret!!
1: #^*$!! You lucky #$#*!
MOVE 6,50,150
WAIT 4.0
H: So, what are we gonna do now?
1: Shit! The hell you so calm about? You bustin' up my rhythm...
THEME 21
5: Seems like they just finished connecting the cars. We're finally leaving.
H: So what's our next target?
1: Hah! Listen to Mr. Serious-about-his-work! Awright... I'll tell ya! 
1: Jessie's probably already told you, but there's a security checkpoint at the top plate.
1: It's an ID scan system checkin' all the trains.
5: Which Shinra is very proud of.
1: We can't use our fake ID's anymore... 
N: Good Morning, and welcome to Midgar lines. Arrival time at Sector 4 Station will be 11:45.
5: That means we've got only three more minutes to the ID checkpoint.
1: Alright, in three minutes, we're jumpin' off this train. Got it!?
5: Cloud, come over here! Let's look at the Railway Map Monitor.
5: Hmm, it looks like you've seen this already... It's all right. Come a little closer.
THEME 22
MUSIC hurry.mid
5: That's odd. The ID CheckPoint was supposed to be further down.
N: Type A Security Alert!! Unidentified passengers confirmed... A search of all cars will be conducted!
N: Repeat!! Type A Security Alert!! Unidentified passengers confirmed... A search of all cars will be conducted!
5: What's happening?
1: What's goin' on!!
3: We're in trouble, I'll explain later. Hurry! Get to the next car!
1: *$&%! Someone blew it...
N: Unidentified passengers located in Car#1 preparing for Lock Down.
1: Let's go! Keep it up!
MOVE 1,50,150
MOVE 2,50,150
MOVE 3,50,150
MOVE 4,50,150
MOVE 5,50,150
WAIT 7.0
ACTOR 1,"Barret", Barret, 1, 20, 100
ACTOR 2,"Biggs", Biggs, 1, 50, 80
ACTOR 3,"Jessie", Jessie, 1, 80,100
ACTOR 4,"Wedge", Wedge, 1, 40, 80
ACTOR 5,"Tifa",Tifa,1, 30,90
N: Car#1: Locked Down Upgrading to Level 2 Warning.
2: Hurry!
4: They're gonna lock the door, sir!
3: Just run! Changing to Plan 2!
N: Unidentified passengers located in Car#2 preparing for Lock Down.
MOVE 1,50,150
MOVE 2,50,150
MOVE 3,50,150
MOVE 4,50,150
MOVE 5,50,150
WAIT 7.0
ACTOR 1,"Barret", Barret, 1, 20, 100
ACTOR 2,"Biggs", Biggs, 1, 50, 80
ACTOR 3,"Jessie", Jessie, 1, 80,100
ACTOR 4,"Wedge", Wedge, 1, 40, 80
ACTOR 5,"Tifa",Tifa,1, 30,90
N: Car#2 Locked Down Upgrading to Warning Level 3.
1: Awright! We clear!!
3: Not yet. They're starting another check. If we're caught, we're done for! But, don't worry.
3: If we move up the train, car by car, we should get past it!
N: Unidentified Passengers: Moving to front of Train Currently tracking location. 
MOVE 1,50,150
MOVE 2,50,150
MOVE 3,50,150
MOVE 4,50,150
MOVE 5,50,150
WAIT 7.0
ACTOR 1,"Barret", Barret, 1, 20, 100
ACTOR 2,"Biggs", Biggs, 1, 50, 80
ACTOR 3,"Jessie", Jessie, 1, 80,100
ACTOR 4,"Wedge", Wedge, 1, 40, 80
ACTOR 5,"Tifa",Tifa,1, 30,90
N: Car#4 Locked Down Upgrading to Level 4 Warning.
MOVE 1,50,150
MOVE 2,50,150
MOVE 3,50,150
MOVE 4,50,150
MOVE 5,50,150
WAIT 7.0
ACTOR 1,"Barret", Barret, 1, 20, 100
ACTOR 2,"Biggs", Biggs, 1, 50, 80
ACTOR 3,"Jessie", Jessie, 1, 80,100
ACTOR 4,"Wedge", Wedge, 1, 40, 80
ACTOR 5,"Tifa",Tifa,1, 30,90
THEME "#silence"
N: Car#4 Locked Down Upgrading to maximum security alert!!
1: All right!! We made it! Yo!! This way!! Let's go!! We're gonna dive outta here!!
5: ...Scary...huh.
H: Too late to be saying that now. Why'd you come along anyway?
5: Because...
1: Hey you two! There ain't no time for that! 
5: Yeah!! I've made up my mind! Watch closely. I'll jump!!
MOVE 5,90,150
H: You don't care if I go first?
1: A leader always stays till the end. Don't worry 'bout me, just go! Yo! Don't go gettin' your spikey-ass hurt!
1: It's only the beginnin' of the mission! You take care of the rest!
MOVE 1,90,150
MOVE 2,90,150
MOVE 3,90,150
MOVE 4,90,150
HOST_GIVE T14
@t14
WAIT 7.0
GOTO SCENE 38
END
;
;
SCENE 38 sector5tunnel.jpg
#include proxbeta.txt
THEME "#silence"
MUSIC therottingpizza.mid
ACTOR 1,"Barret",Barret,1, 20, 100
ACTOR 2,"Tifa",Tifa,1, 30,90
1: Good so far everything's going as planned. 
1: Better not let your guard down till we get to the Sector 5 reactor.
1: Biggs, Wedge, and Jessie got everything ready for us. So MOVE it.
1: Well, the reactor's just down this tunnel!
GOTO LINK 8,0
END
;
;
SCENE 39 sector5beams.jpg
#include proxbeta.txt
MUSIC therottingpizza.mid
ACTOR 1,"Barret",Barret,1, 20, 100
ACTOR 2,"Tifa",Tifa,1, 30,90
H: Those light beams are the Shinra security sensors.
H: We can't go any further. 
1: That's one damn tiny hole. You tellin' me to squeeze into that to get under the Plate?
1: No, way! Yo, %1, what're we gonna do?
H: Go down.
1: But, damn man, that thing gives me the chills.
MOVE 1,60,-20
MOVE 2,60,-20
WAIT 3.0
GOTO LINK 8,4
END
;
;
SCENE 40 Battle-1-4
#include proxbeta.txt
MUSIC "#silence"
IF T15,@t15
ACTOR 1,"Barret",Barret,1, 20, 100
ACTOR 2,"Tifa",Tifa,1, 30,90
MUSIC "#silence"
H: Ahhhhhh...
SOUND HeartLoop.wav
WAIT 3.0
H: Ughhh!
SOUND HeartLoop.wav
WAIT 5.0
GOTO SCENE 41
END
@t15
END
;
;
SCENE 41 reactorflashback.jpg CUT
#include proxbeta.txt
MUSIC "#silence"
ACTOR 1,"Tifa",Tifa15,2,55,45
ACTOR 2,"Father",Tifa15,1,69,53
SEL 1
WAIT 1.0
POSE 3
1: Papa... Sephiroth!? Sephiroth did this to you didn't he!?
POSE 4
WAIT 3.0
POSE 5
WAIT 2.0
POSE 6
WAIT 1.0
POSE 7
WAIT 1.0
POSE 8
WAIT 1.0
POSE 9
WAIT 1.0
POSE 10
WAIT 1.0
POSE 11
WAIT 1.0
1: Sephiroth... SOLDIER... Mako Reactors... Shinra... Everything! I hate them all!
WAIT 7.0
GOTO SCENE 42
END
;
;
SCENE 42 Battle-1-4
#include proxbeta.txt
MUSIC "#silence"
SOUND HeartLoop.wav
ACTOR 1,"Barret",Barret,1, 20, 100
ACTOR 2,"Tifa",Tifa,1, 30,90
1: Damn man, get a hold of yourself!
2: You all right?
H: ......Tifa.
2: Mmm?
H: No... forget......
H: Come on, it's planted. Let's hurry!
HOST_GIVE T15
WAIT 2.0
GOTO LINK 9,6
END
;
;
SCENE 43 reactor-elevator.jpg
#include proxbeta.txt
IF T16,@t16
SET reac5ele,0
HOST_GIVE T16
@t16
WAIT 2.0
COMPARE #<reac5ele>,0
IF=,@godown
IF>,@goup
END
@godown
SOUND Elevator
SET reac5ele,1
WAIT 3.0
GOTO LINK 10,0
@goup
SOUND Elevator
SET reac5ele,0
WAIT 3.0
GOTO LINK 9,8
END 
;
;
SCENE 44 reactor5escape.jpg
#include proxbeta.txt
IF T17,@t17
ACTOR 1,"Barret",Barret,1,5,100
ACTOR 2,"Tifa",Tifa,1,15,90
ACTOR 3,"Shinra Guard",Shinra,2,95,100
FACE 3,0
ACTOR 4,"Shinra Guard",Shinra,2,85,90
FACE 4,0
1: This way! Shinra soldiers!? SHIT! What the hell's goin' on?
H: ...a trap...
MUSIC shinra.mid
ACTOR 5,"Shinra President",Shinra,3,65,35
1: Presi... President Shinra?
2: Why is the President here?
MOVE 5,80,60
5: Hmm... So you all must be that... ...what was it?
1: AVALANCHE! And don't ya forget it! And you're President Shinra, huh?
H: Long time no see, President.
5: ...Long time no see? Oh... you. You're the one who quit SOLDIER and joined AVALANCHE.
5: I knew you'd been exposed to Mako, from the look in your eyes... Tell me, traitor, what was your name?
H: %1.
5: Forgive me for asking, but I can't be expected to remember each person's name.
5: Unless you become another Sephiroth. Yes, Sephiroth... He was brilliant. Perhaps too brilliant...
H: Sephiroth......?
1: Don't give a damn 'bout none of that! This place's goin' up with a big BANG soon! Serves y'all right!
5: And such a waste of good fireworks, just to get rid of vermin like you...
1: VERMIN!? That's all you can say... VERMIN! Y'all Shinra're the VERMIN, killing the planet!
1: And that makes you King VERMIN! So shu'up jackass!
ACTOR 6,"Helicopter",ShinraHelicopter,1,30,-30
THEME 23
MOVE 6,80,75
5: ...You are beginning to bore me. I'm a very busy man, so if you'll excuse me... I have a dinner I must attend.
1: Dinner!? Don't gimme that! I ain't even start wit' you yet!
5: But I've made arrangements for a playmate for you all.
2: !? What's that noise?
ACTOR 7,"Airbuster",Shinra,5,50,150
MOVE 7,50,95
1: The hell is this!?
5: Meet 'Airbuster', a techno-soldier. Our Weapon Development Department created him.
5: I'm sure the data he'll extract from your dead bodies will be of great use to us in future experiments.
H: Techno-soldier?
5: Now then, if you'll excuse me. 
MOVE 5,150,150,1
MOVE 6,150,-100
H: Wait, President! 
1: Yo, %1! We've gotta do somethin' 'bout him!
THEME "#silence"
2: Help, %1! THIS is from SOLDIER? 
H: No way! It's just a machine.
1: I don't care what it is!! I'm gonna bust him up!
MOVE 1,-50,-50,1
MOVE 2,-50,-50,1
MOVE 3,-50,-50,1
MOVE 4,-50,-50,1
MOVE 7,-50,-50,1
MUSIC stillmorefighting.mid
FIGHT2 250,#<friend1>,#<friend2>
IF WON,@won
END
@won
MUSIC stillmorefighting.mid
ACTOR 1,"Barret",Barret,1,20,100
ACTOR 2,"Tifa",Tifa,1,30,90
ACTOR 3,"Airbuster",Shinra,5,50,95
MOVE 3,50,150
1: It's gonna blow! Let's go, Tifa!
WAIT 4.0
HTML smk.htm
HTML southmk.htm
HOST_GIVE T17
@t17
GOTO SCENE 45
END
;
;
SCENE 45 movie CUT
#include proxbeta.txt
MUSIC anxiousheart.mid
WAIT 1.0
MUSIC anxiousheart.mid
MUSIC anxiousheart.mid
MUSIC anxiousheart.mid
MUSIC anxiousheart.mid
WAIT 1.0
HOST_GIVE L1
WAIT 1.0
HOST_GIVE HP5000
WAIT 1.0
HOST_GIVE MP5000
WAIT 1.0
HOST_TAKE T4000
WAIT 1.0
HOST_TAKE T4001
WAIT 1.0
SET friend1,"..."
SET friend2,"..."
N: ???-    ......You all right? ......Can you hear me?
WAIT 3.0
N: %1-  ......Yeah......
WAIT 3.0
N: ???-   Back then...... You could get by with just skinned knees......
WAIT 3.0
N: %1-   ......What do you mean by 'back then'?
WAIT 3.0
N: ???-    What about now? Can you get up?
WAIT 3.0
N: %1-......What do you mean by 'back then'? ......What about now?
WAIT 3.0
N: ???- ......Don't worry about me. You just worry about yourself now.
WAIT 3.0
N: %1-......I'll give it a try.
WAIT 3.0
N: -       ??? (woman's voice): Oh! It moved!
WAIT 3.0
N: ???- ......How about that? Take it slow now. Little by little......
WAIT 3.0
N: -       ??? (woman's voice): Hello, hello?
WAIT 3.0
N: %1-  Hey... who are you?
WAIT 3.0
N: -       ??? (woman's voice): Hello, hello!
WAIT 4.0
GOTO SCENE 46
END
;
;
SCENE 46 church
#include proxbeta.txt
MUSIC flowersinthechurch.mid
ACTOR 1,"Flower Girl",Aeris,1,0,80
HOST_GIVE H5000
HOST_GIVE M5000
MOVE 1,30,80
1: You okay? This is a church in the Sector 5 slums. You suddenly fell on top of it. It really gave me a scare.
H: ......I came crashing down?
1: The roof and the flower bed must have broken your fall. You're lucky.
H: Flower bed...... is this yours? Sorry about that.
1: That's all right. The flowers here are quite resilient because this is a sacred place.
1: They say you can't grow grass and flowers in Midgar.
1: But for some reason, the flowers have no trouble blooming here. I love it here. 
WAIT 3.0
1: ......So, we meet again. ......Don't you remember me? You do? 
H: Yeah, I remember... You were selling flowers. 
1: Oh! I'm so happy! Thanks for buying my flowers.  Say, do you have any Materia?
H: Yes, some. Nowadays you can find materia anywhere.
1: But mine is special. It's good for absolutely nothing.
H: ......good for nothing? You probably just don't know how to use it.
1: No, I do...... it just doesn't do anything. I feel safe having it. It was my mother's......
1: Say, I feel like talking. Do you feel up to it? After all, here we are meeting again, right?
H: I don't mind.
1: Wait here. I've got to check my flowers. It'll just be a minute.
MOVE 1,70,80
WAIT 3.0
MOVE 1,35,70
WAIT 3.0
1: Just a little longer. Oh! Now that you mention it...... We don't know each other's names, do we?
1: My name is...... I'm Aeris, the flower girl. Nice to meet you.
ACTOR 1,"Aeris",Aeris,1,35,70
H: The name's %1. Me? I do a little bit of everything.
1: Oh...... a jack of all trades.
H: Yeah, I do whatever's needed. What's so funny? What are you laughing at?
1: Sorry...... I just...
ACTOR 2,"Stranger",Reno,1,110,80
ACTOR 3,"Soldier",GrenadeCombatant,1,110,70
ACTOR 4,"Soldier",GrenadeCombatant,1,110,90
MOVE 2,80,80
MOVE 3,95,70
MOVE 4,95,90
WAIT 3.0
MUSIC turktheme.mid
1: Say, %1. Have you ever been a bodyguard? You DO do everything, right?
H: ......Yeah, that's right.
1: Then, get me out of here. Take me home.
H: OK, I'll do it... but it'll cost you.
1: Well then, let's see...... How about if I go out with you once?
WAIT 2.0
H: I don't know who you are, but...... You don't know me......?
2: ......I know you.
H: Oh yeah...... I know you. That uniform......
3: ......Hey , this one's a little weird.
H: Shut up! You Shinra spy!
4: Reno! Want him taken out?
ACTOR 2,"Reno",Reno,1,80,80
2: I haven't decided yet.
1: Don't fight here! You'll ruin the flowers! The exit is back there.
MOVE 1,-50,95
WAIT 5.0
GOTO SCENE 47
END
;
;
SCENE 47 church CUT
#include proxbeta.txt
ACTOR 2,"Reno",Reno,1,80,80
ACTOR 3,"Soldier",GrenadeCombatant,1,95,70
ACTOR 4,"Soldier",GrenadeCombatant,1,95,90
2: They were...... Mako eyes alright.
2: Back to work, back to work. Oh! And don't step on the flowers......
MOVE 2,20,80
MOVE 3,30,70
MOVE 4,30,90
3: Hey Reno, you just stepped on them!
4: They're all ruined!
3: You're gonna catch holy hell!
WAIT 3.0
GOTO SCENE 48
END
;
;
SCENE 48 churchescape
#include proxbeta.txt
ACTOR 1,"Aeris",Aeris,1,25,80
WAIT 2.0
N: There they are, over there!
1: %1... there's one!
H: I know. Looks like they aren't going to let us go.
1: What should we do?
H: Well we can't let them catch us, can we? Then there's only one thing left.
H: Aeris! This way!  I'll hold them off.
MOVE 1,150,80
1: Right. Make sure they don't get through!
WAIT 3.0
N: The Ancient is getting away! Attack! Attack! Attack!
MUSIC #<hurryfaster.mid>
FIGHT2 96,96
IF WON,@continue
GOTO SCENE 10
END
@continue
H: Aeris, this way!
HOST_GIVE T4002
N: Aeris has joined your party!!
SET friend1,-600
WAIT 3.0
GOTO LINK 11,0,0
END
;
;
SCENE 49 outsidechurch
#include proxbeta.txt
MUSIC flowersinthechurch.mid
ACTOR 1,"Aeris",Aeris,1,20,80
1: Ha, ha...... They're looking for me again.
H: You mean it's not the first time they've been after you?
1: ...no.
H: They're the Turks.
1: Hmmm......
H: The Turks are an organization in Shinra. They scout for possible candidates for SOLDIER. 
1: This violently? I thought they were kidnapping someone.
H: They're also involved in a lot of dirty stuff on the side. Spying, murder... you know.
1: They look like it.
H: But, why're they after you? There must be a reason, right?
1: No, not really. I think they believe I have what it takes to be in SOLDIER!
H: Maybe you do. You want to join?
1: I don't know... But I don't want to get caught by THOSE people!
H: Then let's go!
1: Wait... Wait, I said! Puff... wheeze... Slow down... Don't leave me......
H: Funny...... I thought you were cut out to be in SOLDIER?
1: Oh! You're terrible! Hey...... %1. Were you... ever in SOLDIER?
H: .........I used to be. How did you guess?
1: ...Your eyes. They have a strange glow...
H: That's the sign of those who have been infused with Mako...
H  A mark of SOLDIER. But, how did you know about that?
1: ......Oh, nothing.
H: Nothing...?
1: Right, nothing! Come on, let's go! Bodyguard! 
WAIT 3.0
GOTO LINK 11,6,0
END
;
;
SCENE 50 toaerishouse
#include proxbeta.txt
IF T19,@t19
ACTOR 1,"Aeris",Aeris,1,30,80
MOVE 1,100,80
1: Whew! Finally made it off! My house is over here. Hurry before he comes.
H: Lead the way...
WAIT 5.0
HOST_GIVE T19
@t19
GOTO LINK 13,0,0
END
;
;
SCENE 51 outsideaerishouse
IF T20,@skip51
#include proxbeta.txt
ACTOR 1,"Aeris",Aeris,1,70,80
ACTOR 2,"Elmyra",MidgarPeople,6,30,80
1: I'm, home mom. This is %1. My bodyguard.
2: Bodyguard? You mean you were followed again!? Are you all right!? You're not hurt, are you!?
1: I'm all right. I had %1 with me.
2: Thank you, %1.
1: So what are you going to do now?
H: ...Is Sector 7 far from here? I want to go to Tifa's bar.
1: Is Tifa...... a girl?
H: Yeah.
1: A girl...friend?
H: Girlfriend? Yeah, that's right.
1: Oh, how nice. Well, that's nice. Let's see, Sector 7? I'll show you the way.
H: You gotta be kidding. Why do you want to put yourself in danger again?
1: I'm used to it.
H: Used to it!? ....Well, don't know... getting help from a girl...
1: A girl!! What do you mean by that!? You expect me to just sit by and listen, after hearing you say something like that!?
1: Mom! I'm taking %1 to Sector 7. I'll be back in a while.
2: But dear... I give up. You never listen once you've made up your mind.
2: But if you must go, why don't you go tomorrow? It's getting late now.
1: Yeah, you're right, mom.
2: Aeris, please go and make the bed.
1: You need to go through Sector 6 to get to Sector 7.
1: Sector 6 is a little dangerous so you'd better get some rest tonight. %1... Good night.
WAIT 4.0
GOTO SCENE 52
END
@skip51
GOTO LINK 14,0,0
END
;
;
SCENE 52 movie CUT
IF T20,@skip52
#include proxbeta.txt
MUSIC inmyheart.mid
SOUND Inn.wav
N: That night as %1 was sleeping he had a dream...
WAIT 8.0
N: ???- ...seem pretty tired......
WAIT 3.0
%1: .........!?
WAIT 3.0
N: ???- I haven't slept in a bed like this ...in a long time.
WAIT 3.0
%1: ...Oh, yeah.
N: ???- Ever since that time.
WAIT 6.0
N:          In %1's dream at his home...
WAIT 3.0
N: %1's Mom- My, how you're grown. I'll bet the girls never leave you alone.
WAIT 4.0
N: %1- ...Not really.
WAIT 4.0
N: %1's Mom- ...I'm worried about you. There are a lot of temptations in the city...
WAIT 4.0
N: %1's Mom- I'd feel a lot better if you just settled down and had a nice girlfriend.
WAIT 4.0
N: %1- ...I'm all right.
WAIT 3.0
N: %1's Mom- You should have an older girlfriend, one that'll take care of you.
WAIT 3.0
N: %1's Mom- I think that would be the perfect type for you.
WAIT 3.0
N: %1- ......I'm not interested.
WAIT 4.0
@skip52
GOTO SCENE 53
END
;
;
SCENE 53 aerishouse
IF T20,@t20
#include proxbeta.txt
MUSIC standingonbothfeet.mid
ACTOR 1,"Aeris",Aeris,1,-50,80
ACTOR 2,"Elmyra",MidgarPeople,6,-50,90
H: ...I must've fallen asleep. Sector 7's past Sector 6... I should be all right by myself...
MOVE 1,30,80
MOVE 2,20,90
1: You're up bright and early.
H: How could I ask you to go along when I knew it would be dangerous?
1: Are you done? You have to go through the slums in Sector 6 to get to Tifa's 7th Heaven.
1: I'll take you there. Come on!
HOST_GIVE T20
WAIT 3.0
@t20
GOTO LINK 14,0,0
END
;
;
SCENE 54 playground
IF T21 ,@t21
#include proxbeta.txt
MUSIC inmyheart.mid
ACTOR 1,"Aeris",Aeris,1,70,90
1: The gate to Sector 7's in there.
H: Thanks. I guess this is goodbye. You gonna be all right going home?
1: Oh no! What ever will I do!? ...isn't that what you want me to say?
1: Take me to Sector 7? I could do that. But won't I be in your way?
H: What do you mean in the way?
1: Nothing! Can we take a break? I can't believe it's still here. Cloud, over here!
N: As they sat on the slide.
WAIT 3.0
1: What rank were you?
H: Rank?
1: You know, in SOLDIER.
H: Oh, I was...uhhhh
WAIT 5.0
H: First Class.
1: Just the same as him.
H: The same as who?
1: My first boyfriend.
H: You were... serious?
1: No. But I liked him for a while.
H: I probably knew him. What was his name?
1: It doesn't really matter.
SOUND elevator.wav
WAIT 2.0
N: A gate opened with a cart and Tifa is on the cart.
WAIT 2.0
H: Huh? Hey, back there...... Tifa!?
1: That girl in the cart was Tifa? Where was she going? She looked kind of odd...
MOVE 1,150,60
WAIT 3.0
H: Wait! I'll go on alone!! You go on home!!
WAIT 1.0
HOST_GIVE T21
@t21
GOTO LINK 15,2,0
END
;
;
SCENE 55 wallmarketstart
IF T22 ,@t22
#include proxbeta.txt
ACTOR 1,"Aeris",Aeris,1,70,90
1: This place is scary in a lot of ways. Especially for a girl. So we've got to find Tifa fast.
WAIT 2.0
HOST_GIVE T22
@t22
GOTO LINK 16,0,0
END
;
;
SCENE 56 corneoentrance
#include proxbeta.txt
IF T29 ,@t29
IF T28 ,@t28
ACTOR 1,"Aeris",Aeris,1,80,80
ACTOR 2,"Henchman",CorneoLackey,1,40,80
ACTOR 3,"Henchman",CorneoLackey,1,30,90
IF T23 ,@t23
2: This is Don Corneo's mansion. He's a big shot here in Wall Market.
2: Listen, the Don's not interested in men. So just get the hell outta here.
2: Hey, you got another cute one with you!
1: Hey, this is the Don's mansion. I'll go take a look. I'll tell Tifa about you.
H: No!! You can't!!
1: Why?
H: You DO know... what kind of... place this is, don't you?
1: Then what was I supposed to do? You want to go in with me?
H: Well being a man, that'll be pretty hard. If I bust in there, it'll cause too much commotion.
H: But, I just can't let you go in alone... Oh, man...... First...
H: we need to find out if Tifa's alright... What's so funny Aeris?
1: %1, why don't you dress up like a girl? It's the only way.
H: WHAT!?
1: Hey there! Just wait. I've got a cute friend I want to bring along!
H: Aeris! I can't......
1: You are worried about Tifa, aren't you? Then come on, hurry!
HOST_GIVE T23
@t23
END
@t28
GOTO SCENE 68
END
@t29
GOTO LINK 19.0.0
END
;
;
SCENE 57 clothingstore
#include proxbeta.txt
SET hostactorname,"%1"
IF -T23, @t23
IF T28 ,@t28
IF T27 ,@t27
IF T26 ,@t26
IF T25 ,@t25
IF T24 ,@t24
ACTOR 1,"Aeris",Aeris,1,80,100
ACTOR 2,"Clerk",MidgarPeople,7,20,80
1: Excuse me! I'd like to get a dress.
2: Umm, it might take a little time. Will that be all right?
1: What's the problem?
2: Well, my father, the owner, has been in a slump lately. He makes all the dresses.
1: And, where is your father?
2: He's probably plastered at the bar.
1: So... You're saying we can't get a dress unless we do something about your father?
2: Yes, I'm sorry. He's caused so much trouble. You'd help be bring him back?
1: Well, if we do something, we don't get a dress, right?
2: Really!? Please help my crazy old dad. I just don't know what to do anymore...
1: All right, we'll do something. Let's go, Cloud!
HOST_GIVE T24
@t23
@t24
END
@t25
ACTOR 1,"Aeris",Aeris,1,80,100
ACTOR 2,"Clerk",MidgarPeople,7,20,80
ACTOR 3,"Tailor",MidgarPeople,8,30,90
3: Oh, you're here. It's ready. Go try it on.
H: How...... do you put this on? Whoa! What are you doing!
1: It's still not right. A wig! That's what you need!
3: Umm, I thought you might, so I talked to my friend about getting one.
3: You know the gym? You'll find a lot of people there like you. Go and talk to them.
H: ...'like you'? Aeris, what did you tell him?
1: Does it matter? Anyhow, we got a pretty dress!
HOST_GIVE T26
@t26
END
@t27
1: Aren't you going to change? 
H: Okay... I'm ready.
WAIT 5.0
GOTO SCENE 67
@t28
END
;
;
SCENE 58 wallmarketbar
IF -T24, @t24
IF T25, @t25
#include proxbeta.txt
ACTOR 1,"Aeris",Aeris,1,80,100
ACTOR 2,"Tailor",MidgarPeople,8,30,90
1: Excuse us, are you the father of the girl at the Clothing Store? 
2: I own the Clothes shop... but I ain't your father.
H: Make me some clothes.
2: I don't make men's clothes. And I don't feel like makin' anything right now.
1: %1, you wait over there for a second. I'll try and talk to him. 
1: Why don't you go over there and have something to drink. 
H: Yeah, sure... (mumbles).
1: You know, Mister. He always said that just once, he'd like to dress up like a girl.
1: So, that's why I wanted a cute dress for him...
2: What!? A tough lookin' guy like that?
1: So, how 'bout it? Will you make him one?
2: ...might be interesting. I was gettin' a little bored just makin' regular clothes.
1: Then you'll do it for us? 
2: Yeah, all right. What king of dress you want?
1: Something... That feels soft. And something... that shimmers.
2: Hmm, got it. Y'know I got a friend that has the same taste as him. I'll go talk to him.
MOVE 2,150,80
HOST_GIVE T25
@t24
@t25
END
;
;
SCENE 59 wallmarketgym
#include proxbeta.txt
IF -T26 ,@t26
IF T27 ,@t27
ACTOR 1,"Owner",MidgarPeople,10,50,100
ACTOR 2,"Big Bro",MidgarPeople,11,40,90
ACTOR 3,"Big Bro Jr.",MidgarPeople,12,30,90
ACTOR 4,"Big Bro Jr. Jr.",MidgarPeople,13,20,90
ACTOR 5,"Aeris",Aeris,1,90,100
1: You the one...... Who wants to be cute?
H: Cute?
5: Right. And about the wig...
1: Yeah, I heard. But it'll cost ya.
2: Urrrrgh!!! Big Bro!! The only way you're gonna get cuter is if you can beat Big Bro!!
3: That's right!
4: So, you've got to compete with us!
1: You're right. Let's do squats.
3: All right! We'll beat you out of this gym!
H: Are you...?
5: The beautiful Bro?
1: What? You didn't know? Always running around here sayin' Big Bro' this, Big Bro' that...
1: Never mind that, come over here. Now, I'll explain the rules. (explains) Got it?
H: Got it.
1: Whoever has the most squats after 30 seconds gets the wig.
2: I'm not going to lose. Big Bro's wig is MINE!!
1: Just be quiet... It's not fair for you to start right away. 
H: Don't need to practice.
1: Not let's begin the real thing. Start!
N: %1 and the muscular guy begins squatting.
WAIT 4.0
N: After Cloud got the most squats...
1: You're really something. Okay, I'm a man of my word, here you are.
N: Cloud got a Blonde Wig.
2: Big Bro, I'm so mad, I'm so so so---mad!
1: Shut up! Don't cry, just because you lost!
2: Uuuuhh, Bro's fists of steel cut to the bone!
HOST_GIVE T27 
@t27
@t26
END
;
;
SCENE 60 insidedonsmansion CUT
#include proxbeta.txt
ACTOR 1,"Aeris",MidgarPeople,9,60,80
ACTOR 2,"Henchman",CorneoLackey,1,40,80
ACTOR 3,"Henchman",CorneoLackey,1,30,90
ACTOR 4,"#<hostactorname>",MidgarPeople,14,70,90
FACE 1,0
FACE 4,0
2: Hey, ladies. I'll go and let the Don know you're here. Don't go wandering around...
MOVE 2,-50,80
MOVE 3,-50,90
WAIT 4.0
1: Now's our chance. Let's find Tifa.
HOST_GIVE T29
WAIT 2.0
GOTO LINK 19.0.0
END
;
;
SCENE 61 donsbasement CUT
#include proxbeta.txt
IF T30 ,@t30
ACTOR 1,"Aeris",MidgarPeople,9,80,100
ACTOR 2,"Tifa",MidgarPeople,15,20,95
ACTOR 3,"#<hostactorname>",MidgarPeople,14,50,90
FACE 1,0
FACE 3,0
1: Tifa? Nice to meet you. I'm Aeris. %1's told me a lot about you.
2: ...And you are? Hey you're the one with %1 in the park...
1: Right, with %1.
2: Oh......
1: Don't worry. We just met. It's nothing. 
2: What do you mean, 'Don't worry'... about what? No, don't misunderstand.
2: %1 and I grew up together. Nothing more.
1: Poor %1 standing here and hearing both of us call him nothing. Right, %1?
2: %1?   ???? %1!? Why are you dresssed like that!? And what are you doing here!?
2: Forget that, what happened to you after the fall!? Are you hurt!?
3: Hey, give me a chance to answer. I'm dressed like this because there was no other way...
3: to get in here. I'm all right. Aeris helped me out.
2: Oh, Aeris did...
3: Tifa, explain. What are you doing in a place like this?
2: Yeah, ummm......
1: Ahem!! I'll just plug my ears.
MOVE 1,90,100
WAIT 1.0
2: I'm glad you're OK.
3: Thanks. What happened?
2: When we got back from the Number 5 reactor, there was this weird man.
2: So Barret caught him and squeezed some information out of him.
3: That's when the Don's name popped up.
2: Right, Don Corneo. Barret told me to leave the lech alone...
2: But something's been bothering me.
3: I see. So you wanted to get the story straight from Corneo's mouth.
2: So I made it here, but now I'm in a bind. Corneo is looking for a bride.
2: Everyday, he gets three girls, chooses one of them, and then... ...and, well... 
2: Anyway, I have to be the girl ...or I'm out for tonight.
1: Sorry... but I overheard... if you know the three girls, there's no problem, right?
MOVE 1,60,100
3: No, Aeris! I can't have you get involved.
1: Oh? So it's all right for Tifa to be in danger?
3: No, I don't want Tifa in...
2: Is it all right?
1: I grew up in the slums... I'm used to danger. Do you trust me?
2: Yes. Thanks, Ms. Aeris.
1: Call me Aeris.
ACTOR 4,"Henchman",CorneoLackey,1,100,80
MOVE 4,85,80
WAIT 3.0
4: Hey!! It's time, ladies. The Don is waiting! I told you not to wander around...
4: I tell ya, women nowadays... Hurry up, will ya!
3: I probably don't need to ask but the other girl is...... Me...... right?
2: You're right, there was no need...
1: ...to ask.
MOVE 1,150,90
MOVE 2,150,90
MOVE 3,150,90
WAIT 3.0
HOST_GIVE T30
@t30
END
;
;
SCENE 62 donsroom CUT
#include proxbeta.txt
ACTOR 1,"Aeris",MidgarPeople,9,50,100
ACTOR 2,"Tifa",MidgarPeople,15,20,100
ACTOR 3,"Kotch",CorneoLackey,1,20,60
ACTOR 4,"Don Corneo",MidgarPeople,16,50,60
ACTOR 5,"Henchman",CorneoLackey,1,80,60
ACTOR 6,"#<hostactorname>",MidgarPeople,14,80,100
3: All right ladies! Line up in front of the Don!
4: Hmmm! Good, splendid! Now, let's see... which girl should I choose?
4: Hmm-- hmm---! This one? Or this one? 
4: Corneo: Woo--hoo, I've made up my mind!! My choice for tonight is......
4: This healthy looking girl!
6: Wa, wait a sec! I mean, uh, please wait a moment!
4: Woo-hoo! I love chickies who play hard-to-get! Yeowza! You can have the other ones!
5: Yes, sir! Thank you sir!
MOVE 5,150,90
MOVE 1,150,90
MOVE 2,150,90
4: Well then, shall we go my pretty!?
MOVE 4,50,-50
MOVE 6,50,-50
WAIT 4.0
6: (Oh this is such bull....)
WAIT 4.0
GOTO SCENE 63
END
;
;
SCENE 63 donsbedroom CUT
#include proxbeta.txt
ACTOR 1,"Don Corneo",MidgarPeople,17,50,50
ACTOR 4,"#<hostactorname>",MidgarPeople,14,50,90
1: Ahh, we're finally alone... All right, pussycat... Come to daddy!!
1: You're so cute, I never get tired of looking at you. Do you... like me, too?
4: Ummm......
1: You don't like me? There... there isn't someone else, is there?
4: Yes, his name's Barret...
1: No way! Hmm? Barret? That sounds familiar...
4: You know, he's one of the ones you were trying to find out about.
4: You know, AVALANCHE...?
1: Oh, yeah, yeah. In Sector 7 in the slum... ...and how do YOU know that!?
GOTO SCENE 69
END
;
;
SCENE 64 donsbedroomfloor CUT
#include proxbeta.txt
IF T31,@t31
ACTOR 1,"Don Corneo",MidgarPeople,16,80,60
SOUND buttonClick.wav
1: Mwhahahahah! Losers!!
WAIT 2.0
SOUND spit.wav
WAIT 1.0
1: MWHAHAHAHAHAHAHAAA!
WAIT 5.0
@t31
GOTO SCENE 65
END
;
;
SCENE 65 shinraoffice CUT
#include proxbeta.txt
IF T31,@t31
MUSIC shinra.mid
ACTOR 1 "President Shinra",Shinra,3,15,90
ACTOR 2 "Heidegger",Shinra,6,50,80
FACE 2,0
ACTOR 3 "Reeve",Shinra,7,85,90
FACE 3,0
1: How are the preparations going?
2: Ha, ha, ha! Smoothly, very smoothly! I assigned the Turks to this.
WAIT 3.0
3: President!! Are we really going to do this? Simply destroy a group with only a few members...
1: What's the problem, Reeve? You want out?
WAIT 2.0
3: ...No. But, as head of the Urban Development Department,
3: I have been involved in the building and running of Midgar. That's why...
2: Reeve, you should flush your personal problems in the morning!
3: The Mayor's against this anyway...
2: Mayor? He just sits in this building all day feeding his face!
2: You still call that a Mayor? Now if you'll excuse me sir!
MOVE 2,150,80
1: You're tired. Why don't you take a couple of days off and go somewhere.
WAIT 4.0
MOVE 3,150,90
WAIT 3.0
1: (We'll destroy Sector 7 and report that AVALANCHE did it.)
1: (Then we'll send in the rescue operation care of Shinra Inc.)
1: (...Heh, heh, heh... This is perfect.)
MUSIC "#silence"
@t31
GOTO SCENE 66 
END
;
;
SCENE 66 tglanding
#include proxbeta.txt
MUSIC lurkinginthedarkness.mid
HOST_GIVE T4001
SET friend2,-551
IF T31,@t31
ACTOR 1,"Aeris",Aeris,1,70,75
ACTOR 2,"Tifa",Tifa,1,90,90
WAIT 4.0
H: You alright?
2: Man! This is terrible.
WAIT 2.0
H: You alright?
1: Yeah. Well, the worst is over... 
WAIT 4.0
SOUND TakeDamage7.wav
WAIT 3.0
1: Maybe not...
WAIT 3.0
MOVE 1,70,150,1
MOVE 2,90,150,1
MUSIC stillmorefighting
FIGHT2 251,#<friend1>,#<friend2>
IF WON,@won
GOTO SCENE 10
END
@won
MUSIC "#silence" 
GOTO SCENE 80
END
@t31
GOTO LINK 20,0,0
END
;
;
SCENE 67 clothingstore CUT
#include proxbeta.txt
ACTOR 1,"Aeris",Aeris,1,80,100
ACTOR 2,"Clerk",MidgarPeople,7,20,80
ACTOR 3,"Tailor",MidgarPeople,8,30,90
ACTOR 4,"#<hostactorname>",MidgarPeople,14,30,40
MOVE 4,65,80
WAIT 4.0
3: Hmm, not bad. This may be a new business for me.
2: Yeah, you're right. Should we try it? Thanks for showing us something new. 
2 My father's got his motivation back now. So the dress is on the house.
1: Walk more nicely like... this. Miss %1.
MOVE 1,20,100
4: ...What do you mean 'nicely'?
MOVE 4,30,90
WAIT 2.0
1: Oh you're so cute, Miss %1.
1: Aaah, I want one. Do you have one that'll look good on me too?
MOVE 2,15,80
MOVE 3,30,100
MOVE 4,60,96
2: How's this?
3: How about that one?
2: Father, what are you talking about? This one's much better.
3: No, what are you saying? This one.
1: ...I want this one.
3: Huh?
2: Huh?
1: I'm going to go change. ......No peeking!
MOVE 1,-50,30
WAIT 6.0
4: Hmmmmmmm....
ACTOR 1,"Aeris",MidgarPeople,9,-50,80
MOVE 1,40,80
WAIT 4.0
1: So? How do I look? 
4: .............
1: Oh, you're no fun!
WAIT 2.0
HOST_GIVE T28
@t28
END
;
;
SCENE 68 corneoentrance CUT
#include proxbeta.txt
ACTOR 1,"Aeris",MidgarPeople,9,90,90
ACTOR 2,"Henchman",CorneoLackey,1,40,80
ACTOR 3,"Henchman",CorneoLackey,1,30,90
ACTOR 4,"#<hostactorname>",MidgarPeople,14,70,70
FACE 1,0
FACE 4,0
2: Damn! Your friend's hot, too!
2: Come in, come in!! Two ladies coming through!!
WAIT 3.0
GOTO SCENE 60
END
;
;
SCENE 69 donsbedroom 
#include proxbeta.txt
ACTOR 1,"Don Corneo",MidgarPeople,17,50,50
WAIT 2.0
1: A man!? You tricked me!! Somebody get in here NOW!!
ACTOR 2,"Aeris",Aeris,1,150,100
ACTOR 3,"Tifa",Tifa,1,130,100
MOVE 2,50,100
MOVE 3,30,95
3: Unfortunately, no one'll be comin' to help.
1: You're the ones from before! Wh... what the hell's going on?
3: Shut up, we're asking the questions now...
3: What did your assistants find out? Talk! If you don't tell us...
WAIT 2.0
2: ...I'll chop them off.
1: No! Not that! I'll talk! I'll tell you everything!
3: So... talk.
1: ... I made 'em find out where the man with the gun-arm was.
1: But that's what I was ordered to do.
3: By who?
1: No--! If I told you that, I'd be killed!
3: Talk! If you don't tell us...
H: ...I'll rip them off.
1: Waaaaaaaaaaah--! It was Heidegger of Shinra!
1: Heidegger, the head of Public Safety Maintenance!
H: The head of Public Safety Maintenance!?
3: Did you say the Shinra!? What are they up to!? 
3: Talk! If you don't tell us... I'll smash them.
1: ...You're serious, aren't you... ...ohboy, ohboy, ohboy.
1: ...I'm not fooling around here either, you know.
1: Shinra's trying to crush a small rebel group called AVALANCHE, and want to infiltrate their hideout.
1: They're REALLY going to crush them, literally, by breaking the support holding up the plate above them.
3: Break the support!?
1: You know what's going to happen? The plate'll go PING and everything's gonna go BAMMM!!
1: I heard their hideout's in the Sector 7 Slums... I'm just glad it's not here in Sector 6.
1: They're going to wipe out the Sector 7 Slums!? %1, will you come with me to Sector 7?
H: Of course, Tifa.
1: Just a second!
H: Shut up!
1: No wait, it'll only take a second.
1: How do you think scum like me feels when they babble on about the truth?
H: They're sure they'll win?
1: Woo-hoo! Right!
WAIT 4.0 
GOTO SCENE 64
END 
;
;
SCENE 70 insideitemshop2
#include proxbeta.txt
ACTOR 1,"Shopkeeper",MidgarPeople,18,87,60
WAIT 2.0
FACE 1,0
1: Whoa!!!
1: Why don't you say something if you're just standing there?!
OFFER 1,8,10,13,15,16,17,2,9,
END
;
;
SCENE 71 wminn
#include proxbeta.txt
ACTOR 1,"Innkeeper",MidgarPeople,19,93,47
FACE 1,0
1: Welcome, It'll be 10 Gil per night. (Yes or No)
ASK 20.0
IF YES,@saidyes
1: Alright then.... please come again.
END
@saidyes
1: Thank You!
WAIT 3.0
HOST_TAKE G10
GOTO SCENE 5
END
;
;
SCENE 72 wmweapons1shop
#include proxbeta.txt
ACTOR 1,"Weaponsmith",MidgarPeople,20,93,45
FACE 1,0
1: Welcome..  What would you like?
OFFER 114,115,116
END
;
;
SCENE 73 wmweapons1shop
#include proxbeta.txt
ACTOR 1,"Junk Collector",OldMan1,1,8,62
IF T40,@t40
IF T39,@t39
@t40
1: You want somethin'?  I don't wanna hear any complaints 'bout how things look.
END
@t39
1: You goin' up to the plate? You better have a Battery.
H: You're gonna sell me something you just found?
1: Hey, you knew? But I repaired it, so it's all right.
H: Why do I need a battery to climb up to the plate?
1: You'll find out when you get there. How 'bout 100 Gil for each?
H: ......All right, I'll take them.
IF G300,@hasenoughgp
1: You need 300 gil to buy these from me.  Return when you've got the cash.
END
@hasenoughgp
1: Are you sure you wanna buy em? (Yes or No)
ASK 30.0
IF YES,@yes
1: Heh, you'll be back...
END
@yes
1: Fine, here you are.  Hope you know what you're doing.
HOST_TAKE G300
HOST_GIVE T40
END
;
;
SCENE 74 wmmateriashop
#include proxbeta.txt
ACTOR 1,"Shop Owner",MidgarPeople,5,20,90
1: Now what do YOU want!?  Are you buying or not!
OFFER 506,510,511,514
END
;
;
SCENE 75 s5weapons
#include proxbeta.txt
ACTOR 1,"Shopkeeper",MidgarPeople,23,14,85
1: Take care of yourself.  It's the law of the slums.
1: But to do that first you need weapons, right?
OFFER 22,116
END
;
;
SCENE 76 s5materia
#include proxbeta.txt
ACTOR 1,"Merchant",MidgarPeople,18,95,60
FACE 1,0
1: I don't care if it's scrap metal or materia.  We can get anything here in the slums!
1: Got a lot of good materia here.  Why don't you look it over?
OFFER 506,510,511,514
END
;
;
SCENE 77 s5boysroom
#include proxbeta.txt
N: There is a young boy sleeping on the bed...
N: He whispers about "money in the drawer"
N: You check the nightstand and there it sits.
H: Should I take his Piggy Bank? (Yes or No)
ASK 30.0
IF YES,@saidyes
IF NO,@saidno
END
@saidyes
HOST_GIVE G5
N: You are REALLY pathetic, you know that?
N: What kind of scum takes a kid's piggy bank?
END
@saidno
N: Yes that's the right thing to do...
N: You're no theiving scumbag!
END
;
;
SCENE 78 s5tube
#include proxbeta.txt
ACTOR 1,"Sick Man",MidgarPeople,21,15,90
ACTOR 2,"Aeris",Aeris,1,50,60
2: This guy is sick...
2: He passed out nearby and someone must have helped him here.
1: Ooh...Uhhhh....Arhhhhh....
2: Won't you help him?
1: Ooh...Uhhhh....Arhhhhh....
H: Listen, I'm no doctor.
2: No, I guess not.
2: Hey, that man has a tattoo.
2: I think it was the number 2.
END
;
;
SCENE 79 s5items
#include proxbeta.txt
ACTOR 1,"Angry Woman",MidgarPeople,22,20,48
1: Hmph..  We only trade items for gil here!
OFFER 1,8,9,10
END
;
;
SCENE 80 tglanding
#include proxbeta.txt
WAIT 4.0
MUSIC anxioushearts.mid
MUSIC anxioushearts.mid
MUSIC anxioushearts.mid
IF T31,@t31
ACTOR 1,"Aeris",Aeris,1,110,90
ACTOR 2,"Tifa",Tifa,1,110,100
MOVE 1,70,75
MOVE 2,90,90
WAIT 5.0
HOST_GIVE T31
2: It's too late... Marlene... Barret... the people of the Slums.
1: Don't give up, never give up hope. It's not easy to destroy the pillar, right? 
2: ......... Yeah you're right! We still have time.
@t31
MOVE 1,150,80
MOVE 2,150,95
WAIT 4.0
GOTO LINK 20,0,0
END
;
;
SCENE 81 tgmain1
#include proxbeta.txt
IF T32,@t32
ACTOR 1,"Aeris",Aeris,1,60,70
ACTOR 2,"Tifa",Tifa,1,40,90
WAIT 3.0
H: Aeris. I got you mixed up in all of this...
1: Don't tell me to go home.
2: Let's see... If we can get past the trains that are lit up, we should be able to get out of here.
HOST_GIVE T32
WAIT 4.0
@t32
GOTO LINK 20,4,0
END
;
;
SCENE 82 pillarbottom
#include proxbeta.txt
IF T35
MUSIC hurry
ACTOR 1,"Aeris",Aeris,1,90,100
FACE 1,0
ACTOR 2,"Tifa",Tifa,1,70,90
FACE 2,0
ACTOR 3,"Wedge",MidgarPeople,24,30,-20
WAIT 4.0
THEME 24
2: We made it! The pillar's standing!
H: Wait! You hear something...... above us?
1: ......gun fire?
MOVE 3,30,97,5
WAIT 4.0
H: Wedge!! You all right!?
SEL 3
POSE 25
SOUND cough.wav
WAIT 0.5
SEL 3
POSE 24
3: ......%1...... You remembered...... my name.
WAIT 4.0
SEL 3
POSE 25
SOUND cough.wav
WAIT 0.5
SEL 3
POSE 24
SEL 3
POSE 25
SOUND cough.wav
WAIT 0.5
SEL 3
POSE 24
3: Barret's up top. ...help him...... Sorry, I..... wasn't any help.
WAIT 4.0
SEL 3
POSE 25
SOUND cough.wav
WAIT 0.5
SEL 3
POSE 24
SEL 3
POSE 25
SOUND cough.wav
WAIT 0.5
SEL 3
POSE 24
SEL 3
POSE 25
SOUND cough.wav
WAIT 0.5
SEL 3
POSE 24
WAIT 3.0
H: I'm going up! Aeris! You look after Wedge.
2: Aeris, do me a favor. I have a bar called '7th Heaven' in this neighborhood.
2: There's a little girl named Marlene there...... 
1: Don't worry. I'll put her somewhere safe.
2: It's dangerous here! Everyone get away from the pillar, quickly!
2: Everyone get out of Sector 7!
H: Let's go Tifa!
WAIT 4.0
SET friend1,""
HOST_TAKE T4002
GOTO LINK 21,0,0
END
@t35
GOTO LINK 5,15,0
END
;
;
SCENE 83 pillarmid
#include proxbeta.txt
THEME 24
IF T33,@t33
ACTOR 1,"Tifa",Tifa,1,50,90
FACE 1,0
ACTOR 2,"Biggs",MidgarPeople,26,20,100
2: %1... so you don't care... what happens... to the... Planet?
H: I......
2: Hmph... you have changed.
HOST_GIVE T33
@t33
END
;
;
SCENE 84 pillarmid
#include proxbeta.txt
THEME 24
IF T34,@t34
ACTOR 1,"Tifa",Tifa,1,20,90
ACTOR 2,"Jessie",MidgarPeople,27,50,100
2: ...%1... I'm glad...... I could talk with you... one last time.
H: Is that so...
2: ...Is... that so......? Ha...... cool...... as usual...
2: ex-...SOLDIER. ...always... I liked that... in you...
HOST_GIVE T34
@t34
END
;
;
SCENE 85 pillartop
#include proxbeta.txt
IF T35,@t35
THEME 24
ACTOR 1,"Tifa",Tifa,1,80,100
FACE 1,0
ACTOR 2,"Barret",Barret,1,65,80
FACE 2,0
ACTOR 3,"Reno",Reno,1,40,-20
2: Tifa! %1! You came! Be careful! They're attacking from the helicopter.
1: Here they come!
THEME 23
MOVE 3,40,80,5
WAIT 4.0
3: You're too late. Once I push this button...
WAIT 3.0
MOVE 3,30,90,5
WAIT 3.0
MOVE 3,32,90
3: That's all, folks! Mission accomplished. 
1: We have to disarm it! %1! Barret! Please!
3: I can't have you do that. No one gets in the way of Reno and the Turks...
WAIT 5.0
MUSIC stillmorefighting
MOVE 1,-50,100,1
MOVE 2,-50,100,1
MOVE 3,-50,100,1
HOST_GIVE T4000
HOST_GIVE T4001
SET friend1,-502
SET friend2,-552
FIGHT2 286,#<friend1>,#<friend2>
IF WON,@won
HOST_TAKE T4000
SET friend1,""
SET friend2,-552
GOTO SCENE 10
END
@won
@t35
GOTO SCENE 86
END
;
;
SCENE 86 pillartop
#include proxbeta.txt
IF T35,@t35
THEME 23
MUSIC hurry.mid
ACTOR 1,"Tifa",Tifa,1,80,100
FACE 1,0
ACTOR 2,"Barret",Barret,1,65,80
FACE 2,0
ACTOR 3,"Reno",Reno,1,32,90
WAIT 2.0
3: It's time...
WAIT 2.0
MOVE 3,32,-20,5
MOVE 1,30,90,3
MOVE 2,20,100,3
WAIT 3.0
1: %1! I don't know how to stop this. Try it!
H: ...It's not a normal time bomb.
WAIT 4.0
@t35
GOTO SCENE 87
END
;
;
SCENE 87 pillartop
#include proxbeta.txt
IF T35,@t35
THEME 23
MUSIC turktheme.mid
ACTOR 1,"Tifa",Tifa,1,30,90
ACTOR 2,"Barret",Barret,1,20,100
ACTOR 3,"Tseng",ShinraHelicopter,4,100,1
MOVE 3,70,55
WAIT 3.0
3: That's right. You'll have the hard time disarming that one. It'll blow the second some stupid jerk touches it.
1: Please, stop it!
3: Ha ha ha... ...Only a Shinra Executive can set up or disarm the Emergency Plate Release System.
2: Shut yer hole!
WAIT 2.0
SOUND MachineGun.wav
SEL 2
POSE 2
WAIT 0.5
POSE 1
3: I wouldn't try that...... You just might make me injure our special guest.
1: Aeris is on board that helicopter!!
3: Oh, you know each other? How nice you could see each other one last time. You should thank me.
H: What are you gonna do with Aeris?
3: I haven't decided. Our orders were to find and catch the last remaining Ancient.
3: It's taken us a long time, but now I can finally report this to the President.
3: Aeris shouts from inside>   Tifa, don't worry! She's all right! 
1: Aeris! 
3: Aeris shouts from inside>   Hurry and get out!
3: Ha, ha, ha... well, it should be starting right about now.
MOVE 3,150,-50
WAIT 3.0
3: Think you can escape in time?
MUSIC hurry.mid
WAIT 2.0
THEME "#silence"
HTML plrexp.htm
MOVE 1,90,90
MOVE 2,95,95
WAIT 4.0
2: Yo, we can use this wire to get out!
WAIT 3.0
MUSIC "#silence"
HTML fallpl.htm
HOST_GIVE T35
@t35
GOTO LINK 15,6,1
END
;
;
SCENE 88 afterplayground
IF T36,@end
#include proxbeta.txt
MUSIC "#silence"
THEME "#silence"
ACTOR 1,"Barret",Barret,1,50,60
ACTOR 2,"Tifa",Tifa,1,30,100
1: Marlene! MARLENE!! MAR---LE---NE!! Biggs! Wedge!! Jessie!! 
1: Dammit! Godammit!! DAMMIT ALL TO HELL!!!! What the hell's it all for!? ARGHHHH!!!
H: Hey, Barret!
2: Barret!
1: ARGHHHHH!!!
H: Hey!
2: Barret, stop... Please stop, Barret.
1: URGHHH!!! 
SOUND MachineGun.wav
SEL 1
POSE 2
WAIT 0.5
POSE 1
SOUND MachineGun.wav
SEL 1
POSE 2
WAIT 0.5
POSE 1
1: God Damn...
SOUND MachineGun.wav
SEL 1
POSE 2
WAIT 0.5
POSE 1
SOUND MachineGun.wav
SEL 1
POSE 2
WAIT 0.5
POSE 1
1: Marlene...
2: ......... Barret......? Marlene is... I think Marlene is safe.
1: ......huh?
2: Right before they took Aeris, she said, "Don't worry, she's all right." 
2: She was probably talking about Marlene.
1: R, really!?
2: But...
1: Biggs...... Wedge... Jessie......
H: All three of them were in the pillar.
1: Think I don't know that? But ...we, all of us fought together. I don't wanna think of them as dead!
2: ...and the other people in Sector 7.
1: This is all screwed up! They destroyed an entire village just to get to us!
1: They killed so many people...
2: ...are you saying it's our fault? Because AVALANCHE was here?
2: Innocent people lost their lives because of us?
1: No, Tifa! That ain't it! Hell no!! It ain't us! It's the damn Shinra! 
1: It's never been nobody but the Shinra! They're evil and destroyin' our planet just to...
1: build their power and line their own damn pockets with gold! If we don't get rid of them,
1: they're gonna kill this planet! Our fight ain't never gonna be over until we get rid of them!!
2: .........I don't know.
1: What don't you know? You don't believe me?
2: It's not that. I'm not sure about... me. My feelings. 
1: An' what about you?
H: .........
WAIT 2.0
GOTO SCENE 89
@t36
END
;
;
SCENE 89 afterplayground CUT
#include proxbeta.txt
MUSIC "#silence"
THEME "#silence"
ACTOR 1,"Barret",Barret,1,50,60
ACTOR 2,"Tifa",Tifa,1,30,100
1: Yo! Where's he think he's goin'?
2: Oh! Aeris!
1: Oh yeah, that girl. What's up with her?
2: ...I don't really know... But she's the one I left Marlene with.
1: Damn! Marlene!! Tifa. There ain't no turnin' back now.
WAIT 2.0
GOTO SCENE 90
END
;
;
SCENE 90 afterplayground
#include proxbeta.txt
MUSIC "#silence"
THEME "#silence"
ACTOR 1,"Barret",Barret,1,50,60
ACTOR 2,"Tifa",Tifa,1,30,100
1: %1! Take me to Marlene!
2: You're going to help Aeris?
H: Yeah... But before that, there's something I want to know.
2: What's that?
H: ...it's about the Ancients.  I must talk to her mother.
WAIT 2.0
GOTO SCENE 91
END
;
;
SCENE 91 movie CUT
#include proxbeta.txt
MUSIC "#silence"
THEME 25
WAIT 4.0
N: In my veins courses the blood of the Ancients.
N: I am one of the rightful heirs to this planet!
WAIT 3.0
N: Sephiroth...?
WAIT 4.0
GOTO SCENE 92
END
;
;
SCENE 92 afterplayground
#include proxbeta.txt
MUSIC "#silence"
THEME "#silence"
ACTOR 1,"Barret",Barret,1,50,60
ACTOR 2,"Tifa",Tifa,1,30,100
2: Are you all right?
1: Pull it together, man!
2: Let's go.
H: I've gotta find some answers...
HOST_GIVE T36
END
;
;
SCENE 93 aerishouse
IF T38,@t38
#include proxbeta.txt
ACTOR 1,"Elmyra",MidgarPeople,6,30,90
ACTOR 2,"Tifa",Tifa,1,90,80
FACE 2,0
ACTOR 3,"Barret",Barret,1,80,100
FACE 3.0
1: %1...... wasn't it? It's about Aeris, isn't it?
H: Sorry. The Shinra have her.
1: I know. They took her from here.
H: They were here?
1: That's what Aeris wanted.
H: Why is Shinra after Aeris?
MUSIC "#silence"
WAIT 3.0
1: Aeris is an Ancient. The sole survivor. 
3: ...What did you say? But, aren't you her mother?
1: ...Not her real mother. Oh... it must have been 15 years ago...during the war.
MUSIC aeristheme
WAIT 2.0
1: My husband was sent to the front. Some far away place called Wutai.
1: One day, I went to the station because I got a letter saying he was coming home on leave.
1: My husband never came back. I wondered if something had happened to him.
1: After thinking about it I decided that I was sure his leave was just canceled.
1: I went to the station everyday. Then, one day.........
1: You used to see this sort of thing a lot during the war.
1: A woman was laying there on the ground at the train station.
1: Her last words were, "Please take Aeris somewhere safe."
1: My husband never came back. I had no child. I was probably lonely.
1: So I decided to take her home with me. Aeris and I became close very quickly.
1: That child loved to talk. She used to talk to me about everything.
1: She told me she escaped from some kind of research laboratory somewhere.
1: And that her mother had already returned to the planet, so she wasn't lonely...
1: and many other things.
3: Returned to the planet?
1: I didn't know what she meant. I asked if she meant a star in the sky,
1: but she said it was this planet... She was a mysterious child in many ways.
HOST_GIVE T37
WAIT 4.0
GOTO SCENE 94
@t38
END
;
;
SCENE 94 outsideaerishouse CUT
#include proxbeta.txt
ACTOR 1,"Elmyra",MidgarPeople,6,60,90
ACTOR 2,"Young Aeris",MidgarPeople,28,85,100
FACE 2,0
2: Mom. Please don't cry.
WAIT 2.0
N: Aeris just blurted that out all of a sudden.
WAIT 4.0
1: What's wrong dear?
2: Someone dear to you has just died. His spirit was coming to see you, but he already returned to the planet.
WAIT 4.0
N: At that time I didn't believe her. But... Several days later...
WAIT 3.0
N: We received a notice saying my husband died...
WAIT 3.0
N: ...and that's how it was. A lot had happened, but we were happy.
WAIT 3.0
N: Until one day...
WAIT 3.0
ACTOR 3,"Tseng",Tseng,1,-10,90
MOVE 3,30,90
FACE 1,0
MUSIC turktheme.mid
WAIT 4.0
3: We want you to return Aeris to us. We've been searching for her for a long time.
2: No! Never!
3: Aeris, you're a very special child. you are of special blood. Your real mother was an 'Ancient'.
WAIT 4.0
N: Of course I heard it. That she was an 'Ancient'.
WAIT 4.0
3: The Ancients will lead us to a land of supreme happiness.
3: Aeris will be able to bring happiness to all those in the slums.
3: That is why Shinra would like Aeris's cooperation......
2: He's wrong! I'm not an Ancient! I'm not!
3: But Aeris, surely you hear voices sometimes when you're all alone?
2: No, I don't!
WAIT 4.0
N: But I knew. I knew about her mysterious powers...
WAIT 3.0
N: She tried so hard to hide it.
WAIT 4.0
N: so I acted as though I never noticed.
WAIT 4.0
GOTO SCENE 95
END
;
;
SCENE 95 aerishouse
#include proxbeta.txt
MUSIC "#silence"
ACTOR 1,"Elmyra",MidgarPeople,6,30,80
ACTOR 2,"Tifa",Tifa,1,90,80
FACE 2,0
ACTOR 3,"Barret",Barret,1,80,100
FACE 3,0
H: It's amazing how she's avoided the Shinra for all these years...
1: The Shinra needed her, so I guess they wouldn't harm her.
2: But why now......
1: She brought a little girl here with her. On the way here, Tseng found them.
1: She probably couldn't get away fast enough.
1: She decided to go to the Shinra in exchange for the little girl's safety.
H: Must be Marlene.
3: Marlene!! Aeris was caught because of Marlene!?
3: I'm sorry. Marlene's my daughter. I'm ...really...sorry...
1: You're her father!? How in the world could you ever leave a child alone like that!?
3: ...please don't start with that. I think about it all the time.
3: What would happen to Marlene, if I... But you gotta understand somethin'...
3: I don't got an answer. I wanna be with Marlene... But I gotta fight.
3: 'Cause if I don't...the planet's gonna die. So I'm gonna keep fightin'!
3: But, I'm worried 'bout Marlene. I really just wanna be with her... always. See? I'm goin' in circles now.
1: ...I think I understand what you're saying... She's upstairs asleep, why don't you go and see her.
HOST_GIVE T38
END
;
;
SCENE 96 aerisbedroom
IF T39,@t39
#include proxbeta.txt
ACTOR 1,"Barret",Barret,1,60,100
FACE 1,0
ACTOR 2,"Marlene",Marlene,1,50,100
1: I'm so glad...... I'm so glad you're all right...
2: Daddy, don't cry. Your whiskers hurt!
1: %1! You gonna go help Aeris, right? She's done so much for me...
1: If it's the Shinra you're dealin' with, I can't just sit here! I'm comin' too!
2: Guess what? Guess what? Aeris was asking me lots of questions.
2: Like what kind of person %1 is. I bet she likes you, %1!
H: Let's hope so.
2: I won't tell Tifa.
1: Go ahead %1, I'll be right down after I talk to Marlene a bit.
WAIT 3.0
GOTO SCENE 97
@t39
END
;
;
SCENE 97 aerishouse
#include proxbeta.txt
ACTOR 1,"Elmyra",MidgarPeople,6,30,80
ACTOR 2,"Tifa",Tifa,1,90,80
FACE 2,0
ACTOR 3,"Barret",Barret,1,130,100
FACE 3,0
2: You're going after Aeris, right?
H: Yeah. 
2: I'm coming with you.
H: We're going right to Shinra Headquarters. ...You gotta be prepared for the worst.
2: I know. Right now, I feel I have to push myself to the limit. 
2: If I stayed here... I'd go crazy.
MOVE 3,50,100
WAIT 4.0
3: Sorry, but can you take care of Marlene a bit longer?
1: Yes, I don't mind. 
3: This place is dangerous now. You better go somewhere else.
1: You're right. But promise me that you'll come back to her. Don't get yourself killed.
3: You have my word.  I will be back for her.
MOVE 2,150,80
MOVE 3,150,100
WAIT 4.0
HOST_GIVE T39
GOTO SCENE 98
END
;
;
SCENE 98 outsideaerishouse
#include proxbeta.txt
ACTOR 1,"Tifa",Tifa,1,40,90
ACTOR 2,"Barret",Barret,1,20,100
1: How do we get to the Shinra building? 
2: There ain't no train that goes up there anymore...
1: ......Well, let's just go to Wall Market. We might be able to find something there.
H: Alright then, let's go!
MOVE 1,0,90
MOVE 2,0,100
WAIT 4.0
GOTO LINK 14,1,0
END
;
;
SCENE 99 wireofhope
#include proxbeta.txt
ACTOR 1,"Young Boy",MidgarPeople,1,20,100
ACTOR 2,"Tifa",Tifa,1,70,90
FACE 2,0
ACTOR 3,"Barret",Barret,1,85,100
FACE 3,0
1: Everyone climbed up this Looks scary...... Brrr.
2: Can we climb it?
1: Yeah. It leads to the Upper World. 
3: Awright! We'll climb this wire!
MUSIC "#silence"
H: There's no way we can do this. You know how far it goes up?
3: This IS a way! Look! What's that look like?
H: Just a normal wire.
3: Oh yeah? Well to me it looks like a golden shiny wire of hope.
MUSIC fullscaleattack
WAIT 2.0
2: You're right. This is the only way to save Aeris...
WAIT 2.0
H: Ok, that was a bad analogy, but, Barret, I understand how you feel. Let's go!
MOVE 2,50,70
WAIT 1.0
MOVE 3,50,70
WAIT 3.0
N: %1's group climbed up, and up.
WAIT 2.0
N: They used the Batteries to create platforms
WAIT 2.0
N: to get up to the Shinra Headquarters.
MOVE 2,50,10
MOVE 3,50,10 
WAIT 4.0
GOTO SCENE 100
END
;
;
SCENE 100 shinrahqoutside
#include proxbeta.txt
MUSIC shinra
ACTOR 1,"Tifa",Tifa,1,75,90
ACTOR 2,"Barret",Barret,1,90,100
2: Hey, you oughta know this building well. 
H: ...Not really, now that I think about it, this's the first time I've ever been to the Headquarters.
2: I heard about this place before. Every floor above the 60th is special and not easy to get to even for employees.
2: Must be where they took Aeris. The security's pretty light now. Awright, let's go!!
1: Wait a second! You're not thinking of just going right through the main entrance, are you?
2: Well what else does it look like!? I'm gonna kick some Shinra butt and......
1: That's not going to work! We've got to find another way...
2: Ain't gonna be no other way! If we keep wastin' time like this, Aeris'll...
1: I know that! But if we get caught here... Hey, %1. ...What should we do?
H: I don't know about that...
1: See? Let's be careful and find a different route!
2: It's up to you %1, take us in!
WAIT 3.0
GOTO LINK 22,0,0
END
;
;
SCENE 101 movie.jpg
MUSIC shinra.mid
HTML cars.htm
GOTO EXIT
END
;
;
SCENE 102 shinrahqlobby.jpg
IF T41,@t41
#include proxbeta.txt
ACTOR 1,"Tifa",Tifa,1,80,90
ACTOR 2,"Barret",Barret,1,90,100
WAIT 2.0 
N: Receptionist- Excuse me! If you don't have an appointment, you'll just have to...
WAIT 2.0
2: Don't need no appointment... This is a 'mergency'!
2: Anyone who don't wanna get their face bashed in better git outta the way!!
WAIT 2.0
N: People- Yaagghh! Who do they think they are?
N: People- Y, You don't think that's AVALANCHE?
WAIT 3.0
N: Guards- Intruders! Seize them!!
WAIT 3.0
MOVE 1,150,90,1
MOVE 2,150,100,1
FIGHT2 96,96,96,96,#<friend1>,#<friend2>
IF WON,@win
END
@win
H: Let's go to the top!
HOST_GIVE T41
WAIT 3.0
@t41
GOTO LINK 22,3,0
END
;
;
SCENE 103 shinrahqelevator
#include proxbeta.txt
ACTOR 1,"Tifa",Tifa,1,25,80
ACTOR 2,"Barret",Barret,1,40,100
IF T43,@t43
1: ......What's wrong?
H: I didn't want to start a ruckus till we saved Aeris.
H: I should have known that was impossible though...
2: Heh, heh, heh.
H: What is it? You're givin' me the willies.
2: So there are times when even you fight for other people.
2: I am impressed.
H: Who cares if you're impressed...?
2: Y'know, I ain't so good at sayin' this, but... Sorry... for lotsa things.
SOUND elevator.wav
2: Wh, what the!?
1: look!
2: DA-MN...! I don't care where, %1! Just stop it!
WAIT 3.0
SOUND bell2.wav
MOVE 1,150,100,1
MOVE 2,150,100,1
FIGHT2 153,#<friend1>,#<friend2>
IF WON,@won1
END
@won1
MUSIC "#silence"
GOTO SCENE 104
END
@t43
WAIT 2.0
GOTO LINK 24,0,0
END
;
;
SCENE 104 shinrahqelevator
#include proxbeta.txt
ACTOR 1,"Tifa",Tifa,1,25,80
ACTOR 2,"Barret",Barret,1,40,100
SOUND elevator.wav
WAIT 3.0
SOUND bell2.wav
MOVE 1,150,100,1
MOVE 2,150,100,1
FIGHT2 153,153,#<friend1>,#<friend2>
IF WON,@won2
END
@won2
MUSIC "#silence"
GOTO SCENE 105
END
;
;
SCENE 105 shinrahqelevator
#include proxbeta.txt
ACTOR 1,"Tifa",Tifa,1,25,80
ACTOR 2,"Barret",Barret,1,40,100
SOUND elevator.wav
WAIT 3.0
SOUND bell2.wav
MOVE 1,150,100,1
MOVE 2,150,100,1
FIGHT2 204,204,#<friend1>,#<friend2>
IF WON,@won3
END
@won3
MUSIC "#silence"
GOTO SCENE 106
END
;
;
SCENE 106 shinrahqelevator
#include proxbeta.txt
ACTOR 1,"Tifa",Tifa,1,25,80
ACTOR 2,"Barret",Barret,1,40,100
SOUND elevator.wav
WAIT 3.0
SOUND bell2.wav
MOVE 1,150,100,1
MOVE 2,150,100,1
FIGHT2 109,109,#<friend1>,#<friend2>
IF WON,@won4
END
@won4
MUSIC "#silence"
GOTO SCENE 107
END
;
;
SCENE 107 shinrahqelevator
#include proxbeta.txt
ACTOR 1,"Tifa",Tifa,1,25,80
ACTOR 2,"Barret",Barret,1,40,100
SOUND elevator.wav
WAIT 3.0
SOUND bell2.wav
MOVE 1,150,100,1
MOVE 2,150,100,1
FIGHT2 156,156,#<friend1>,#<friend2>
IF WON,@won5
END
@won5
MUSIC "#silence"
GOTO SCENE 108
END
;
;
SCENE 108 shinrahqelevator
#include proxbeta.txt
ACTOR 1,"Tifa",Tifa,1,25,80
ACTOR 2,"Barret",Barret,1,40,100
SOUND elevator.wav
WAIT 3.0
SOUND bell2.wav
MOVE 1,150,100,1
MOVE 2,150,100,1
FIGHT2 153,153,153,#<friend1>,#<friend2>
IF WON,@won6
END
@won6
MUSIC "#silence"
GOTO SCENE 109
END
;
;
SCENE 109 shinrahqelevator
#include proxbeta.txt
ACTOR 1,"Tifa",Tifa,1,25,80
ACTOR 2,"Barret",Barret,1,40,100
SOUND elevator.wav
WAIT 3.0
SOUND bell2.wav
1: I think we're in the clear now...
2: C'mon let's move!
HOST_GIVE T43
WAIT 3.0
MUSIC shinratower
HTML monitor.htm
GOTO LINK 24,0,0
END
;
;
SCENE 110 shinrahqstairs
#include proxbeta.txt
IF T42,@t42
ACTOR 1,"Tifa",Tifa,1,25,80
ACTOR 2,"Barret",Barret,1,40,100
SOUND bell2.wav
ACTOR 1,"Treasure Chest",Treasure,6,20,90
WAIT 1.0
HOST_GIVE I6
HOST_GIVE T42
N: You've found a %I6 laying on the ground.
WAIT 2.0
@t42
GOTO LINK 24,1,0
END
;
;
SCENE 111 shinrahqelevatorout
#include proxbeta.txt
IF T44,@t44
N: Destroy the intruders!
MUSIC fight.mid
FIGHT2 96,96,96,#<friend1>,#<friend2>
IF WON,@won
END
@won
HOST_GIVE T44
H: Look this guard had a card key. It's marked number 60.
H: Let's see if it'll work in this elevator.
@t44
GOTO SCENE 112
END
;
;
SCENE 112 shinrahqglasselevator
#include proxbeta.txt
MUSIC shinratower.mid
IF T83,@t83
IF T82,@t82
IF T79,@t79
IF -T78,@t78
COMPARE #<num.closestLink>,41
IF= ,@trap
@t78
@t79
IF -T44,@t44
SET menu1,"1st Floor"
SET menu2,"59th Floor"
SET menu3,"60th Floor"
@t44
IF -T46,@t46
SET menu4,"61st Floor"
SET menu5,"62nd Floor"
@t46
IF -T48,@t48
SET menu6,"63rd Floor"
SET menu7,"64th Floor"
SET menu8,"65th Floor"
@t48
IF -T72,@t72
SET menu9,"66th Floor"
@t72
IF -T82,@all
SET menu10,"69th Floor"
@all
MENU "#<menu1>=@1stfloor","#<menu2>=@59thfloor","#<menu3>=@60thfloor","#<menu4>=@61stfloor","#<menu5>=@62ndfloor","#<menu6>=@63rdfloor","#<menu7>=@64thfloor","#<menu8>=@65thfloor","#<menu9>=@66thfloor","#<menu10>=@69thfloor"
END
@1stfloor
SOUND elevator
WAIT 4.0
SOUND bell2
WAIT 1.0
GOTO LINK 22,24,0
END
@59thfloor
SOUND elevator
WAIT 4.0
SOUND bell2
WAIT 1.0
GOTO LINK 24,3,0
END
@60thfloor
SOUND elevator
WAIT 4.0
SOUND bell2
WAIT 1.0
GOTO LINK 24,4,0
END
@61stfloor
SOUND elevator
WAIT 4.0
SOUND bell2
WAIT 1.0
GOTO LINK 24,12,0
END
@62ndfloor
SOUND elevator
WAIT 4.0
SOUND bell2
WAIT 1.0
GOTO LINK 24,14,0
END
@63rdfloor
SOUND elevator
WAIT 4.0
SOUND bell2
WAIT 1.0
GOTO LINK 25,10,0
END
@64thfloor
SOUND elevator
WAIT 4.0
SOUND bell2
WAIT 1.0
GOTO LINK 25,13,0
END
@65thfloor
SOUND elevator
WAIT 4.0
SOUND bell2
WAIT 1.0
GOTO LINK 25,16,0
END
@66thfloor
SOUND elevator
WAIT 4.0
SOUND bell2
WAIT 1.0
GOTO LINK 25,41,0
END
@69thfloor
SOUND elevator
WAIT 4.0
SOUND bell2
WAIT 1.0
GOTO LINK 26,24,0
END
@trap
WAIT 3.0
ACTOR 1,"Tseng",Tseng,1,90,80
ACTOR 2,"Rude",Rude,1,20,80
FACE 1,0
H: H, hey! What is it?
1: Would you press 'Up' please?
H: Turks? Must be a trap...
1: It must have been a real thrill for you...
1: Did you enjoy it?
H: Ggh...
WAIT 2.0
SOUND Elevator
GOTO SCENE 148
END
@t82
ACTOR 1,"Tifa",Tifa,1,60,80
ACTOR 2,"Aeris",Aeris,1,40,80
1: Where's Rufus?
H: I couldn't finish 'em. Looks like this's gonna get complicated.
WAIT 4.0
SOUND MachineGun
H: Look out!
WAIT 3.0
MOVE 1,150,150,1
MOVE 2,150,150,1
MUSIC stillmorefighting
FIGHT2 271,#<friend1>,#<friend2>
IF WON,@won
GOTO SCENE 10
END
@won
MUSIC stillmorefighting
FIGHT2 267
IF WON,@won2
GOTO SCENE 10
END
@won2
HOST_GIVE T83
SOUND Elevator
WAIT 4.0
@t83
GOTO SCENE 155
END
;
;
SCENE 113 shinrahqshop
#include proxbeta.txt
ACTOR 1,"Salesperson",MidgarPeople,29,95,59
FACE 1,0
1: You aren't going to kill me are you?
H: Nah, I'm just here to shop.
OFFER 1,8,10,13,9
END
;
;
SCENE 114 shinrahqguarddodge
#include proxbeta.txt
ACTOR 1,"Tifa",Tifa,1,20,80
ACTOR 2,"Barret",Barret,1,40,100
IF T45,@t45
2: Look at that, all them guards is runnin' around.
2: %1, you go on ahead and signal us when it's safe to come.
2: ...
@t45
N: Right-click Tifa at exactly the right time.
N: Wait until just before the counter hits zero.
N: You must be precise to avoid the guards.
COUNTDOWN 10.0
END
@eventActorClick1
IF XP,@fight
COMPARE #<num.countDown>,1
IF=,@dobarret
COMPARE #<num.countDown>,0
IF=,@dobarret
GOTO @fight
END
@dobarret
MOVE 1,150,80,5
WAIT 3.0
N: Right-click Barret at exactly the right time.
N: Wait until just before the counter hits zero.
N: You must be precise to avoid the guards.
COUNTDOWN 10.0
END
@eventActorClick2
IF XP,@fight
COMPARE #<num.countDown>,1
IF=,@didboth
COMPARE #<num.countDown>,0
IF=,@didboth
GOTO @fight
END
@didboth
MOVE 2,150,100,5
WAIT 4.0
GOTO SCENE 115
END
@fight
COUNTDOWN 0
MOVE 1,150,50,1
MOVE 2,150,50,1
FIGHT2 96,96,96,#<friend1>,#<friend2>
IF WON,@won
GOTO SCENE 10
END
@won
WAIT 3.0
GOTO EXIT
END
;
;
SCENE 115 shinrahqguarddodge
#include proxbeta.txt
ACTOR 1,"Tifa",Tifa,1,20,80
ACTOR 2,"Barret",Barret,1,40,100
IF T45,@t45
2: Ok! We gonna rock!
1: Remember, we're here to save Aeris.
2: Hell, I know that!
HOST_GIVE T45
@t45
H: Let's go...
WAIT 2.0
GOTO LINK 24,6,0
END
;
;
SCENE 116 shinrahqlounge
#include proxbeta.txt
IF T46,@t46
ACTOR 1,"Shinra Employee",Shinra,1,20,100
1: Hey how did you get in here? Who are you?
MENU "I stole a key from the guard downstairs.=@stole","I'm new here.=@new","Where's Aeris?=@where","...Who do you think I am?=@who"
END
@stole
H: I stole a key from the guard downstairs.
1: Someone help! Guards!!!
MOVE 1,-50,100
FIGHT2 96,96,96,#<friend1>,#<friend2>
END
@new
H: I'm new here.
1: Then where is your ID card? Hmmm? Something's fishy.. Guards!!!
MOVE 1,-50,100
FIGHT2 96,96,96,#<friend1>,#<friend2>
END
@where
H: Where is Aeris?
1: How do you know that name!?  Guards there is an intruder!!!
MOVE 1,-50,100
FIGHT2 96,96,96,#<friend1>,#<friend2>
END
@who
H: Who do you think I am?
1: ....you must be from the...ummmm....
MENU "Building Repair Division=@repair","Mako Research Division=@mako","Scientific Research Division=@science","Urban Development Division=@urban"
END
@mako
H: I'm from the Mako Research Division.
1: .......You don't have on one of their pinhead uniforms.  Guards!!!
MOVE 1,-50,100
FIGHT2 96,96,96,#<friend1>,#<friend2>
END
@science
H: I'm from the Scientific Research Division.
1: Hmmmm, then why are you down here?  They never come down here.  Guards!!!
MOVE 1,-50,100
FIGHT2 96,96,96,#<friend1>,#<friend2>
END
@urban
H: I'm from the Urban Development Division.
1: Liar!! That's where I work!  Guards!!!
MOVE 1,-50,100
FIGHT2 96,96,96,#<friend1>,#<friend2>
END
@repair
H: I'm from the Building Repair Division.
1: Ahhhh, so you are here to fix the, uhh?
MENU "Toilet=@toilet","Sticking Doors=@doors","Elevator=@elevator","Security Camera=@camera"
END
@toilet
H: Toilet that was called in broken...
1: That was repaired last week!  Guards!!!
MOVE 1,-50,100
FIGHT2 96,96,96,#<friend1>,#<friend2>
END
@elevator
H: Elevator keypad.
1: Those are secure devices!  Only Security Division personel can repair them!  Guards!!!
MOVE 1,-50,100
FIGHT2 96,96,96,#<friend1>,#<friend2>
END
@camera
H: Security Camera.
1: Those are maintained by Security Division personel!  Guards!
MOVE 1,-50,100
FIGHT2 96,96,96,#<friend1>,#<friend2>
END
@doors
H: The doors have been sticking open again.
1: Yeah, I noticed that myself when I came in.
H: We can't have these doors not locking up can we?
1: I'll tell you what, I'm done for the day.
1: Here is my keycard, take it.
1: Make sure that you get them checked out on 62 where I work.
H: No problem bud, I'll get it taken care of right away.
N: He gave you a card key for up to floor 62!!!
HOST_GIVE T46
WAIT 4.0
GOTO EXIT
@t46
END
;
;
SCENE 117 shinrahqlobby
#include proxbeta.txt
IF T47,@t47
ACTOR 1,"Tifa",Tifa,1,30,80
ACTOR 2,"Barret",Barret,1,20,100
1: Look!! This door is open!
2: Let's get in while we can.
SET tripsinmayor,0
WAIT 2.0
HOST_GIVE T47
@t47
GOTO LINK 24,18,0
END
;
;
SCENE 118 shinrahqmayoroffice
#include proxbeta.txt
IF T48,@end
ACTOR 1,"Mayor Domino",Shinra,8,30,85
ACTOR 2,"Tifa",Tifa,1,76,86
ACTOR 3,"Barret",Barret,1,90,100
ADD tripsinmayor,1
COMPARE #<tripsinmayor>,2
IF>,@guess
IF=,@guess
1: Ahhh, welcome.  You must be the ones who've broken into the building.
1: What was the name again...... ahhhh yes, AVALANCHE right?
3: That's right!
H: Who are you?
1: Allow me to introduce myself.   The name is Domino.
1: MAYOR Domino.  Although that's mostly just a name.
1: I pretty much do absolutely nothing here.
1: The higher ups in Shinra do everything, I'm here just as a figurehead.
1: I sit here cooped up in this office all day long doing nothing.
H: So you're not going to turn us in?
1: Oh no no no... I wouldn't dream of saving Shinra some troubles.
1: I just love doing little things to get under their skin.
1: As a matter of fact I'll help you to annoy them further.
H: What's the catch?
1: Heh, smart boy....
1: You've gotta guess the password.
2: Password?
1: It's a little game I like to play when I get the chance.
3: How we supposed to know that?!
1: It's a game my dim-witted friend, a game.
H: So how does it work?
1: Simple,  this library is where all of Shinra's documentation is stored.
1: Making me the "head librarian" pretty much.
1: Use the books in the different librarys to find the clues to the password.
1: There are 4 librarys... each contains books from one of four subjects.
1: The catagories are...
1: Urban Development and City Planning (orange)
1: Scientific Research and Experimentation (blue)
1: Peace Preservation and Weapon Development (pink)
1: Space Development and Exploration (green)
1: Look carefully my friends and discover the four letter password!!!
1: If you get it right on the first guess then I'll give you an extra special prize!!!!!
1: Don't mess up!!  Good luck!!
@end
END
@guess
1: So... are you ready to guess the four letter password?
1: Don't mess up now!!  (no capital letters)
ASK 30.0
COMPARE #<lastAsk>,king
IF=,@win
1: Oh man, what a loser!  Come back when you've got it right.
END
@win
COMPARE #<tripsinmayor>,2
IF=,@bonus
1: Finally!  Here is my key card to level 65 and below.
1: You've earned it, (even though you blew the bonus)
HOST_GIVE T48
N: You received the key card for up to floor 65!
WAIT 3.0
END
@bonus
1: OOOOOH You're a smart one! You got it first try!
1: Take my key card to level 65 and below for winning.
1: Take this %I98 as your bonus prize for getting it right the first time.
1: You've earned it.
HOST_GIVE T48
HOST_GIVE I98
N: You received the key card for up to floor 65!
N: You received a %I98 as a bonus prize!
END
;
;
SCENE 119 booksorange CUT
#include proxbeta.txt
N: Several books line the shelves...
WAIT 2.0
N: 3. An illistrated guide to city planning
WAIT 2.0
N: 8. New plans for urban planning
WAIT 2.0
N: 2. Problems with plate construction
WAIT 2.0
N: 5. Reactor construction charts
WAIT 2.0
N: 9. Midgar City Maps, 5 - 8
WAIT 2.0
N: 6. Data on experimental animals living near Midgar
END
;
;
SCENE 120 booksblue CUT
#include proxbeta.txt
N: Several books line the shelves...
WAIT 2.0
N: 3. File on Dr. Gast, Biologist
WAIT 2.0
N: 2. Mako energy and the rise of life forms
WAIT 2.0
N: 14. The Ancients in History
WAIT 2.0
N: 4. Ranks and extended use of mako weaponry
WAIT 2.0
N: 8. Final evolutionary stages in land dwelling life
WAIT 2.0
N: 4. Report of high mako levels in living beings
END
;
;
SCENE 121 bookspink CUT
#include proxbeta.txt
N: Several books line the shelves...
WAIT 2.0
N: 17. Modern history of Midgar space program volume 2
WAIT 2.0
N: 10. Materia production and it's military uses
WAIT 2.0
N: 1. Breakdown of SOLDIER members by class
WAIT 2.0
N: 14. Heidigger's Shinra Peace Keeping Law
WAIT 2.0
N: 2. Plan for new land weapons
WAIT 2.0
N: 7. Economic Report: Anti-Shinra Activities
END
;
;
SCENE 122 booksgreen CUT
#include proxbeta.txt
N: Several books line the shelves...
WAIT 2.0
N: 2. Economic Report: Space Development Program
WAIT 2.0
N: 6. Shinra Rocket Space Travel
WAIT 2.0
N: 1. Results of failed space mission "YA-79"
WAIT 2.0
N: 4. Midgar City Maps 0 - 4
WAIT 2.0
N: 15. Deminished Mako Energy and Planet Movements
WAIT 2.0
N: 16. Modern History of Midgar Space Program Volume 1
END
;
;
SCENE 123 shinrahqmachine
#include proxbeta.txt
IF T53,@t53
IF T52,@t52
IF T49,@t49
N: The machine speaks in a mechanical voice...
WAIT 2.0
N: Level B employee: varified.
N: When you get all 3 item tickets return here.
N: You will be given your items.
HOST_GIVE T49
@t49
END
@t52
N: Do you wish to exchange your item tickets now?
ASK 30.0
IF YES,@go4it
N: Return when you are ready to exchange them.
END
@go4it
N: I will now excange your item tickets....
N: ....
WAIT 2.0
HOST_GIVE I4
HOST_GIVE I9
HOST_GIVE I117
N:You have received a %I4 ,a %I9 ,and a %I117 .
HOST_GIVE T53
WAIT 4.0
@t53
END
;
;
SCENE 124 shinrahqlobby
#include proxbeta.txt
IF T50,@t50
SOUND kaching.wav
ACTOR 1,"Treasure Chest",Treasure,6,20,90
WAIT 1.0
HOST_GIVE T50
N: You've found an item ticket laying on the ground.
WAIT 2.0
@t50
GOTO LINK 25,21,0
END
;
;
SCENE 125 shinrahqlobby
#include proxbeta.txt
IF T51,@t51
SOUND kaching.wav
ACTOR 1,"Treasure Chest",Treasure,6,20,90
WAIT 1.0
HOST_GIVE T51
N: You've found an item ticket laying on the ground.
WAIT 2.0
@t51
GOTO LINK 25,23,0
END
;
;
SCENE 126 shinrahqlobby
#include proxbeta.txt
IF T52,@t52
SOUND kaching.wav
ACTOR 1,"Treasure Chest",Treasure,6,20,90
WAIT 1.0
HOST_GIVE T52
N: You've found an item ticket laying on the ground.
WAIT 2.0
@t52
GOTO EXIT 
END
;
;
SCENE 127 shinrahqlobby
#include proxbeta.txt
ACTOR 1,"Tifa",Tifa,1,40,80
ACTOR 2,"Barret",Barret,1,20,100
1: Looks like we can take a break here.
2: Well, should we stop for awhile %1. (Yes or No)
ASK 30.0
IF YES,@sleep
END
@sleep
GOTO SCENE 5
END
;
;
SCENE 128 shinrahqlobby
#include proxbeta.txt
IF T54,@t54
SOUND kaching.wav
ACTOR 1,"Treasure Chest",Treasure,6,20,90
WAIT 1.0
HOST_GIVE T54
HOST_GIVE I2
N: You've found a %I2 laying on the ground.
WAIT 2.0
@t54
END
;
;
SCENE 129 shinrahqlobby
#include proxbeta.txt
IF T55,@t55
SOUND kaching.wav
ACTOR 1,"Treasure Chest",Treasure,6,20,90
WAIT 1.0
HOST_GIVE T55
HOST_GIVE I4
N: You've found a %I4 laying on the ground.
WAIT 2.0
@t55
END
;
;
SCENE 130 midgar CUT
#include proxbeta.txt
IF T71,@end
N: Before you lies a scale model of Midgar.
N: Some peices seem to be missing...
IF T63,@has8
IF T62,@has7
IF T61,@has6
IF T60,@has5
IF T59,@has4
IF T58,@has3
IF T57,@has2
IF T56,@has1
@needmore
H: I've gotta find some more peices.
END
@placedpeice
N: You placed the peice in the model. 
N: You heard a noise in the distance.
END
@has1
IF T64,@needmore
HOST_GIVE T64
SOUND Equip.wav
GOTO @placedpeice
END
@has2
IF T65,@needmore
HOST_GIVE T65
SOUND Equip.wav
GOTO @placedpeice
END
@has3
IF T66,@needmore
HOST_GIVE T66
SOUND Equip.wav
GOTO @placedpeice
END
@has4
IF T67,@needmore
HOST_GIVE T67
SOUND Equip.wav
GOTO @placedpeice
END
@has5
IF T68,@needmore
HOST_GIVE T68
SOUND Equip.wav
GOTO @placedpeice
END
@has6
IF T69,@needmore
HOST_GIVE T69
SOUND Equip.wav
GOTO @placedpeice
END
@has7
IF T70,@needmore
HOST_GIVE T70
SOUND Equip.wav
GOTO @placedpeice
END
@has8
IF T71,@needmore
HOST_GIVE T71
SOUND Equip.wav
HOST_GIVE T72
MUSIC won.mid
N: You found a key card hidden in the model!!!
N: It has the number 66 on it.
END
;
;
SCENE 131 shinrahqlobby
#include proxbeta.txt
IF T56,@t56
SOUND FindChest.wav
ACTOR 1,"Treasure Chest",Treasure,1,20,90
WAIT 0.5
POSE 2
WAIT 0.5
POSE 3
WAIT 0.5
POSE 4
WAIT 0.5
POSE 5
WAIT 0.5
HOST_GIVE T56
N: You've found a peice of the midgar model.
@t56
END
;
;
SCENE 132 shinrahqlobby
#include proxbeta.txt
IF T57,@t57
SOUND FindChest.wav
ACTOR 1,"Treasure Chest",Treasure,1,20,90
WAIT 0.5
POSE 2
WAIT 0.5
POSE 3
WAIT 0.5
POSE 4
WAIT 0.5
POSE 5
WAIT 0.5
HOST_GIVE T57
N: You've found a peice of the midgar model.
@t57
END
;
;
SCENE 133 shinrahqlobby
#include proxbeta.txt
IF T58,@t58
SOUND FindChest.wav
ACTOR 1,"Treasure Chest",Treasure,1,20,90
WAIT 0.5
POSE 2
WAIT 0.5
POSE 3
WAIT 0.5
POSE 4
WAIT 0.5
POSE 5
WAIT 0.5
HOST_GIVE T58
N: You've found a peice of the midgar model.
@t58
END
;
;
SCENE 134 shinrahqlobby
#include proxbeta.txt
IF T59,@t59
SOUND FindChest.wav
ACTOR 1,"Treasure Chest",Treasure,1,20,90
WAIT 0.5
POSE 2
WAIT 0.5
POSE 3
WAIT 0.5
POSE 4
WAIT 0.5
POSE 5
WAIT 0.5
HOST_GIVE T59
N: You've found a peice of the midgar model.
@t59
END
;
;
SCENE 135 shinrahqlobby
#include proxbeta.txt
IF T60,@t60
SOUND FindChest.wav
ACTOR 1,"Treasure Chest",Treasure,1,20,90
WAIT 0.5
POSE 2
WAIT 0.5
POSE 3
WAIT 0.5
POSE 4
WAIT 0.5
POSE 5
WAIT 0.5
HOST_GIVE T60
N: You've found a peice of the midgar model.
@t60
END
;
;
SCENE 136 shinrahqlobby
#include proxbeta.txt
IF T61,@t61
SOUND FindChest.wav
ACTOR 1,"Treasure Chest",Treasure,1,20,90
WAIT 0.5
POSE 2
WAIT 0.5
POSE 3
WAIT 0.5
POSE 4
WAIT 0.5
POSE 5
WAIT 0.5
HOST_GIVE T61
N: You've found a peice of the midgar model.
@t61
END
;
;
SCENE 137 shinrahqlobby
#include proxbeta.txt
IF T62,@t62
SOUND FindChest.wav
ACTOR 1,"Treasure Chest",Treasure,1,20,90
WAIT 0.5
POSE 2
WAIT 0.5
POSE 3
WAIT 0.5
POSE 4
WAIT 0.5
POSE 5
WAIT 0.5
HOST_GIVE T62
N: You've found a peice of the midgar model.
@t62
END
;
;
SCENE 138 shinrahqlobby
#include proxbeta.txt
IF T63,@t63
SOUND FindChest.wav
ACTOR 1,"Treasure Chest",Treasure,1,20,90
WAIT 0.5
POSE 2
WAIT 0.5
POSE 3
WAIT 0.5
POSE 4
WAIT 0.5
POSE 5
WAIT 0.5
HOST_GIVE T63
N: You've found a peice of the midgar model.
@t63
END
;
;
SCENE 139 shinrahqtoilet CUT
#include proxbeta.txt
IF T73,@t73
N: There is a vent above the toilet stall.
N: Do you wish to climb in? (yes or no)
ASK 30.0
IF YES,@yes
END
@yes
WAIT 1.5
GOTO SCENE 140
@t73
END
;
;
SCENE 140 shinrahqvent CUT
#include proxbeta.txt
N: The group moves quietly down the ventilation shaft.
WAIT 3.0
N: They come to a vent where they can see into a meeting room.
WAIT 3.0
GOTO SCENE 141
END
;
;
SCENE 141 shinrahqmeetingroomvent CUT
#include proxbeta.txt
MUSIC shinra.mid
N: Barret: Geez! That's a lotta suits!
WAIT 3.0
N: %1- Shhhhh!
WAIT 3.0
N: Reeve: We have the damage estimates for Sector 7.
WAIT 3.0
N: Reeve: Considering the factories we set up and all the investments,
WAIT 3.0
N: Reeve: the estimated cost to rebuild Sector 7 is...
WAIT 3.0
N: President Shinra: We're not rebuilding.
WAIT 3.0
N: Reeve: What?
WAIT 3.0
N: President Shinra: We're leaving Sector 7 as it is.
WAIT 3.0
N: President Shinra: And restarting the Neo-Midgar plan.
WAIT 3.0
N: Reeve: ...then the Ancients?
WAIT 3.0
N: President Shinra: The Promised Land will soon be ours.
WAIT 3.0
N: President Shinra: I want you to raise the Mako rates 15%.
WAIT 3.0
N: Palmer: Rate hike! Rate hike! Tra, la, la!
WAIT 3.0
N: Palmer: And please include our Space Program in the budget!
WAIT 3.0
N: President Shinra: Reeve and Scarlet will divide the extra income.
WAIT 3.0
N: Palmer: Oh man!
WAIT 3.0
N: Reeve: Sir. If you raise the rates, the people will lose confidence...
WAIT 3.0
N: President Shinra: It'll be all right.
WAIT 3.0
N: President Shinra: The ignorant citizens won't lose confidence!
WAIT 3.0
N: President Shinra: They'll trust Shinra, Inc. even more.
WAIT 3.0
N: Heidegger: Ha ha ha!  That's right!!
WAIT 3.0
N: Heidegger: We're the ones who saved Sector 7 from AVALANCHE!
WAIT 3.0
N: Barret: That dirty *$#@.
WAIT 3.0
N: %1: Shut up, they'll hear us!!
WAIT 3.0
N: President Shinra: Hojo. How's the girl?
WAIT 3.0
N: Hojo: As a specimen, she is inferior to her mother.
WAIT 3.0
N: Hojo: I'm still in the process of comparing her to her mother.
WAIT 3.0
N: Hojo: Ifalna, was approximately 18% stronger.
WAIT 3.0
N: President Shinra: How long will the research take?
WAIT 3.0
N: Hojo: Maybe 120 years, probably impossible to finish in our life time.
WAIT 3.0
N: Hojo: Or in the lifetime of the specimen for that matter.
WAIT 3.0
N: Hojo: That's why we're thinking of breeding her.
WAIT 3.0
N: Hojo: We'll create one that can withstand our research longer.  
WAIT 3.0
N: President Shinra: What about the Promised Land?
WAIT 3.0
N: President Shinra: Won't it hinder our plans?
WAIT 3.0
N: Hojo: That's what I need to plan.
WAIT 3.0
N: Hojo: The mother is strong but has her weaknesses.
WAIT 3.0
N: President Shinra: That concludes our meeting.
WAIT 3.0
N: Scarlet: (puzzled) Something stinks...
WAIT 3.0
N: Cloud: They were talking about Aeris... right?
WAIT 3.0
N: Barret: I dunno.
WAIT 3.0
N: Tifa: Probably.
WAIT 3.0
N: Cloud: Let's follow 'em.
WAIT 3.0
HOST_GIVE T73
GOTO EXIT
END
;
;
SCENE 142 shinrahqjenovatankgood
#include proxbeta.txt
IF T75,@t75
ACTOR 1,"Tifa",Tifa,1,80,80
FACE 1,0
ACTOR 2,"Barret",Barret,1,95,100
FACE 2,0
ACTOR 5,"Specimen",RedXIII,1,10,40
IF T74,@t74
2: I remember that Hojo guy. He's in charge of the Shinra's Science Department. %1, don't you know him?
H: This is the first time I've actually ever seen him. So... that's what he looks like... 
1: Here comes someone, Hide!
WAIT 3.0
MOVE 1,150,90,1
MOVE 2,150,90,1
WAIT 2.0
ACTOR 3,"Hojo",Hojo,1,50,50
FACE 3,0
ACTOR 4,"Lab Assistant",Shinra,1,60,60
FACE 4,0
4: Is this today's specimen?
3: Yes. We're starting right away. Raise it to the upper level.
3: My precious specimen...
WAIT 2.0
MOVE 3,60,40
MOVE 4,60,40
WAIT 3.0
MOVE 3,150,100,1
MOVE 4,150,100,1
WAIT 3.0
MOVE 1,80,80,1
MOVE 2,95,100,1
1: Precious specimen...? Is it going to be used for a biological experiment?
H: What is this thing in here?..  Jenova!!
WAIT 2.0
SOUND Hiss
SOUND HeartLoop
WAIT 1.0
H: Ahhhhhhhhh!!!
SOUND HeartLoop
WAIT 2.0
GOTO SCENE 143
END
@t74
H: Jenova... Sephiroth's... So... they've brought it here.
SOUND HeartLoop
1: %1, be strong!
H: Did you see it?
2: See what?
H: It's moving... ...still alive?
2: Where's its #%$*#&$ head? This whole thing's stupid. Let's keep goin'.
HOST_GIVE T75
@t75
END
;
;
SCENE 143 jenovaheadless CUT
#include proxbeta.txt
WAIT 5.0
HOST_GIVE T74
GOTO SCENE 142
END
;
;
SCENE 144 shinrahqjenovatankgood
#include proxbeta.txt
IF T76,@t76
SOUND FindChest.wav
ACTOR 1,"Treasure Chest",Treasure,1,20,90
WAIT 0.5
POSE 2
WAIT 0.5
POSE 3
WAIT 0.5
POSE 4
WAIT 0.5
POSE 5
WAIT 0.5
HOST_GIVE T76
HOST_GIVE T3919
HOST_GIVE I513
N: You found a %I513 laying on the floor.
@t76
END
;
;
SCENE 145 shinrahqlab
IF T77,@end
#include proxbeta.txt
ACTOR 1,"Tifa",Tifa,1,80,90
ACTOR 2,"Barret",Barret,1,90,100
ACTOR 3,"Hojo",Hojo,1,18,88
ACTOR 4,"Aeris",Aeris,1,40,52
H: Aeris!
3: Aeris? Oh, is that her name? What do you want?
H: We're taking Aeris back.
3: Outsiders......
2: Shoulda noticed it earlier, you...
3: There's so many frivolous things in this world.
3: Are you going to kill me? I don't think you should.
3: The equipment here is extremely delicate.
3: Without me, who could operate it? Hmm?
H: Ugh
3: That's right. I recommend you think things out before you make any moves.
3: Now bring in the Specimen!
SOUND elevator.wav
WAIT 3.0
ACTOR 5,"???",RedXIII,1,50,52
FACE 5,0
4: %1, help!
H: What do you think you're doin'?
3: Lending a helping hand to an endangered species...
3: Both of them are on the brink of extinction...
3: If I don't help, all these animals will disappear.
1: ...animal? That's terrible! Aeris is a human being!
2: You're gonna pay!
H: Barret! Can't you do anything?
2: Awright!! Step back!
SOUND machinegun.wav
WAIT 0.5
SEL 2
POSE 2
WAIT 0.5
POSE 1
FACE 2,0
SOUND machinegun.wav
WAIT 0.5
SEL 2
POSE 2
WAIT 0.5
POSE 1
FACE 2,0
SOUND machinegun.wav
WAIT 0.5
SEL 2
POSE 2
WAIT 0.5
POSE 1
FACE 2,0
3: Stop!!
3: Wh...what are you do-- Oh! My precious specimens...
MOVE 5,30,91,5
WAIT 0.5
SOUND TakeDamage4
WAIT 0.3
SOUND TakeDamage4
WAIT 0.5
SOUND TakeDamage4
SEL 5
POSE 2,1,4
H: Now's our chance to get Aeris!
4: Thanks, %1.
1: %1...  what's wrong?
H: ...The elevator is moving.
3: This is no ordinary specimen. This is a very ferocious specimen!
SEL 5
FACE 5,0
POSE 1
MOVE 5,40,91,3
WAIT 2.0
5: He's rather strong. I'll help you all out.
1: It talked!?
5: I'll talk as much as you want later, Miss.
H: We'll take care of that monster. Somebody take Aeris somewhere safe...
H: Tifa, I'm countin' on you!
H: What's your name?
5: Hojo has named me, Red XIII.
5: A name with no meaning whatsoever to me.
H: Come on!
WAIT 2.0
MOVE 1,150,150,1
MOVE 2,150,150,1
MOVE 3,150,150,1
MOVE 5,150,150,1
MUSIC stillmorefighting
FIGHT2 294,-502,-652
IF WON,@won
GOTO SCENE 10
END
@won
GOTO SCENE 146
@end
END
;
;
SCENE 146 shinrahqlab
#include proxbeta.txt
MUSIC shinra
HOST_GIVE T77
ACTOR 1,"Tifa",Tifa,1,80,90
ACTOR 2,"Barret",Barret,1,90,100
ACTOR 3,"Aeris",Aeris,1,50,80
ACTOR 4,"Red",RedXIII,1,40,88
H: Aeris, you all right?
1: She seems all right, ...in many ways.
4: I have a right to choose, too. I don't like two-legged things.
2: What are you?
4: An informed question. But difficult to answer.
4: I am what you see. 
4: ...You must have many questions, but first, let's get out of here.
4: I'll lead the way.
3: %1... so you did come for me.
4: I apologize for what happened back there.
4: I was merely acting to throw Hojo off guard......
2: Now we've saved Aeris, ain't no need to be is this buildin'!
2: So let's get the hell outta here!
H: If all five of us together, we'll be noticed.
H: Let's break up in two groups.
H: Barret, Tifa, we've got unfinished business to take care of.
H: RedXIII, can you help Aeris to escape?
4: You can trust me.
H: Aeris, please stay safe.
3: Good luck %1.
3: I'll see you later!! We'll be waiting at the 66th floor Elevator.
4: Don't be late. Do you know where the Elevator is?
4: The 66th Floor!
WAIT 2.0
GOTO EXIT
END
;
;
SCENE 147 shinrahqlab
#include proxbeta.txt
IF T78,@t78
ACTOR 1,"Tifa",Tifa,1,80,90
ACTOR 2,"Barret",Barret,1,90,100
ACTOR 3,"Assistant",Shinra,1,20,95
3: I'm not going to hurt you!!
3: Please have mercy on me, I was only following orders!!!
3: Here take this key card to level 68!
3: If I was really a bad guy would I be helping you?? No!
3: Uhhhh, Bye now...
MOVE 3,-20,95,4
HOST_GIVE T78
@t78
END
;
;
SCENE 148 shinraoffice
#include proxbeta.txt
MUSIC shinra
ACTOR 1,"Tifa",Tifa,1,35,90
FACE 1,0
ACTOR 2,"Barret",Barret,1,50,90
FACE 2,0
ACTOR 3,"RedXIII",RedXIII,1,80,90
FACE 3,0
ACTOR 4,"Tseng",Tseng,1,5,95
ACTOR 5,"Rude",Rude,1,90,95
FACE 5,0
ACTOR 6,"President Shinra",Shinra,3,15,85
WAIT 3.0
H: You all got caught, too? Where is Aeris!?
6: In a safe place. She's the last surviving Ancient...
6: Don't you know?
6: They called themselves the Cetra, and lived thousands of years ago.
6: Now they are just a forgotten page in history.
3: Cetra... That girl, is she a survivor of the Cetra?
6: Cetra, or the Ancients will show us the way to the 'Promised Land'.
6:  I'm expecting a lot out of her.
3: The Promised Land? Isn't that just a legend?
6: Even so, it's just too appealing to not to pursue.
6: It's been said the Promised Land is very fertile.
6: ...If the land is fertile...
2: Then there's gotta be Mako!
6: Exactly. That is why our money sucking Mako Reactor is necessary.
6: The abundant Mako will just come out on its own.
6: That is where Neo-Midgar will be built. Shinra's new glory...
2: #$*$#! Quit dreamin'!
6: Don't you know that all it takes for your dreams to come true is money and power?
6: Well, that is all for our meeting.
5: Come on! Outta his way!
2: Hold it! I got a lot I wanna say to you!
MOVE 1,-20,90
MOVE 2,-20,90
MOVE 3,-20,90
MOVE 4,-20,95
MOVE 5,-20,95
WAIT 6.0
6: If you need something else... talk to my secretary.
WAIT 3.0
GOTO SCENE 149
END
;
;
SCENE 149 shinrahqcell
#include proxbeta.txt
ACTOR 1,"Tifa",Tifa,1,68,95
ACTOR 2,"Barret",Barret,1,95,60
ACTOR 3,"RedXIII",RedXIII,1,90,90
FACE 3,0
ACTOR 4,"Aeris",Aeris,1,18,95
WAIT 4.0
H: I wonder how Barret is doing.
2: Hey! Aeris is an Ancient and the real name of the Ancients is Cetra.
2: The Ancients know where the Promised Land is and the Shinra is searching for that Promised Land.
2: I only heard stories 'bout the Promised Land. I don't know if it really exists. Is that right?
2: The Shinra believe that the Promised Land is full of Mako energy.
2: Which means, if the Shinra get there, they'll suck up all the Mako energy.
2: ...and the land'll wither away. The Planet's gonna get weaker.  I can't just leave'em be.
2: I'm recruitin' new members!!   Me, Tifa, %1... and Aeris too. How 'bout you?
3: ...
2: You're so damn boring.  
H: I wonder how Red XIII is doing.
3: ............Grandpa.
2: Grandpa!? Ha, ha, ha... Grandpa, hmm...... ha, ha, ha...
3: What's so funny?
2: Nothin' ......ha, ha.
H: I wonder how Aeris is doing.
4: %1, are you there?
H: Aeris!? You safe?
4: Yeah, I'm all right. I knew that %1 would come for me.
H: Hey, I'm your bodyguard right?
4: The deal was for one date, right?
1: ............oh, I get it.
4: ...!? Tifa! Tifa, you're there too! 
1: EXCUSE me. You know, Aeris. I have a question.
4: What?
1: Does the Promised Land really exist?
4: ...I don't know. All I know is...
4: The Cetra were born from the Planet, speak with the Planet, and unlock the Planet. And......then...
4: The Cetra will return to the Promised Land. A land that promises supreme happiness.
1: ...What does that mean?
4: More than words...... I don't know.
H: ...Speak with the Planet?
1: Just what does the Planet say?
4: It's full of people and noisy. That's why I can't make out what they are saying.
H: You hear it now?
4: I, I only heard it at the Church in the Slums. Mother said that Midgar was no longer safe.
4: That is... my real mother. Someday I'll get out of Midgar... Speak with the Planet and find my Promised Land.
4: ...That's what mom said. I thought I would stop hearing her voice as I grew up, but...
1: Psst (Can we get out?)
H: Leave it to me.
1: %1, you're so brave!
H: Let's just get some sleep.
WAIT 4.0
GOTO SCENE 150
END
;
;
SCENE 150 movie CUT
#include proxbeta.txt
SOUND Inn
WAIT 8.0
GOTO SCENE 151
END
;
;
SCENE 151 shinrahqcell
#include proxbeta.txt
N: After a while of slumber...
MUSIC trailofblood
WAIT 3.0
ACTOR 1,"Tifa",Tifa,1,68,95
ACTOR 2,"Barret",Barret,1,95,60
ACTOR 3,"RedXIII",RedXIII,1,90,90
FACE 3,0
ACTOR 4,"Aeris",Aeris,1,18,95
WAIT 4.0
H: The door's open... When did it open?
N: %1 saw a guard lying on the ground, dead.
WAIT 3.0
H: What's happened? Tifa... Wake up!
1: What's wrong?
H: Something's wrong. Look outside.
1: I wonder what happened to him.
H: He should have the key on him...
H: Come on, Tifa, get Aeris. I'll go help Barret and the others.
2: Why's the door open!?  The hell's goin' on!?
3: No human could've done this. I'll go on ahead.
2: I'll clean up back here, so you guys go ahead. And don't get caught by Shinra!
1: Come on, let's follow Red XIII.
HOST_TAKE T4000
HOST_TAKE T4003
HOST_GIVE T4001
HOST_GIVE T4002
SET friend1,-552
SET friend2,-602
HOST_GIVE T79
GOTO LINK 26,10,0
END
;
;
SCENE 152 shinrahqjenovatankbad
#include proxbeta.txt
ACTOR 1,"Tifa",Tifa,1,80,80
FACE 1,0
ACTOR 2,"Aeris",Aeris,1,95,100
FACE 1,0
ACTOR 3,"RedXIII",RedXIII,1,25,90
WAIT 2.0
3: Jenova Specimen...
3: Looks like it went to the upper floors using that elevator for the specimens.
HOST_GIVE T80
END
;
;
SCENE 153 shinraoffice
#include proxbeta.txt
IF T81,@t81
ACTOR 1,"Tifa",Tifa,1,80,80
FACE 1,0
ACTOR 2,"Barret",Barret,1,20,80
ACTOR 3,"President Shinra",MidgarPeople,30,50,75
2: He's dead... The leader of Shinra, Inc. is dead...
1: Then this sword must be...!?
H: Sephiroth's!!
1: ...Sephiroth is alive?
H: ...Looks like it. Only Sephiroth can use that sword.
2: Who cares who did it!? This is the end of the Shinra now!
WAIT 4.0
ACTOR 4,"Palmer",Palmer,1,110,100
MOVE 4,65,100,3
WAIT 2.0
4: P, p, p, please, don't kill me!
H: What happened?
4: Se ...Sephiroth. Sephiroth came.
H: Did you see him? Did you see Sephiroth?
4: Yeah, I saw him! I saw him with my own eyes!
H: You really saw him?
4: Uh! Would I lie to you at a time like this!? And I heard his voice too! 
4: Um, he was saying something about not letting us have the Promised Land.
1: Then what? Does that mean that the Promised Land really exists?
1: That Sephiroth's here to save it from Shinra?
2: So he's a good guy then?
H: Save the Promised Land? A good guy? No way!! It's not that simple!
H: I know him! Sephiroth's mission is different!
THEME 23
MOVE 4,-20,100,4
2: Rufus! $@*%! I forgot about him!
1: Who's that?
2: Vice President Rufus. The President's son. 
HOST_GIVE T81
@t81
END
;
;
SCENE 154 shinrahqrooftop
IF T82,@t82
#include proxbeta.txt
MUSIC shinra
THEME 23
ACTOR 1,"Tifa",Tifa,1,20,70
ACTOR 2,"Barret",Barret,1,40,70
ACTOR 3,"Aeris",Aeris,1,60,70
ACTOR 4,"Red XIII",RedXIII,1,80,70
ACTOR 5,"Rufus",Rufus,1,25,100
5: So... So Sephiroth was actually here. ...By the way. Who are you guys?
H: I'm %1, former SOLDIER First Class!
2: I'm from AVALANCHE!
1: Same here!
3: ...a flower girl from the slums.
4: ...a research specimen.
5: What a crew. Well, I'm Rufus. The President of Shinra, Inc.
2: You only President, 'cause yer old man died!
5: That's right. I'll let you hear my new appointment speech.
5: ...Old man tried to control the world with money. It seems to have been working.
5: The population thought that Shinra would protect them. Work at Shinra, get your pay.
5: If a terrorist attacks, the Shinra army will help you. It looks perfect on the outside.
5: But, I do things differently. I'll control the world with fear. It takes too much to do it like my old man.
5: A little fear will control the minds of the common people. There's no reason to waste money on them.
1: He likes to make speeches just like his father.
H: Barret, get outta this building with Aeris!
2: What?
H: I'll explain later! Barret! This is the real crisis for the Planet!
2: The hell's that supposed to mean?
H: I'll tell you later! Just take my word for it now! I'll go after I take care of him!
2: Awright, %1!
MOVE 1,150,70,3
MOVE 2,150,70,3
MOVE 3,150,70,3
MOVE 4,150,70,3
WAIT 4.0
5: Why do you want to fight me?
H: You seek the Promised Land and Sephiroth.
5: Hm, exactly. Mm? Did you know that Sephiroth is an Ancient?
H: ...A lot has happened. Anyway, I can't let either you or Sephiroth have the Promised Land!
5: I see. I guess this means we won't become friends.
WAIT 5.0
MOVE 5,150,150,1
MUSIC stillmorefighting
FIGHT2  293,302
IF WON,@won
GOTO SCENE 10
END
@won
HOST_GIVE T82
ACTOR 6,"Helicopter",ShinraHelicopter,1,30,0
MOVE 6,30,105,3
WAIT 5.0
ACTOR 5,"Rufus",Rufus,1,30,110
5: Heh, that's all for today.
WAIT 3.0
MOVE 5,150,150,1
MOVE 6,45,-40,3
WAIT 4.0
GOTO EXIT
@t82
END
;
;
SCENE 155 shinrahqlobby CUT
#include proxbeta.txt
IF T84,@t84
MUSIC hurryfaster
ACTOR 1,"Red XIII",RedXIII,1,80,80
ACTOR 2,"Barret",Barret,1,90,90
ACTOR 3,"Aeris",Aeris,1,50,80
2: I'll go on ahead. 
MOVE 2,120,90
WAIT 4.0
SOUND Machinegun
WAIT 1.0
SOUND Machinegun
MOVE 2,90,90
WAIT 4.0
2: &^&%... surrounded, huh?
2: If I was alone this wouldn't be a thang but, I gotta reputation to protect.
3: You all get out while you can. It's not you they're after...it's me.
2: Yeah, well that ain't happenin'. You got caught up in this over Marlene. 
2t: Now, it's my turn to watch out for you!  Ok, playtime's over for you jackasses...
3: ...thank you, Mr. Barret!
2: Who you callin' Mr. Barret? That don't sound right!
1: Well then... If you are through talking, may I suggest that we think of a way to get out of here.
2: Huh? Oh, oh yeah... You a cold man. Just like someone else 'round here I know.
1: Did you say something?
2: Notta thing. So what're we gonna do?
ACTOR 4,"Tifa",Tifa,1,0,100
MOVE 4,10,100,4
4: Barret!!
2: Tifa! Where's %1?
4: Everyone, over here!
2: Huh? What's up? Where's %1?
4: I'll tell you later! Hurry, hurry!
MUSIC crazymotorcycle
HTML bikeget.htm
@t84
GOTO SCENE 156
END
;
;
SCENE 156 motorcycle CUT
IF T84,@t84
#include proxbeta.txt
MUSIC crazymotorcycle
THEME 26
ACTOR 1,"#<hostactorname>",Motorcycle1,1,48,90
ACTOR 2,"Car",Motorcycle2,1,90,90
N: Keep the soldiers away from your friends!
N: Protect the car at all costs!
N: Right-Click the attackers to knock them down!
WAIT 5.0
COUNTDOWN 60
SET totalmotorkills,0
@addone
IF XP,@xp
SET_LEN digits,#<num.countDown>
SUB digits,1
SET_SUBSTR toattack,#<digits>,1,#<num.countDown>
COMPARE #<toattack>,0
IF= ,@guy1
COMPARE #<toattack>,1
IF= ,@guy2
COMPARE #<toattack>,2
IF= ,@guy3
COMPARE #<toattack>,3
IF= ,@guy4
COMPARE #<toattack>,4
IF= ,@guy1
COMPARE #<toattack>,5
IF= ,@guy2
COMPARE #<toattack>,6
IF= ,@guy3
COMPARE #<toattack>,7
IF= ,@guy4
COMPARE #<toattack>,8
IF= ,@guy1
COMPARE #<toattack>,9
IF= ,@guy2
GOTO @addone
END
@guy1
ACTOR 3,"Shinra Grunt",Motorcycle3,1,-10,100
MOVE 3,95,100,5
@end
END
@guy2
ACTOR 4,"Shinra Grunt",Motorcycle3,1,-10,70
MOVE 4,95,65,5
@end
END
@guy3
ACTOR 5,"Shinra Elite",Motorcycle4,1,-10,100
MOVE 5,95,100,5
END
@guy4
ACTOR 6,"Shinra Elite",Motorcycle4,1,-10,70
MOVE 6,95,65,5
END
@eventActorClick3
ADD totalmotorkills,1
SEL 3
POSE 2
MOVE 3,-20,100,5
SOUND Slice3
WAIT 0.2
GOTO @addone
END
@eventActorClick4
ADD totalmotorkills,1
SEL 4
POSE 2
MOVE 4,-20,65,5
SOUND Slice3
WAIT 0.2
GOTO @addone
END
@eventActorClick5
ADD totalmotorkills,1
SEL 5
POSE 2
MOVE 5,-20,100,5
SOUND Slice3
WAIT 0.2
GOTO @addone
END
@eventActorClick6
ADD totalmotorkills,1
SEL 6
POSE 2
MOVE 6,-20,65,5
SOUND Slice3
WAIT 0.2
GOTO @addone
END
@xp
COMPARE #<totalmotorkills>,50
IF> ,@win
N: YOU FAILED TO PROTECT YOUR FRIENDS!!!
GOTO SCENE 10
END
@win
ACTOR 7,"Motor Ball",MotorBall,1,0,90
MOVE 7,15,90
WAIT 4.0
MOVE 1,120,90,3
MOVE 2,120,90,3
WAIT 2.0
MOVE 7,120,90,4
WAIT 4.0
THEME "#silence"
@t84
GOTO SCENE 157
END
;
;
SCENE 157 midgarescape
IF T84,@t84
#include proxbeta.txt
MUSIC stillmorefighting
FIGHT2 281,-502,-652
HOST_GIVE T84
IF WON,@won
GOTO SCENE 10
END
@won
WAIT 3.0
@t84
GOTO SCENE 158
END
;
;
SCENE 158 midgarescape
#include proxbeta.txt
MUSIC anxiousheart
ACTOR 1,"Tifa",Tifa,1,25,70
ACTOR 2,"Barret",Barret,1,15,100
ACTOR 3,"Aeris",Aeris,1,50,75
ACTOR 4,"Red XIII",RedXIII,1,70,85
2: Well, what do we do now?
H: Sephiroth is alive. I...I have to settle the score.
2: And that'll save the Planet?
H: ...Seems like it.
2: Awright, I'm going!
3: I'll go too. ...I have things that I want to find out.
H: About the Ancients?
3: ......Many things.
1: I guess this's good bye, Midgar.
WAIT 3.0
GOTO SCENE 159
END
;
;
SCENE 159 midgargate
#include proxbeta.txt
MUSIC aheadonourway
ACTOR 1,"Tifa",Tifa,1,25,70
ACTOR 2,"Barret",Barret,1,15,100
ACTOR 3,"Aeris",Aeris,1,50,75
ACTOR 4,"Red XIII",RedXIII,1,70,85
H: Then... Let's go!
2: We need a group leader for our journey. 'Course only I could be the leader.
1: You think so...?
3: It would have to be %1.
2: $*(&%...... awright. Go Northeast to a town called Kalm. If something happens, we'll meet up there.
2: 'Sides, we can't have 5 people strolling down the fields. It's too dangerous. Split us into 2 parties...
H: I'll just decide as we go...
WAIT 3.0
HOST_GIVE T4000
HOST_GIVE T4001
HOST_GIVE T4002
HOST_GIVE T4003
GOTO LINK 0,0,0
END
;
;
SCENE 160 midgargate
END
;
;
SCENE 161 kalmbedroom
#include proxbeta.txt
IF T85,@t85
SOUND kaching.wav
ACTOR 1,"Treasure Chest",Treasure,6,20,90
WAIT 1.0
HOST_GIVE I4
HOST_GIVE T85
N: You've found a %I4 laying in the closet.
@t85
END
;
;
SCENE 162 kalmhouse1
#include proxbeta.txt
ACTOR 1,"Girl",KalmPeople,1,30,90
1: Many of the animals that once lived around Midgar are missing now.
1: Mako seems to have made life easier for us all, but at what cost.
H: Aren't you a little young to be worried about such things?
1: Animals are for everyone to enjoy.
1: Maybe things would be better back the way they were before Shinra came...
END
;
;
SCENE 163 kalmhouse1
#include proxbeta.txt
ACTOR 1,"Old Man",KalmPeople,2,40,90
1: Did you say you came from Midgar?
1: I used to live there too.  I hear they got lots of troubles lately.
END
;
;
SCENE 164 kalmbedroom
#include proxbeta.txt
ACTOR 1,"Treasure Chest",Treasure,1,20,90
H: I can't seem to get it open...
H: Locked?
END
;
;
SCENE 165 kalmhouse1
#include proxbeta.txt
ACTOR 1,"Man",KalmPeople,3,30,90
1: There was a suspicious looking man in a black cloak!!
1: He was carrying a wicked looking sword.
1: Why doesn't anyone believe me?  I'm all alone...
END
;
;
SCENE 166 kalmbedroom
#include proxbeta.txt
IF T86,@t86
SOUND FindChest.wav
ACTOR 1,"Treasure Chest",Treasure,1,20,90
WAIT 0.5
POSE 2
WAIT 0.5
POSE 3
WAIT 0.5
POSE 4
WAIT 0.5
POSE 5
WAIT 0.5
HOST_GIVE T86
HOST_GIVE I9
N: You've found a %I9 in a chest.
@t86
END
;
;
SCENE 167 kalmbedroom
#include proxbeta.txt
IF T87,@t87
SOUND kaching.wav
ACTOR 1,"Treasure Chest",Treasure,6,20,90
WAIT 1.0
HOST_GIVE I4
HOST_GIVE T87
N: You've found a %I4 laying in the closet.
@t87
END
;
;
SCENE 168 kalmbedroom
#include proxbeta.txt
ACTOR 1,"Kalm Traveler",KalmPeople,4,30,90
1: I got my health, and enough to eat... all's well.
END
;
;
SCENE 169 kalmbar
#include proxbeta.txt
ACTOR 1,"Bartender",KalmPeople,5,75,45
FACE 1,0
ACTOR 2,"Patron",KalmPeople,6,10,70
ACTOR 3,"Drunk",KalmPeople,7,30,85
1: It seems there was this group called AVALANCHE runnin' around.
1: I guess they finally ended up getting wiped out by SOLDIER.
2: Shinra is trying to eliminate anyone who stands up against them.
2: It don't matter if we like it or not.
2: Shinra's taken over, and we gotta live with it.
3: Me? I used to work in a mine south of here called "Mithril Mine".
3: But now some strange monsters have started coming around there.
3: Now I pretty much just sit around here drinking all day...
END
;
;
SCENE 170 kalmshop
#include proxbeta.txt
ACTOR 1,"Salesman",OldMan1,1,90,45
FACE 1,0
1: This is the item store.
OFFER 1,8,9,10,13,16,17
END
;
;
SCENE 171 kalmshop
#include proxbeta.txt
ACTOR 1,"Shopkeeper",MidgarPeople,4,90,45
FACE 1,0
1: This is the materia shop.
OFFER 504,509,513,542,541
END
;
;
SCENE 172 kalmshop
#include proxbeta.txt
ACTOR 1,"Salesman",OldMan1,1,90,45
FACE 1,0
1: This is the weapon store.
OFFER 19,22,23,98,117
END
;
;
SCENE 173 kalminn
#include proxbeta.txt
ACTOR 1,"Innkeeper",KalmPeople,8,25,45
IF T88,@normalshop
1: %1 your party is waiting for you on the second floor.
END
@normalshop
1: Would you like to stay with us this evening? It costs 100 GP a night. (Yes or No)
ASK 30.0
IF YES,@yes
END
@yes
1: Thank you, have a good night.
WAIT 3.0
GOTO SCENE 5
END
;
;
SCENE 174 kalmbedroom
#include proxbeta.txt
IF T88,@empty
ACTOR 1,"Tifa",Tifa,1,10,100
ACTOR 2,"Barret",Barret,1,30,80
ACTOR 3,"Aeris",Aeris,1,50,70
ACTOR 4,"Red XIII",RedXIII,1,80,100
FACE 4,0
3: %1, you're late!
2: Yo man, you're late!
H: Sorry to keep you waiting.
3: Guess everyone's here now.
2: So let's hear your story......
2: You know, the one about Sephiroth and the crisis facing the planet. Let's hear it all.
H: ......I used to want to be like Sephiroth so I joined SOLDIER.
H: After working with Sephiroth on several missions, we became friends.
2: You call that a friend?
H: Yeah, well...... He's older than me, and he hardly ever talked about himself.
1: .........
H: So I guess you'd call him a war buddy, We trusted each other. Until one day......
3: ...one day?
H: After the war it was SOLDIER's duty to put down any resistance against the Shinra.
H: ......that was 5 years ago. I was 16......
WAIT 3.0
GOTO SCENE 175
END
@empty
END
;
;
SCENE 175 backoftruck
#include proxbeta.txt
MUSIC "#silence"
THEME 27
ACTOR 1,"Sephiroth",Sephiroth,5,65,95
FACE 1,0
ACTOR 2,"Soldier",Shinra,9,35,100
WAIT 3.0
H: It's sure raining hard. Hey, how are you doing?
2: I'm all right. 
H: I wouldn't know... I've never had motion sickness.
H: Everything okay?
1: Hey. Settle down.
H: They gave me some new Materia. I can't wait to use it.
1: ...just like a kid.
H: You going to brief about this mission?
1: ...this isn't a typical mission.
H: Good!
1: Why do you say that?
H: I joined SOLDIER so I could be like you. But by the time I made First Class, the war was already over.
H: My big hopes of becoming a hero like you ended with the war. That's why I always sign up whenever there's a big mission.
H: Kind of a way to prove myself. Say, how do you feel, MISTER Sephiroth?
1: ...I thought you wanted a briefing? Our mission is to investigate an old Mako reactor.
1: There have been reports of it malfunctioning, and producing brutal creatures.
1: Then, we'll locate the problem and neutralize it.
H: Brutal creatures... Where?
1: The Mako Reactor at Nibelheim.
H: Nibelheim... That's where I'm from.
1: Hmm... hometown...
SOUND BigBlast.wav
H: ???
WAIT 2.0
2: Sir ...s, something strange just crashed into our truck!
1: That would be our Monster...
WAIT 4.0
GOTO SCENE 176
END
;
;
SCENE 176 stormyfight
FLAGS 2048
#include proxbeta.txt
WEATHER 1
THEME 27
MUSIC chosenbytheplanet
WAIT 3.0
FLAGS 2048
FIGHT 60,-303
IF WON,@win
END
@win
HOST_GIVE L1
HOST_GIVE H5000
HOST_GIVE M5000
WAIT 3.0
GOTO SCENE 177
END
;
;
SCENE 177 kalmbedroom
#include proxbeta.txt
MUSIC aheadonourway
THEME "#silence"
ACTOR 1,"Tifa",Tifa,1,10,100
ACTOR 2,"Barret",Barret,1,30,80
ACTOR 3,"Aeris",Aeris,1,50,70
ACTOR 4,"Red XIII",RedXIII,1,80,100
FACE 4,0
H: Sephiroth's strength is unreal.
H: He is far stronger in reality then any story you might have heard about him.
3: So... Where do you come in?
H: Me? I was mesmerized by the way Sephiroth fought.
1: .........
H: ......and then we reached Nibelheim.
WAIT 3.0
GOTO SCENE 178
END
;
;
SCENE 178 nibelheimgate
#include proxbeta.txt
ACTOR 1,"Sephiroth",Sephiroth,5,45,85
ACTOR 2,"Soldier",Shinra,10,20,100
WAIT 3.0
1: How does it feel? It's your first time back to your hometown in a long time, right?
1: So how does it feel?
1: I wouldn't know because I don't have a hometown...
H: Ummm... how 'bout your parents?
1: My mother is Jenova. She died right after she gave birth to me.
1: My father... What does it matter...? All right, let's go.
MOVE 1,50,75
MOVE 2,45,75
WAIT 3.0
GOTO SCENE 179
END
;
;
SCENE 179 kalmbedroom
#include proxbeta.txt
ACTOR 1,"Tifa",Tifa,1,10,100
ACTOR 2,"Barret",Barret,1,30,80
ACTOR 3,"Aeris",Aeris,1,50,70
ACTOR 4,"Red XIII",RedXIII,1,80,100
FACE 4,0
2: Yo wait a minute!! Isn't that, um...? The name of Sephiroth's mother...  remember Jenova.
2: That's that damn headless spook livin' in the Shinra building.
H: That's right.
1: Barret, would you please let us hear what %1 has to say? You can ask questions later.
2: Tifa, I was only......
1: Okay %1, continue.
3: It's a reunion of childhood pals!
H: ...I was really surprised with Tifa.
WAIT 3.0
GOTO SCENE 180
END
;
;
SCENE 180 nibelheimintown
#include proxbeta.txt
ACTOR 1,"Sephiroth",Sephiroth,5,25,90
ACTOR 2,"Soldier",Shinra,10,45,105
H: ...The town was quiet. Everybody must be staying in their houses, afraid to come out because of the monsters.
H: No, maybe they're afraid of us...
1: We leave for the reactor at dawn. Make sure you get to sleep early.
1: All we need is one lookout, so you, get some rest.
1: Oh, that's right... You may visit your family and friends.
WAIT 3.0
GOTO SCENE 181
END
;
;
SCENE 181 nibelheiminnupstairs
#include proxbeta.txt
ACTOR 1,"Sephiroth"Sephiroth,5,40,100
N: Later, after looking around my town, I went to the inn...
WAIT 3.0
H: What are you looking at?
1: ...This scenery...... I feel like I know this place. ......
1: ...We have an early start tomorrow. you should get some sleep soon.
H: Yeah, let's get some sleep.
1: I've hired a guide to the Mako reactor.
1: I've heard she's young, I hope we can rely on her...
MOVE 1,-10,100
WAIT 3.0
GOTO SCENE 182
END
;
;
SCENE 182 nibelheimintown
#include proxbeta.txt
ACTOR 1,"Sephiroth",Sephiroth,5,75,80
FACE 1,0
ACTOR 2,"Soldier",Shinra,10,10,100
ACTOR 3,"Tifa",Tifa15,11,55,80
ACTOR 4,"Tifa's Dad",Tifa15,12,30,80
ACTOR 5,"Photographer",Tifa15,13,50,105
N: The next morning...
WAIT 3.0
1: Once the guide gets here, we're heading out.
4: Listen to me, Sephiroth. In case something happens...
1: ...Trust me.
3: I'll be all right, Dad! I have two men from SOLDIER with me. 
3: ...I'm Tifa. Nice to meet you.
H: Tifa! You're the guide?
3: That's right. I just happen to be the number one guide in this town.
H: It's too dangerous! I can't involve you in something like this!
1: Then there's no problem if you protect her. ...Let's go.
5: Ummm... Mr. Sephiroth! Please let me take one picture for a memento! 
H: Tifa, can you ask him for me too...?
3: Cheeeeese!
WAIT 2.0
SOUND buttonClick
WAIT 1.0
5: Great, thank you! I'll give each of you a copy once I get it developed!
ACTOR 1,"Sephiroth",Sephiroth,5,-25,-90
ACTOR 2,"Soldier",Shinra,10,-10,-100
ACTOR 3,"Tifa",Tifa15,11,-50,-60
ACTOR 4,"Tifa's Dad",Tifa15,12,-50,-60
ACTOR 5,"Photographer",Tifa15,13,-80,-100
N: Then we all headed for Mt. Nibel...
WAIT 4.0
HTML mtnvl.htm
GOTO SCENE 183
END
;
;
SCENE 183 mtnibelropebridge CUT
MUSIC "#silence"
#include proxbeta.txt
ACTOR 1,"Tifa",Tifa,1,50,100
1: It gets harder from here!  Follow me...
SEL 1
POSE 1,10
1: Uh... the bridge!!
WAIT 3.0
MUSIC "#silence"
HTML  brgnvl.htm
GOTO SCENE 187
END
;
;
SCENE 187 mtnibeltrail
MUSIC "#silence"
ACTOR 1,"Sephiroth",Sephiroth,5,45,90
ACTOR 2,"Soldier",Shinra,10,10,100
ACTOR 3,"Tifa",Tifa15,11,50,60
N: We all fell from the bridge landing in a clearing on the side of the mountain...
WAIT 3.0
1: Everyone seems to be all right. Can we get back to where we were?
3: These caves are intertwined, just like an ant farm...
3: Oh, and Sephiroth... There seems to be one of your soldiers missing...
1: It may sound cold, but we've got no time to search for him.
1: We can't go back now, so we must go on.
1: We'll travel together from here.
N: We then proceeded up the side of the mountain.
WAIT 3.0
GOTO SCENE 188
END
;
;
SCENE 188 mtnibelcave
#include proxbeta.txt
MUSIC theblackcapedman
ACTOR 1,"Sephiroth",Sephiroth,5,40,90
ACTOR 2,"Soldier",Shinra,10,10,100
ACTOR 3,"Tifa",Tifa15,11,60,80
N: We came upon a cave near the peak of the mountain...inside it was amazing.
WAIT 4.0
H: What's this?
3: A mysteriously colored cave...
1: It must be the Mako energy. This fountain is especially abundant in it.
1: That's why the Mako Reactor was built here.
N: We pushed on from there to reach the reactor before dusk...
WAIT 5.0
GOTO SCENE 189
END
;
;
SCENE 189 mtnibelmakofountain
MUSIC theblackcapedman
#include proxbeta.txt
ACTOR 1,"Sephiroth",Sephiroth,5,45,90
ACTOR 2,"Soldier",Shinra,10,10,100
ACTOR 3,"Tifa",Tifa15,11,80,100
SEL 3
FACE 3,0
H: ...And what's this?
1: This is the mako fountain. It's a miracle of nature.
3: It's so beautiful... If the Mako Reactor continues to suck up the energy, this fountain will dry up too...
1: Materia. When you condense Mako energy, materia is produced. It's very rare to be able to see materia in its natural state.
H: By the way... Why is it that when you use materia you can also use magic too?
1: You were in SOLDIER and didn't even know that?
1: ...the knowledge and wisdom of the Ancients is held in the materia.
1: Anyone with this knowledge can freely use the powers of the Land and the Planet.
1: That knowledge interacts between ourselves and the planet calling up magic...... or so they say.
H: Magic...... a mysterious power...
1: Ha, ha, ha!
H: Did I say something funny?
1: A man once told me never to use an unscientific term such as mysterious power!
1: It shouldn't even be called 'magic'! I still remember how angry he was.
H: What was that?
1: Hojo of Shinra, Inc. ... An inexperienced man assigned to take over the work of a great scientist.
1: He was a walking mass of complexes.
3: A Mako fountain... So this is where the knowledge of the Ancients is.
1: Let's move on...
WAIT 3.0
GOTO SCENE 190
END
;
;
SCENE 190 mtnibelreactoroutside
MUSIC theblackcapedman
#include proxbeta.txt
ACTOR 1,"Sephiroth",Sephiroth,5,65,100
FACE 1,0
ACTOR 2,"Soldier",Shinra,10,10,100
ACTOR 3,"Tifa",Tifa15,11,35,100
N: Later as everyone arrived at the reactor...
WAIT 4.0
3: We finally made it. We sure took the long way through.
H: Tifa, you wait here.
3: I'm going inside too! I wanna see!
1: Only authorized people are allowed in. This place is full of Shinra's industrial secrets.
3: But!
1: Take care of the lady.
2: Yes Sir!!
3: Mm, man! Better take real good care of me then!
WAIT 3.0
GOTO SCENE 191
END
;
;
SCENE 191 outsidejenovaroom
#include proxbeta.txt
MUSIC "#silence"
ACTOR 1,"Sephiroth",Sephiroth,5,35,88
N: Later inside the reactor...
WAIT 3.0
H: This is...... Jenova, right? The lock won't open...
1: This is the reason for the malfunction. This part is broken.
1: %1, close the valve.
WAIT 3.0
N: I closed the valve.
WAIT 2.0
1: Why did it break...?
1: ...now I see, Hojo.
1: Even doing this you will never be on the same level as Professor Gast.
1: This is a system that condenses and freezes the Mako energy...
1: That is, when it's working correctly.
1: Now... what does Mako energy became when it's further condensed?
H: Uh, ummm...... Oh yeah! It becomes a Materia.
1: Right, normally. But Hojo put something else in there.
1: ...Take a look. Look through the window.
N: I'll never forget what I saw inside of the chamber...
WAIT 4.0
GOTO SCENE 192
END
;
;
SCENE 192 freakshow CUT
#include proxbeta.txt
SOUND Hiss
MUSIC "#silence"
WAIT 4.0
GOTO SCENE 193
END
;
;
SCENE 193 outsidejenovaroom
#include proxbeta.txt
MUSIC "#silence"
ACTOR 1,"Sephiroth",Sephiroth,5,45,88
H: Wh... what is this!?
1: Normal members of SOLDIER are humans that have been showered with Mako.
1: You're different from the others, but still human. But, what are they?
1: They've been exposed to a high degree of Mako, far more than you.
H: ...is this some kind of monster?
1: Exactly. And it's Hojo of Shinra that produced these monsters.
1: Mutated living organisms produced by Mako energy.
1: That's what these monster's really are.
H: Normal members of SOLDIER? You mean you're different? H... hey, Sephiroth!
1: N...no...... ...Was I?
SEL 1
POSE 1,2,3
SOUND Slice3
WAIT 0.5
MOVE 1,60,88
SOUND Slice3
WAIT 3.0
SOUND Slice3
1: ...Was I created this way too? Am I the same as all these monsters......
SOUND Slice3
H: ...Sephiroth.
1: You saw it! All of them... were humans...
SOUND Slice3
H: Humans!? No way!
SOUND Slice3
1: ...I've always felt since I was small... That I was different from the others.
SOUND Slice3
1: Special, in some way. But... not like this... 
WAIT 4.0
HTML nvlmk.htm
GOTO SCENE 194
END
;
;
SCENE 194 kalmbedroom
#include proxbeta.txt
ACTOR 1,"Tifa",Tifa,1,10,100
ACTOR 2,"Barret",Barret,1,30,80
ACTOR 3,"Aeris",Aeris,1,50,70
ACTOR 4,"Red XIII",RedXIII,1,80,100
FACE 4,0
2: Damn, Shinra! The more I hear, the more I hate 'em!
1: ......who would have ever thought the Mako Reactor held a secret like that.
4: That would seem to explain the increase in the number of monsters recently.
4: I think we should listen carefully to %1. Don't you think so Barret?
2: Why are you talkin' to me!? Keep talking %1.
3: Tifa... You were waiting outside then?
1: ......Yes.
H: We returned to Nibelheim. Sephiroth confined himself at the inn.
H: He didn't even try to talk to me.
1: Then all of a sudden he just disappeared, right?
H: We found him inside the biggest building in Nibelheim.
1: The villagers used to call it Shinra mansion.
H: Long ago, people from Shinra used to live in that mansion.
H: I found him down in the basement, absorbed in old books...
WAIT 4.0
GOTO SCENE 195
END
;
;
SCENE 195 shinramansionlibrary
#include proxbeta.txt
MUSIC nightmarebeginning
ACTOR 1,"Sephiroth",Sephiroth,6,15,100
WAIT 3.0
1: ...an organism that was apparently dead, was found in a 2000 year old geological stratum.
1: Professor Gast named that organism, Jenova... X Year, X Month, X Day.
1: Jenova confirmed to be an Ancient ...X Year, X Month, X Day.
1: Jenova Project approved. The use of Mako Reactor I approved for use...
1: My mother's name is Jenova... Jenova Project... Is this just a coincidence?
1: Professor Gast... Why didn't you tell me anything? ...Why did you die?
WAIT 4.0
GOTO SCENE 196
END
;
;
SCENE 196 shinramansionbedroom
#include proxbeta.txt
MUSIC nightmarebeginning
N: I went upstairs and waited for what seemed like eternity.
WAIT 3.0
N: What was he thinking?  What was he DOING down there?
WAIT 3.0
N: After a long time I returned to the basement to check...
WAIT 3.0
GOTO SCENE 197
END
;
;
SCENE 197 shinramansionlibrary
#include proxbeta.txt
MUSIC heartbeat
ACTOR 1,"Sephiroth",Sephiroth,1,35,100
1: Ha, ha, ha...... Who is it!? Hmph... traitor.
H: Traitor?
POSE 2
1: You ignorant traitor. I'll tell you. The Cetra was an itinerant race.
POSE 3
1: They would migrate in, settle the Planet, then move on...
POSE 1
1: At the end of their harsh journey, they would find the Promised Land and supreme happiness.
POSE 3
1: But, those who stopped their migrations built shelters and elected to lead an easier life.
POSE 2
1: They took that which the Cetra and the planet had made without giving back one whit in return!
POSE 1
1: Those are your ancestors.
H: Sephiroth...
POSE 3
1: Long ago, disaster struck this planet. Your ancestors escaped...
POSE 2
1: They survived because they hid. The Planet was saved by sacrificing the Cetra.
POSE 1
1: After that, your ancestors continued to increase.
POSE 3
1: Now all that's left of the Cetra is in these reports.
H: What does that have to do with you?
POSE 1
1: Don't you get it?
POSE 2
1: An Ancient named Jenova was found in the geological stratum of 2000 years ago.
POSE 3
1: The Jenova Project...
POSE 1	
1: The Jenova Project wanted to produce people with the powers of the Ancients
POSE 2
1: ...... no, the Cetra! ...I am the one that was produced.
H: Pr...produced!?
POSE 3
1: Yes. Professor Gast, leader of the Jenova Project and genius scientist, produced me.
POSE 2
H: How...how did he...? Se...Sephiroth?
POSE 5
1: Out of my way. I'm going to see my mother.
MOVE 1,60,150,2
WAIT 3.0
N: I had no idea what was going on at the time.
N: I followed him out of the mansion and back into town.
N: Only I didn't find what I expected...
WAIT 5.0
GOTO SCENE 198
END
;
;
SCENE 198 nibelheimburning CUT
#include proxbeta.txt
MUSIC chosenbytheplanet
N: The whole town had been set ablaze!!!
N: There was fire in every direction.
N: I went to see if I could help people...but....
WAIT 6.0
GOTO SCENE 199
END
;
;
SCENE 199 nibelintheflames
#include proxbeta.txt
MUSIC chosenbytheplanet
WAIT 4.0
H: Terrible... Sephiroth... This is too terrible...
N: Sephiroth had slaughtered almost everyone in sight!
N: I saw him leaving toward Mt. Nibel and I followed him.
WAIT 6.0
MUSIC chosenbytheplanet
HTML sephfire.htm
GOTO SCENE 200
END
;
;
SCENE 200 reactorflashback.jpg CUT
#include proxbeta.txt
MUSIC chosenbytheplanet
ACTOR 1,"Tifa",Tifa15,2,55,45
ACTOR 2,"Father",Tifa15,1,69,53
N: When I got to the reactor I saw a terrible scene from above...
WAIT 4.0
SEL 1
WAIT 1.0
POSE 3
1: Papa... Sephiroth!? Sephiroth did this to you didn't he!?
POSE 4
WAIT 3.0
POSE 5
WAIT 2.0
POSE 6
WAIT 1.0
POSE 7
WAIT 1.0
POSE 8
WAIT 1.0
POSE 9
WAIT 1.0
POSE 10
WAIT 1.0
POSE 11
WAIT 1.0
1: Sephiroth... SOLDIER... Mako Reactors... Shinra... Everything! I hate them all!
WAIT 3.0
MOVE 1,120,-20
WAIT 3.0
N: I followed Tifa into the test chamber room...
WAIT 5.0
GOTO SCENE 201
END
;
;
SCENE 201 outsidejenovaroom
#include proxbeta.txt
MUSIC chosenbytheplanet
ACTOR 1,"Sephiroth",Sephiroth,1,73,50
ACTOR 2,"Tifa",Tifa15,11,45,120
1: Mother, I'm here to see you. Please, open this door.
WAIT 3.0
MOVE 2,60,55,3
2: How could you do that to papa and all the townspeople?
N: Tifa attempted to slash Sephiroth with his sword but he took it from her.
WAIT 7.0
SEL 1
POSE 2
SEL 2
POSE 2
SOUND Slice3
N: He slashed at Tifa and she fell down the stairs.
MOVE 2,45,88,5
WAIT 6.0
N: Then Sephiroth went inside the room with Jenova..
MOVE 1,150,150,1
WAIT 5.0
2: ...You promised... You promised that you'd come...... when I was in trouble...
H: You can't die!  Don't give up!
N: I was consumed by rage.
N: I chased after Sephiroth into the "Jenova" room.
WAIT 6.0
GOTO SCENE 202
END
;
;
SCENE 202 jenovaroombefore
#include proxbeta.txt
MUSIC chosenbytheplanet
ACTOR 1,"Sephiroth",Sephiroth,1,65,85
1: Mother, let's take this planet back together.
1: I've thought of a great idea. Let's go to the Promised Land.
H: Sephiroth... My family! My hometown! How could you do this to them!?
1: Ha, ha, ha...... They've come again, mother.
1: With her superior power, knowledge, and magic, Mother was destined to become the ruler of the Planet.
WAIT 4.0
HTML jenovae.htm
GOTO SCENE 203
END
;
;
SCENE 203 jenovaroomafter
#include proxbeta.txt
MUSIC chosenbytheplanet
ACTOR 1,"Sephiroth",Sephiroth,1,65,85
H: What about MY sadness!? My family... friends... The sadness of having my hometown taken away from me!?
H: It's the same as your sadness!
1: Ha, ha, ha... my sadness? What do I have to be sad about? I am the chosen one.
1: I have been chosen to be the leader of this Planet.
1: I have orders to take this planet back from you stupid people for the Cetra.
1: What am I supposed to be sad about?
H: Sephiroth... I trusted you... No, you're not the Sephiroth I used to know!
WAIT 3.0
POSE 1,2
WAIT 3.0
SOUND StartFight
WAIT 3.0
GOTO SCENE 204
END
;
;
SCENE 204 kalmbedroom
#include proxbeta.txt
MUSIC "#silence"
ACTOR 1,"Tifa",Tifa,1,10,100
ACTOR 2,"Barret",Barret,1,30,80
ACTOR 3,"Aeris",Aeris,1,50,70
ACTOR 4,"Red XIII",RedXIII,1,80,100
FACE 4,0
H: ......and that's the end of my story.
2: Wait a damn minute! Ain't there more?
H: ......I don't remember.
3: What happened to Sephiroth?
H: In terms of skill, I couldn't have killed him.
1: Official records state Sephiroth is dead. I read it in the newspaper.
3: Shinra, Inc. owns the paper, so you can't rely on that information.
H: ......I want to know the truth. I wanted to know what happened then.
H: I challenged Sephiroth and lived why didn't he kill me?
1: ......I'm alive, too.
3: Seem like a lot of this doesn't make sense. What about Jenova? It was in the Shinra building, right?
H: Shinra shipped it from Nibelheim to Midgar.
3: Did someone else carry it out after that? It was missing from the Shinra building.
1: Sephiroth......?
2: Damn! Don't none of this make sense! I'm going, going, going, gone!
2: And I'm leavin' the thinkin' to you!  Yo, %1, Let's get a move on!
H: Right.
2: Yo, c'mon let's go!
MOVE 2,-20,90
H: Oh brother......
1: ......... %1 ...?
1: How bad was I when Sephiroth cut me?
H: I thought you were a goner. ......I was really sad.
1: .........
3: I... The Ancients...... Cetra...... Jenova...... Sephiroth and myself......
1: Let's go. Barret's waiting.
4: What a fascinating story......
HOST_GIVE T88
WAIT 3.0
GOTO EXIT
END
;
;
SCENE 205 chocobofarmhouse
#include proxbeta.txt
ACTOR 1,"Choco Bill",FarmPeople,1,30,100
1: Thinking of crossing the marshes? (Yes or No)
ASK 30.0
IF YES,@yescross
1: Mmm, then, I guess that's that.
END
@yescross
1: Hmm, then it'll be safer for you to get a chocobo, that way you can zip through the marshes.
1: It's the only way to avoid being attacked by the Midgar Zolom...
H: What's the Midgar Zolom?
1: It's a serpent-like creature over 30 feet tall!!!
1: It picks up on the footsteps of anything entering the marshes.
1: And then... BAM!!  It attacks!
1: To avoid that, buy a chocobo here at the "Choco Bill & Choco Billy Chocobo Farm"!
1: To purchase a Chocobo, please talk to my grandson.
1: He's in the stables at the far right end of the farm.
H: Thanks
END
;
;
SCENE 206 chocobofarmhouse
#include proxbeta.txt
ACTOR 1,"Choco Bill",FarmPeople,1,30,100
1: Looking for an Inn?
MENU "Yeah=@yes","Not interrested=@no"
END
@yes
1: How about 100 gil a night?
WAIT 1.5
MENU "All right=@sleep","I'm in a hurry=@no"
END
@no
1: Hmm, then, I guess that's that. 
END
@sleep
1: Thank you for your patronage.
HOST_TAKE G100
WAIT 2.0
GOTO SCENE 5
END
;
;
SCENE 207 chocobofarmoutside
ACTOR 1,"Chocobo",FarmPeople,3,30,100
WAIT 2.0
1: Wark!
SOUND Wark
POSE 4
WAIT 1.0
POSE 3
WAIT 1.0
1: Wark?  Wark?
SOUND Wark
POSE 4
WAIT 0.5
POSE 3
WAIT 0.5
SOUND Wark
POSE 4
WAIT 0.5
POSE 3
WAIT 2.0
MENU "Wark=@wark","Warrrk=@warrrk"
END
@wark
N:(dances)
N: The chocobo likes you.
H: Hmmm... seems hungry.
@end
END
@warrrk
LOCK 1
MUSIC fight
POSE 4
SOUND Wark
WAIT 0.3
SOUND Wark
WAIT 0.3
SOUND Wark
WAIT 0.3
ACTOR 1,"Chocobo",FarmPeople,4,-100,-100
FIGHT2 304,#<friend1>,#<friend2>
END
@eventActorClick1
GOTO @warrrk
END
@eventActorGive1
SOUND Wark
COMPARE #<item.id>,64
IF =,@passed
COMPARE #<item.id>,65
IF =,@passed
COMPARE #<item.id>,66
IF =,@passed
COMPARE #<item.id>,67
IF =,@passed
COMPARE #<item.id>,68
IF =,@passed
COMPARE #<item.id>,69
IF =,@passed
COMPARE #<item.id>,70
IF =,@passed
COMPARE #<item.id>,71
IF =,@passed
GOTO @warrrk
END
@eventActorAttack1
GOTO @warrrk
END
@eventActorSpell
GOTO @warrrk
END
@passed
IF T89,@another
MUSIC waltzchocobo
SEL 1
POSE 1,2,3
WAIT 30.0
SOUND kaching
HOST_GIVE I552
HOST_GIVE T89
He gives you a %I552!!
WAIT 1.0
H: Where were you hiding this?
@end
END
@another
H: He really likes those!
END


SCENE 208 chocobofarmbarn
#include proxbeta.txt
ACTOR 1,"Choco Billy",FarmPeople,2,40,80
IF I566,@haslure
1: Do you want a chocobo?
WAIT 1.5
MENU "Give me one=@go1","Nope=@nope"
END
@nope
1: Oh, I'm so glad..
END
@go1
1: You old folks are out of luck!
H: Old folks?
1: We're all out of chocobos.  I'm taking care of those ones out there for someone else.
1: You know, if you really want a chocobo you should go out and catch one.
@askmore
1: Want to know how to catch a chocobo?
WAIT 1.0
MENU "Where are they?=@where","How do I catch one?=@how","What else should I know?=@what","I know how.=@know"
END
@where
1: You see those claw prints outside of the ranch?  Wild chocobos will appear in those areas.
1: But, if you don't have a Chocobo Lure they won't come out. They are very cautious creatures by nature.
H: Chocobo Lure?
1: A Chocobo Lure is a special type of materia which attracts chocobos.
1: If you have it, they'll come to you.
1: But if you don't have it they won't appear.
GOTO @askmore
END
@how
1: A wild chocobo always appears with other monsters.
1: BUT, you won't be able to catch it because of the monsters.
1: That is why you must defeat the monsters first before you catch the chocobos.
GOTO @askmore
END
@what
1: Whatever you do, don't make chocobos angry!
1: They are usually very calm, but if you get one angry you'll get hurt.
1: Oh yeah, and when you get off of a chocobo, it'll escape.
GOTO @askmore
END
@know
1: Well then, shall we get down to buisiness?
1: I'll sell you the Chocobo Lure for 2000 gil right now.
1: You want to buy it? (Yes or No)
ASK 15.0
IF YES,@willbuyit
1: Well... if you don't buy it you'll never catch one...
GOTO @askmore
END
@willbuyit
IF G2000,@hasenough
1: Come back when you've got the cash.
END
@hasenough
HOST_TAKE G2000
HOST_GIVE I566
1: Thanks!
GOTO @offerlure
END
@offerlure
1: It wouldn't hurt to buy some greens either...
1: If you give one to a chocobo while there are monsters around it'll distract him while you fight for awhile.
1: Oh, and how fast a chocobo'll finish eating them depends on what type of greens you feed them.
@haslure
1: Check out the greens I have for sale.
OFFER 66,67,68,69,70,71
END
;
;
SCENE 209 tracksgrassland
#include proxbeta.txt
IF -I566,@fight
MUSIC electricchocobo
ACTOR 1,"Chocobo",Chocobo,1,30,100
WAIT 2.0
1: Wark!
SOUND Wark
POSE 3
WAIT 1.0
POSE 1
COUNTDOWN 15.0
IF XP,@warrrk
END
@warrrk
LOCK 1
MUSIC fight
POSE 3
SOUND Wark
WAIT 0.3
SOUND Wark
WAIT 0.3
SOUND Wark
WAIT 0.3
ACTOR 1,"Chocobo",FarmPeople,4,-100,-100
FIGHT2 *,*,305,#<friend1>,#<friend2>
END
@eventActorClick1
GOTO @warrrk
END
@eventActorGive1
SET greenthrown,#<item.id>
SOUND Wark
COMPARE #<greenthrown>,"64"
IF=,@passed
COMPARE #<greenthrown>,"65"
IF=,@passed
COMPARE #<greenthrown>,"66"
IF=,@passed
COMPARE #<greenthrown>,"67"
IF=,@passed
COMPARE #<greenthrown>,"68"
IF=,@passed
COMPARE #<greenthrown>,"69"
IF=,@passed
COMPARE #<greenthrown>,"70"
IF=,@passed
COMPARE #<greenthrown>,"71"
IF= ,@passed
GOTO @warrrk
END
@eventActorAttack1
GOTO @warrrk
END
@eventActorSpell
GOTO @warrrk
END
@passed
SOUND Wark
POSE 2
WAIT 1.0
MUSIC electricchocobo
FIGHT2 *,*,#<friend1>,#<friend2>
IF WON,@wonbattle
END
@wonbattle
H: We got it!!!
HOST_GIVE T90
END
@fight
FIGHT *,*,*,#<friend1>,#<friend2>
END
;
;
SCENE 210 GCS0016
#include proxbeta.txt
IF T90,@t90
WAIT 3.0
H: We'll need a chocobo to get past the midgar zolom that lives in this swamp...
H: Should we try to cross without a chocobo?  (yes or no)
ASK 30.0
IF YES,@saidyes
H: It's probably for the best that we find a chocobo before we enter the swamp.
END
@saidyes
FIGHT 280,#<friend1>,#<friend2>
IF WON,@t90
END
@t90 
H: We managed to get across...
WAIT 3.0
GOTO LINK 0,15,0
END
;
;
SCENE 211 deadzolom
#include proxbeta.txt
IF T91,@skipscene
ACTOR 1,"Tifa",Tifa,1,20,100
ACTOR 2,"Barret",Barret,1,80,100
FACE 2,0
WAIT 2.0
H: Did Sephiroth... do this?
1: Amazing...
2: This Sephiroth guy's pretty strong, I'd say.
H: We've gotta keep going.
HOST_GIVE T91
WAIT 3.0
@skipscene
GOTO LINK 29,0
END
;
;
SCENE 212 GCS0018
#include proxbeta.txt
IF T92,@t92
ACTOR 1,"Tifa",Tifa,1,75,80
FACE 1,0
ACTOR 2,"Barret",Barret,1,85,100
FACE 2,0
ACTOR 3,"Rude",Rude,1,20,100
MUSIC turktheme.mid
3: Just a second!
2: Who are you!?
3: Do YOU know who I am?
H: From the Turks, right?
3: Well, if you know, then this won't take long.  It's difficult to explain what the Turks do...
H: Kidnapping, right?
3: To put it negatively, you could say that.  That's not all there is to it anymore.
3: ......
ACTOR 4,"Elena",Elena,1,0,80
MOVE 4,40,80
WAIT 2.0
4: It's all right Rude.  I know you don't like speeches, so don't force it.
3: Then Elena, explain.
4: I'm the newest member of the Turks, Elena.
4: Thanks to what you did to Reno, we're short on people.
4: ...Although, because of that I got promoted to the Turks.
4: In any case, our job is to find out where Sephiroth is headed...
4: And to try and stop you every step of the way.
4: Wait a minute, it's the other way around... Your're the ones that are getting in our way.
ACTOR 5,"Tseng",Tseng,1,0,90
MOVE 5,30,90
5 ...Elana, you talk too much.
4:  Mr. Tseng!?
5: No need to tell them about our orders.
4: Sorry... Tseng.
5: I thought I gave you other orders.
5: Now go.. don't forget to file your report.
4: Oh!  Right!
4: Very well, Rude and I will go after Sephiroth, who's heading for Junon Harbor!
5: ... Elena.  You don't seem to understand.
4: Oh! I'm  I'm sorry...
5: Go!  Don't let Sephiroth get away.
4:  Yes Sir!
3:  Yes Sir!
3:  ..Reno said he wanted to see you after the injuries you gave him healed.
3: He wants to show his affection for you all.. with a new weapon
WAIT 2.0
MOVE 3,-20,100
MOVE 4,-20,80
WAIT 2.0
5: Well then...
5: ... Where's Aeris?  She's not with you?
H: Aeris isn't with us.  She's with the others.
5: Oh.. Then give her my regards.
WAIT 2.0
HOST_GIVE T92
@t92
GOTO LINK 0,14,0
END
;
;
SCENE 213 FtCondorEntrance
#include proxbeta.txt
IF T93,@t93
ACTOR 1,"Guard",FtCondorPeople,1,80,80
FACE 1,0
1: We've been fighting the Shinra for a long time at this battlefield.
1: Even now, we're still settled in for a long war with them.
1: If you aren't in a hurry, would you help us fight them?
1: Listen, we don't want to push you but if you're in the middle of something, why don't you finish that first?
WAIT 2.0
MENU "We'll help you.=@yes","Where is Junon?=@no"
END
@no
1: Head Northwest from here until you find the harbor town of Junon.  Good Luck.
END
@yes
H: We'll help you...
1: Really!? Then go on up and they'll fill you in on the details.
HOST_GIVE T93
@t93
GOTO LINK 30,2,0
END
;
;
SCENE 214 FtCondorInside
#include proxbeta.txt
ACTOR 1,"Tifa",Tifa,1,75,80
FACE 1,0
ACTOR 2,"Barret",Barret,1,85,100
FACE 2,0
ACTOR 3,"Guard",FtCondorPeople,1,25,90
IF T94,@t94
3: Hmmm, now this is something. I never thought anyone would ever climp up here.
3: Your eyes are different. Well, anyhow. Any minute now, this will be a battlefield against Shinra.
3: You'd better get down before you get involved...
1: You mean Shinra?
2: Shinra? The hell those jackasses doing here?
3: It apperas you have a problem with Shinra, too.   After all, you climbed up here.
3: Why not listen to what I have to say for a momnent?   Do you know what's at the top of this mountain?
2: Huh? something's up there?
1: Come on , get it together Barret!
H: The reactor and the condor...
3: I can see you're very perceptive. Yes , it's a reactor and a condor.
3: It seems the Shinra doesn't like the idea of having a condor on top of their reactor.
2: Damn, that's one big bird!   But why are they trying to get rid of it with weapons?
1: What's so wrong with having a condor on top of the reactor?
3: It seems there's some type of special materia in the reactor above us and when the condors came, the Shinra rushed troops here.
3: The military wants to get the condor and all the villagers off this mountain.
3: The condors are now warming their eggs, which hatch only once every few years.
3: We would like to protect the condors from being harmed.
H: New lives...
2: I'll do it!   I'll protect them from the Shinra!
1: Condor's eggs... A real work of nature.
3: We've got to protect the life of the planet, unforutnately we don't have the ability to fight the Shinra ourselves.
3: That's why we have hired soldiers to help us.    As our sponsor you can help us with a contribution or by fighting along side of us.
3: What do you think? You want to join us in our fight?
H: .....
2: What's there to think about? We gotta do it!
1: %1....
H: All right.
1: Thanks %1.
2: Hey!   We'll come to the rescue again!
HOST_GIVE T94
@t94
3: Yes, yes, I've also told the store owners about you, so they should sell you various items.
3: Feel free to use our beds if you need to rest.
END
;
;
SCENE 215 FtCondorShop
#include proxbeta.txt
ACTOR 1,"Shopkeeper",FtCondorPeople,1,20,57
IF T94,@shop1
END
@shop1
1: You hang in there!
OFFER 1,8,9,16,17
END
;
;
SCENE 216 FtCondorShop
#include proxbeta.txt
ACTOR 1,"Shopkeeper",FtCondorPeople,1,20,57
IF T94,@shop2
END
@shop2
1: Hello. Do your best, We will , too!
OFFER 98,506,511,510,514,513
END
;
;
SCENE 217 FtCondorPreBattle
#include proxbeta.txt
ACTOR 1,"Lookout",FtCondorPeople,1,20,90
MUSIC fullscaleattack
IF T94,@t94
1: Who are you?  Are you going to help us?
END
@t94
IF T95,@t95
GOTO SCENE 218
END
@t95
1: Thanks for accepting.  Let me explain our strategy.
1: The enemy will climb the mountain looking for the reactor. We will leave a trap for them and hire soldiers to protect the area.
1: Well, that's all, but..... This villlage doesn't have any money.
1: Even if we wanted to fight, our hands are tied cause we're broke.
1: If we hired one soldier, we would need 400 gil.  So if we hire 20 soldiers, we must have 8000 gil.
1: So if you folks have the time, we would like you to use your own money to hire these soldiers, buy the trap, set it up and command the troops.
1: If you're pressed for time we'd like you to help us with the money.
1: If you can give us the money, we can then hire soldiers with the funds and block Shinra's attack.
1: We know that what we're asking is selfish.
1: We have sent out wives and children to another village
1: We are resignded to our fate.
1: Let's get back to squre one. If the enemy penetrates our shed, you'll have to fight them immediately.
1: Well, just beccause you lost once, it's not the end of the world, but if you lose repeatedly, it could be dangerous.
H: What kind of enemies are we talking about here?
1: Wyverns, Beasts, Barbarians, and their Commanders
H: What kinds of mercenaries are you able to hire?
1: Fighters, Attackers, Defenders, Shooters, Repaires and Workers
H: How about your traps?
1: We can make Stoners, Tristoners, Catapults, and Fire Catapaults
H: How much will it cost to fight the Shinra off one time?
1: We now have 15000 gil ..... we'll need 3000 for each battle.
1: Hey, this one climbing up here looks like they'd be just right. Please, any help is appreciateed...
1: Preparations ready?
MENU  "Wait=@wait","Okay Ready=@ready","Contribute Gil=@gil","Let Them Handle It=@letthem","Hear More=@more"
END
@wait
END
@ready
END
@gil
;ask for donations of 500, 1000, 2000,3000, 5000 NONE
END
@letthem
END
@more
END
;
;
SCENE 218 condor CUT
#include proxbeta.txt
MUSIC '#silence'
WAIT 5.0
HOST_GIVE T95
GOTO SCENE 217
END
;
;
SCENE 219 FtCondorBattle
#include proxbeta.txt
;Battles
;fighters none
;attackers s beasts, w barbarian
;Defenders s barbarian, w wyvern
;shooter s wyvern, w beast
;repairer
;worker
;stoner
;catapult
;More battles
END
;
;
SCENE 220 JunonHarborGate
#include proxbeta.txt
LOCK 1
IF T106,@t106
IF T103,@t103
ACTOR 1,"Guard",GrenadeCombatant,1,35,90
1: This is Shinra Inc's elevator!  Don't be snooping around here!
END
@t103
ACTOR 1,"Guard",GrenadeCombatant,1,35,90
1: What are you doing?  It's not time for shift change yet!?  Get ready for the ceremony idiot!
WAIT 4.0
GOTO SCENE 230
END
@t106
MENU "Go Up=@up","Stay Down=@down"
END
@up
GOTO SCENE 230
END
@down
GOTO LINK 31,9,0
END
;
;
SCENE 221 JunonHarborShop
#include proxbeta.txt
ACTOR 1,"Shopkeeper",JunonHarborPeople,2,85,45
1: If you see a weapon you want you'd better buy it!
OFFER 114,115,116,1,8,9,22
END
;
;
SCENE 222 JunonHarborInn
#include proxbeta.txt
IF T100,@sleep
IF T98,@waiting
END
@waiting
IF T99,@haddream
ACTOR 1,"Innkeeper",JunonHarborPeople,1,25,90
ACTOR 2,"Barret",Barret,1,90,100
ACTOR 3,"Tifa",Tifa,1,70,80
ACTOR 4,"Aeris",Aeris,1,50,100
ACTOR 5,"Red XIII",RedXIII,1,40,75
1: Hey, come in for a while. I heard what happened. You've done so much for Priscilla.
1: You all must be tired. If you want to get some rest, stay here. Make yourselves at home.
2: I'm gonna relax for a while.
H: Yeah... Let's rest.
GOTO SCENE 226
END
@haddream
ACTOR 3,"Tifa",Tifa,1,20,80
FACE 3,0
H: Tifa... When Sephiroth and I went to Nibelheim, where were you?
3: ...We saw each other, right?
H: The other time.
3: No... it was 5 years ago. I don't remember. But, something seems strange outside. %1, come quick.
HOST_GIVE T100
END
@sleep
GOTO SCENE 5
END
;
;
SCENE 223 JunonHarborBeach
#include proxbeta.txt
IF T106,@t106
IF T102,@t102
IF T101,@t101
IF T97,@t97
ACTOR 1,"Priscilla",JunonHarborPeople,3,25,100
ACTOR 2,"Barret",Barret,1,90,100
ACTOR 3,"Tifa",Tifa,1,70,80
ACTOR 4,"Aeris",Aeris,1,50,100
ACTOR 5,"Red XIII",RedXIII,1,40,75
IF T96,@t96
1: He-y! Mr. Dolphin! My name is...... Pri-scil-la! Now you say it.
WAIT 2.0
SEL 1
POSE 4
1: Who are you guys? Are you members of the Shinra, Inc.?
2: No! You got it all wrong! We're fighting against the Shinra!
H: ...that's how it is.
1: I don't believe you! Get out of here!
H: Great...
MUSIC stillmorefighting
3: Look at that!
1: Be careful Mr. Dolphin!
SEL 1
POSE 3
MOVE 1,30,150,2
WAIT 2.0
SOUND hiss.wav 
H: Hey! Hold on, we're coming!
WAIT 2.0
MOVE 2,150,150,1
MOVE 3,150,150,1
MOVE 4,150,150,1
MOVE 5,150,150,1
FIGHT 253,#<friend1>,#<friend2>
IF WON,@won
GOTO SCENE 10
END
@won
HOST_GIVE T96
GOTO SCENE 223
END
@t96
3: This is bad... you don't think she's dead, do you?
ACTOR 1,"Priscilla",JunonHarborPeople,7,25,90
ACTOR 6,"Old Man",JunonHarborPeople,2,40,0
MOVE 6,10,85
6: Priscilla!!
WAIT 3.0
6: Nope... she's not breathing... Hey, that's it! Young man, CPR, now!
H: Mouth to mouth!?
2: C'mon %1.
H: But,... she's just a girl......
3: %1, what are you going to do?
6: What? You don't know how? Come over here I'll show you.
H: Guess I gotta do it...
6: Just take a deep breath, hold it in. Then breathe into her. Hurry up and do it!
H: Here goes nothing....
WAIT 5.0
1: Uh...ugh...
6: Priscilla, are you alright?
SEL 1
POSE 4
MOVE 1,35,-50
MOVE 6,35,-50
HOST_GIVE T97
H: Hope she's alright...
END
@t97
END
@t101
ACTOR 1,"Priscilla",JunonHarborPeople,3,25,100
ACTOR 2,"Barret",Barret,1,90,100
ACTOR 3,"Tifa",Tifa,1,70,80
ACTOR 4,"Aeris",Aeris,1,50,100
ACTOR 5,"Red XIII",RedXIII,1,40,75
1: Wait a minute.
2: Now ain't that something! I ain't never seen no Dolphin jump like that!
1: Pretty cool, huh? When I blow this whistle, Mr. Dolphin jumps for me. Here!! This is for you, %1!
H: A gift? What am I supposed to do with it!?
1: Just go into the water, blow this whistle and Mr. Dolphin'll jump you to the top of the pole!
H: Jump to the top of the pole?
1: See that rod sticking out at the top? If you jump just right, you can climb to the top of the town.
2: Good luck Cloud! If you make it, we'll follow you!
HOST_GIVE T102
@t102
MENU "Blow the whistle so Mr. Dolphin helps you up...=@blow","I'm not ready just yet...=@noblow
END
@blow
MUSIC '#silence'
HTML hiwind0.htm
GOTO LINK 96,0,0
END
@noblow
H: I'll come back in a little while...
END
@t106
END
;
;
SCENE 224 JunonHarborHouse
#include proxbeta.txt
IF T101,@t101
IF T100,@meether
IF T97,@savedher
END
@savedher
ACTOR 2,"Barret",Barret,1,90,100
ACTOR 3,"Tifa",Tifa,1,70,80
ACTOR 4,"Aeris",Aeris,1,50,100
ACTOR 5,"Red XIII",RedXIII,1,40,75
ACTOR 6,"Old Man",JunonHarborPeople,2,20,90
FACE 6,0
6: Sorry, %1, Priscilla needs to rest for a while.  I'm sure she'll want to thank you when she wakes.  Please stay close by for awhile.
HOST_GIVE T98
END
@meether
ACTOR 1,"Priscilla",JunonHarborPeople,3,25,70
FACE 1,0
ACTOR 2,"Barret",Barret,1,90,100
ACTOR 3,"Tifa",Tifa,1,70,80
ACTOR 4,"Aeris",Aeris,1,50,100
ACTOR 5,"Red XIII",RedXIII,1,40,75
H: Are you all right now?
1: Umm... thanks for helping... I'm sorry, I mistook you for one of those Shinra, Inc....
H: That's all right.
1: I'll give you something SPECIAL! It's an amulet. Take good care of it, ok?
HOST_GIVE T101
HOST_GIVE I662
HOST_GIVE I562
N: Cloud got a Shiva Materia.
3: What's that music? It sure sounds lively.
1: I heard that rehearsing the reception for the new Shinra president.
2: Rufus!? I gotta pay my respects.
1: Grandpa and grandma told me this beach was beautiful when they were small.
1: But after the Shinra built that city above, the sun stopped shining here, and the water got polluted...
1: I was raised on that story and hate Shinra so much, I could die!
4: You think Rufus is thinking about crossing the ocean from here, too?
3: What? Does that mean Sephiroth already crossed the ocean?
5: %1, didn't you finish Rufus off?
2: We gotta get to the town up there... Mebbe we could climb the tower?
1: No! No! There's a high voltage current running underneath the tower. 
1: Don't wander near it, it's dangerous! But... you might be able to if Mr. Dolphin helps you. Follow me!
3: Tifa: High voltage tower...... I guess this means Cloud'll be all right.
4: Yeah, better leave it to Cloud!
5: We're counting on you, Cloud!
H: Hey!! Wait a second!
MOVE 1,-80,-150
MOVE 2,150,150
MOVE 3,150,50
MOVE 4,-80,150
MOVE 5,50,150
END
@t101
H: I'd better head down to the beach to see what she has to show me...
END
;
;
;SCENE 225 GCS0012
#include proxbeta.txt
;Cloud got out of the cave and as they head to Junon, they encountered a Mystery 
;Ninja, then after the fight.
;Mystery Ninja: Man...... I can't believe I lost... You spikey-headed jerk! One 
;more time, let's go one more time!
;Cloud: Not interested.
;Mystery Ninja: Thinkin' of running away? Stay and fight! FIGHT, I said! 
;C'mon...... What's the matter? You're pretty scared of me, huh!?
;Cloud: ......petrified.
;Mystery Ninja: Hmm, just as I thought. What do you expect with my skills? Good 
;luck to you guys too. If you feel up to it, we can go another around. Later! I'm 
;really gonna leave! REALLY!
;Cloud: Wait a second!
;Mystery Ninja: What is it, you still have somethin' for me? ......Hmmm. So is 
;that it? I know you want my help because I'm so good! You want me to go with you?
;Cloud: ......That's right.
;Mystery Ninja: Heh heh... thought so. You put me in a spot. Hmm, what should I 
;do? But if you want me that bad, I can't refuse... All right! I'll go with you!
;Cloud: ......Let's hurry on.
;Yuffie: Huh? Hey... HEY! Wait! I haven't even told you my name...... I'm Yuffie! 
;Good to meetcha! (to herself) Heh heh...... just as I planned. Now all I have to 
;do is... a little this...... and a little that...... nyuk, nyuk, nyuk...... (to 
;Cloud) Hey, wait up! Wait for me!  
;Yuffie Kisaragi is a ninja from Wutai. She's 16 years old, has short hair with a 
;bandanna, some big arm guard on her left arm, wears shorts (unbuttoned), gloves 
;(with fingers out), green vest, brown shoes, and uses a boomerang as her weapon. 
;Now Cloud's group head to Junon.
;END
;
;
SCENE 226 savepoint CUT
#include proxbeta.txt
MUSIC anxiousheart
SOUND Inn.wav
GIVE L1
GIVE H5000
GIVE M5000
N: ???- ...That reminds me.
WAIT 3.0
N: %1- You again? ...Who are you?
WAIT 3.0
N: ???- ...You'll find out soon. ......But more importantly, 5 years ago...
WAIT 3.0
N: %1- 5 Years ago... Nibelheim?
WAIT 3.0
N: ???-  When you went to Mt. Nibel then, Tifa was your guide, right?
WAIT 3.0
N: %1- Yeah... I was surprised.
WAIT 3.0
N: ???- But where was Tifa other than that?
WAIT 3.0
N: %1- ...I dunno.
WAIT 3.0
N: ???-  It was a great chance for you two to see each other again.
WAIT 3.0
N: %1-  ...You're right.
WAIT 3.0
N: ???- Why couldn't you see each other alone? 
WAIT 3.0
N: %1- ...I don't know. I can't remember clearly...
WAIT 3.0
N: ???- Why don't you try asking Tifa?
WAIT 3.0
N: %1- ...Yeah.
WAIT 3.0
N: ???- Then, get up!
WAIT 3.0
N: Tifa-  Hey wake up. Wake up, %1!
WAIT 3.0
HOST_GIVE T99
GOTO SCENE 222
END
;
;
SCENE 227 JunonAirport
#include proxbeta.txt
;elevator down
HTML junaird.htm
GOTO LINK 96,2,0
END
;
;
SCENE 228 JunonAirport
#include proxbeta.txt
;elevator up
HTML junairu.htm
GOTO LINK 96,1,0
END
;
;
SCENE 229 train-station
#include proxbeta.txt
;inside elevator down
IF T103,@t103
HOST_GIVE T103
@t103
SOUND Elevator.wav
HTML junelego.htm
SOUND Elevator.wav
HTML juninin.htm
GOTO SCENE 220
END
;
;
SCENE 230 train-station
#include proxbeta.txt
;inside elevator up
SOUND Elevator.wav
HTML juningo.htm
SOUND Elevator.wav
HTML junelein.htm
GOTO LINK 32,2,0
END
;
;
SCENE 231 JunonLockerRoom
#include proxbeta.txt
IF T104,@t104
N: You get yourself ready for the reception for Rufus here.
N: Inside the locker you found a soldier's uniform.
N: After putting it on you are given a tutorial about the ceremony.
ACTOR 1,"Commander",GrenadeCombatant,1,50,70
ACTOR 2,"Soldier",GrenadeCombatant,1,75,75
SEL 2
FACE 2,0
ACTOR 3,"Soldier",GrenadeCombatant,1,90,90
SEL 3
FACE 3,0
1: Hey! You still dressed like that? Come're!
1: Today's the big day when we welcome President Rufus! Hurry up and change!
H: (It's a Shinra uniform. I'll change into it to blend in...)
H: Brings back memories...
1: Quit yappin'! Hurry up!
H: (A Shinra uniform... I was so proud when I first put it on. I wonder when it was...)
H: (...I can't stand wearing this thing anymore.) 
N: %1 changed into a Shinra soldier's uniform
1: Wow! You look good in it! You remember the Greeting procedure, right!?
1: ...the look on your face says you forgot. All right, I'll show you again! 
1: Do just like we do.
2: Commander!! We'll help too! This is how to do it!
3: We'll sing too!
1: All right! Show 'em!!
2: Now, march!! This's the Welcoming March!
3: Then! I'll sing along with you! Quietly--!! Aaaaah! Aaaaah! Hey, come on now. Now!
N: The soldiers began to sing and march just to show %1.
1: Good! Make sure you do well at the real parade!
3: Rufus has arrived! Preparation completed!
1: All right, show time! Don't disgrace yourselves!
HOST_GIVE T104
@t104
END
;
;
SCENE 232 JunonEntranceOver
#include proxbeta.txt
IF T105,@t105
ACTOR 1,"Commander",GrenadeCombatant,1,50,70
ACTOR 2,"Soldier",GrenadeCombatant,1,75,75
SEL 2
FACE 2,0
ACTOR 3,"Soldier",GrenadeCombatant,1,90,90
SEL 3
FACE 3,0
1: Oh... no...!! No one's here! Late---!? Hey, Rookie! It's because you were running around like that!!
2:Captain!! We'll take a short cut!
1: Right! Good idea. Get over here!!
MOVE 1,50,-150
MOVE 2,50,-150
MOVE 3,50,-150
WAIT 2.0
HTML junon.htm
HOST_GIVE T105
@t105
GOTO LINK 32,7,0
END
;
;
SCENE 233 JunonShop2
#include proxbeta.txt
ACTOR 1,"Shopkeeper",JunonPeople,1,12,63
1: Welcome I was just starting to get worried... You see our sales were pretty bad today. 
OFFER 541,542,509,514,515
END
;
;
SCENE 234 JunonShop1
#include proxbeta.txt
ACTOR 1,"Shopkeeper",JunonPeople,2,77,50
1: Hey! Yo! You want weapons?
OFFER 99,98,97
END
;
;
SCENE 235 JunonShop3
#include proxbeta.txt
ACTOR 1,"Bartender",JunonPeople,4,50,50
ACTOR 2,"Rude",Rude,1,30,65
ACTOR 3,"Gambler",JunonPeople,5,15,100
ACTOR 4,"Gambler",JunonPeople,6,32,75
1: I'm sorry, we're all rented out today.
2: Mm..? You too?  Then take that mask off and come here.  That's our rule.
H: (Whew... He didn't recognize me...)
3: Looks like something is going on outside but we're all too smashed to do anything.
4: Seems like you're a little too young to be in here.
END
;
;
SCENE 236 JunonShop4
#include proxbeta.txt
ACTOR 1,"Shopkeeper",JunonPeople,7,45,45
1: Oh a soldier!  Welcome!
OFFER 1,2,8,10,13,15,16,17,18
END
;
;
SCENE 237 JunonShop7
#include proxbeta.txt
ACTOR 1,"Soldier",JunonPeople,10,20,100
1: Hey, how could you do that!?  Nobody woke me up.
END
;
;
SCENE 238 JunonShop6
#include proxbeta.txt
ACTOR 1,"Soldier",GrenadeCombatant,1,20,100
1: Mmm? I'm not going to the parade. The road to becoming SOLDIER First Class is very difficult.
END
;
;
SCENE 239 JunonShop12
#include proxbeta.txt
ACTOR 1,"Waitress",KalmPeople,8,50,50
ACTOR 2,"Tseng",Tseng,1,20,70
ACTOR 3,"Elena",Elena,1,50,70
ACTOR 4,"Reno",Reno,1,80,70
4: The President's safety is secure because we're here.   
3: The minute you think the job's boring, you guys start messing around. 
1: Hey soldier-boy, aren't you still on duty?
2: You there, stay outta this...
END
;
;
SCENE 240 JunonShop11
#include proxbeta.txt
ACTOR 1,"Innkeeper",JunonPeople,9,25,100
1: Are you wanting to spend the night?  I mean... it's napping on duty!  It's gonna be 30 gil.
WAIT 3.0
MENU "Stay=@stay","Don't Stay=@dont"
END
@stay
HOST_TAKE G30
GOTO SCENE 5
END
@dont
1: It's probably for the best.
END
;
;
SCENE 241 JunonShop10
#include proxbeta.txt
ACTOR 1,"Shopkeeper",JunonPeople,9,90,45
ACTOR 2,"",KalmPeople,9,15,100
ACTOR 3,"",MidgarPeople,6,25,90
ACTOR 4,"",MidgarPeople,29,35,80
2: Please come inside..
3: Welcome
4: Hello there
1: There are lots of shops in Junon, this is the only way I can compete.
1: What's bad about it is that they make more money than me!
OFFER 506,510,511,513,504
END
;
;
SCENE 242 JunonShop9
#include proxbeta.txt
ACTOR 1,"Old Man",OldMan1,1,70,45
1: I used to be in SOLDIER... Once I left, I opened up this shop.
1: To tell you the truth, I'd rather be at the shop downstairs.
OFFER 114,115,116,117
END
;
;
SCENE 243 JunonShop14
#include proxbeta.txt
ACTOR 1,"Executive",JunonPeople,3,25,100
FACE 1,0
1: I hate going on these business trips... and to think they told me I'd be staying at 5-star hotels!
END
;
;
SCENE 244 JunonShop15  
#include proxbeta.txt
ACTOR 1,"Shopkeeper",JunonPeople,8,34,90
1: Oh, hey there.  We don't have anything special now.
1: I kind of messed up the last time I ordered but feel free to look around!
OFFER 97,98,99
END
;
;
SCENE 245 train-station
#include proxbeta.txt
ACTOR 1,"Guard",JunonPeople,11,20,90
1: What is it?
1: This elevator's out of order right now due to an inspection.
END
;
;
SCENE 246 JunonBoatRamp
#include proxbeta.txt
IF T106,@t106
ACTOR 1,"Rufus",Rufus,1,65,80
ACTOR 2,"Heidegger",Shinra,6,43,80
ACTOR 3,"Commander",GrenadeCombatant,1,15,100
ACTOR 4,"Soldier",GrenadeCombatant,1,15,100
ACTOR 5,"Soldier",GrenadeCombatant,1,35,100
ACTOR 6,"Soldier",GrenadeCombatant,1,55,100
3: Good! We made it. 
4: Oh! President Rufus!
3: Hey! Line up and shut up! Don't make a move!
1: How's the job? What happened to the Airship?
2: The long range airship is still being prepared. It should be ready in about three more days. Gya haa haa!
1: Even the Air Force's Gelnika?
2: ......Gya haa haa!
1: Stop that stupid horse laugh. Things are different than when father was in charge.
2: Gya...
1: Is the ship ready? 
2: Yes sir, we'll get it ready quickly.
4: (What a disaster.)
5: (Heidegger is really irritated...)
6: (The man in the Black Cape's been roaming the city, but we can't find him.)
H: (Man in a Black Cape?)
6: (He showed up two or three says ago, and killed a few of our soldiers.)
5: (He disappeared right after that. There's a rumor going around that it was Sephiroth.)
3: (All right, it's time!) Ten... HUT!
3: (This is it!! Junon Military Reception--! Do it right---, do it with enthusiasm...! Ready...!)
N: %1 and the soldiers began the send-off with their rifles. After doing that...
WAIT 2.0
1: Well done. Keep up the good work for Shinra, Inc.
2: Gya haa ha...!! Here's a special bonus for you!! A token of the President's kindness! Don't forget it!
HOST_GIVE T106
HOST_GIVE I100
N: Heidegger gave %1 a Force Stealer sword.
WAIT 2.0
1: Once the word gets out that Sephiroth's here, %1 and his friends will show up, too.
2: We'll crush them as soon as we find them!
1: We can't have them get in our way.
2: Leave it up to me, sir! Gya haa haa!
1: I thought I told you to stop that stupid laugh...
2: Gya......
3: All right! Dismissed!
4: That was close.
5: Heidegger's been really edgy lately. Because Hojo disappeared leaving a letter or resignation.
6: Heidegger's been forced to take care of that investigation, too.
3: Hey--! I thought you were dismissed! We got something to do! Hurry up!
H: (We'll cross the ocean, to the new continent. ...even if we are wearing Shinra's uniforms...)
H: Should we go now? 
@t106
MENU "Go Now=@now","Go Later=@later"
END
@now
GOTO SCENE 247
END
@later
END
;
;
SCENE 247 ShinraBoatDeck
#include proxbeta.txt
MUSIC standingonbothfeet
ACTOR 1,"Aeris",Aeris,1,20,100
1: Umm...... It's me . Hey, %1, did you see the Airship at Junon?
H: ...I heard it was big, but I didn't expect it to be THAT big.
1: That was really something. Hey, do you think I could get on it?
H: I dunno... ...keep hoping.
1: Wow! I'm really looking forward to it!
H: I'm gonna look around a little bit.
1: I'll stay here and hide.
H: Don't worry, I think we're on the right track here.  We'll be over the ocean in no time.
MOVE 1,-50,100
WAIT 3.0
ACTOR 2,"Guard",Captain,1,-20,100
MOVE 2,20,100
WAIT 3.0
2:  Hey, get to work!  Both Heidegger and President Rufus are aboard this ship!  If we do good we could get promoted.
WAIT 2.0
MOVE 2,-30,100
WAIT 3.0
ACTOR 3,"Barret",Barret,1,-20,100
MOVE 3,20,100
WAIT 3.0
3: Look, %1. It's Rufus and Heidegger. They're this close but we can't do a thing to 'em... Ummmm...... Gmmmmmm....
3: How can he... Goin' off laughin' like that? Because of him, Biggs...... Wedge...... Jessie......! 
3: Ggggggggh...  Ggggh......! Ggggggghhh!! God! I can't take it anymore! I'm gonna settle things here and now......
THEME 22
MUSIC hurry
N: Emergency alert! Reports of a suspicious character found! Those not on detail, search the ship.  Report when found!
N: I repeat. Suspicious character found on board! Those not on detail, search the ship. Report when found!
WAIT 3.0
3: Damn, did they find us!? Hey, that don't seem like us. Do they mean... 
3: Tifa and the others!? Get off your butt and let's go, %1!
MOVE 1,35,85
ACTOR 5,"RedXIII",RedXIII,1,120,100
MOVE 5,90,100
ACTOR 6,"Tifa",Tifa,1,120,80
MOVE 6,75,85
WAIT 3.0
6: Everyone all right!?
3: You all right!?
1: Huh?
6: Everyone's here... right?
3: Hey, wait. You don't think that suspicious character is... Sephiroth!?
6: Really!?
3: How the hell am I supposed to know!?
H: ...Let's find out. 
5: It's the most logical thing to do. Then, who's going to go?
H: ...... Sephiroth...... ......All right, let's go!
GOTO LINK 38,0,0
END
;
;
SCENE 248 ShinraBoatDeck
#include proxbeta.txt
ACTOR 1,"Seaman",JunonPeople,11,20,100
1: What's wrong kid?  You got no pep!
1: A seaman's always gotta have umph!
MENU "I'm tired=@rest","I'm missing something=@buy","Nothing=@none"
END
@rest
1: I've got just the thing!  It's called Invisible Alpha.
1: One sip of this and you'll be peppy again!  It'll cost you 250 gil.
MENU "Yes=@buyit","No=@nobuyit"
END
@buyit
HOST_TAKE G250
HOST_GIVE M2000
HOST_GIVE H2000
HOST_GIVE L1
WAIT 2.0
GOTO SCENE 248
END
@nobuyit
WAIT 2.0
GOTO SCENE 248
END
@buy
H: I'm missing something...
1: What do you mean missing?  I'll show you what I've got...
OFFER 1,8,9 
END
@none
END
;
;
SCENE 249 ShinraBoatEngineRoom
#include proxbeta.txt
IF T107,@t107
ACTOR 1,"Barret",Barret,1,85,100
FACE 1,0
ACTOR 2,"Tifa",Tifa,2,70,85
FACE 2,0
H: Is it...... Sephiroth?
WAIT 2.0
N: ???- ......After a long sleep...
N: ???- ...the time......
N: ???- has...... come...
WAIT 4.0
1: Look, %1!
ACTOR 3,"Sephiroth",Sephiroth,1,-15,100
MOVE 3,20,100
WAIT 2.0
H: Sephiroth! You're alive!
3: ......Who are you?
H: You don't remember me!? I'm %1!
3: %1...
H: Sephiroth! What are you thinking!? What are you doing!?
3: ...the time...... is now...
WAIT 3.0
MOVE 3,150,-50,4
WAIT 1.0
SOUND hiss.wav
MUSIC jenova.mid
WAIT 1.0
MOVE 1,-150,-150,1
MOVE 2,-250,-150,1
FIGHT2 272,#<friend1>,#<friend2>
IF WON,@won
GOTO SCENE 10
END
@won
@t107
GOTO SCENE 250
END
;
;
SCENE 250 ShinraBoatEngineRoom
#include proxbeta.txt
LOCK 1
IF T107,@t107
ACTOR 1,"Barret",Barret,1,85,100
FACE 1,0
ACTOR 2,"Tifa",Tifa,2,70,85
FACE 2,0
1: I've seen this somewhere... before.
H: ...Jenova. You mean he's been walkin' around with that thing?
N: The body part from Jenova-BIRTH disappeared and turned into the Materia.
N: %1 picked up the Ifrit materia!
WAIT 4.0
H: So it WAS Sephiroth.
1: He said something about it being time for something.
H: ......Time ...is now?
2: I don't know WHAT the hell's goin' on! Why don't you explain to me what's happened so far?
H: ...I'll try, but don't interrupt me while I'm explaining.
H: Sephiroth went off searching for the Promised Land, so he could become the ruler of the planet.
H: That was 5 years ago. Then Sephiroth came back and killed President Shinra.
H: And then just now all of us saw Sephiroth. He was carrying Jenova with him.
H: ...This much I do know. He told me he wants to go to the Promised Land with his mother, Jenova.
H: ...I guess that's about it.
N: Radio- Dock workers, we will be docking in Costa Del Sol in 5 minutes.
N: Prepare for docking.
WAIT 3.0
2: Whoa! We'd best hurry and hide somewhere.
H: Sephiroth... is alive... The Promised Land... Does it really exist...?
HOST_GIVE T107
HOST_GIVE I554
HOST_GIVE I654
@t107
H: THIS IS WHERE THE SECOND BETA VERSION ENDS!!!
;GOTO LINK ??,??,??
END
;
;